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Thread: Explaining the ATAG main server statistics: How air and land abandons works

  1. #31
    Supporting Member Baffin's Avatar
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    Re: Explaining the ATAG main server statistics: How air and land abandons works

    Occasionally, I absent mindedly spawn into an airport that does not have the type or model airplane I want to fly. Of course, I just escape, then select the correct airport for my needs.

    Example: Expecting a Spitfire, I spawn into Hawkinge on a map offering only Blenheims at that airport. I quickly ESCAPE and choose Eastchurch to enter the Spitfire I wanted in the first place, and fly off to war...

    How will the game and stats record this error?
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  2. #32
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    Re: Explaining the ATAG main server statistics: How air and land abandons works

    Quote Originally Posted by 7./JG26_SMOKEJUMPER View Post
    Ahh thanks for that I'll do that then with one exception. If I've ditched and I see a Brazilian wheeling around to murder me out of the cockpit I'm getting out.

    Don't worry BR boys I'm not butt hurt it adds to the excitement!
    No problema ar ALL!

    The only problem happens when someone disconnect BEFORE the plane despawns from server... You don't haver the kill assigned.

    The vídeo of the "ace" was made just for fun. I really miss the Kill/Death rate as a major stat in ATAG. And this issue with disconnect need to be adressed by TFS. If a pilot disconnect, the plane needs to remain present in the server to avoid unfair loss of kill record, I think.

    Salute!

    PS: Great thread, Molders. Monkey hugs to you!

  3. #33
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    Re: Explaining and understanding the ATAG main server statistics

    Quote Originally Posted by Stab I./JG 51 - Mölders View Post
    I
    The problem about the air kills not credited it's due other precise causes ( that I will not certainly reveal publicly to avoid possible " strange temptations ", let's call them in this way this time ) but one thing that is for sure is that it has nothing to do with the ALT+F2 usage!!!

    Few words to the wise!!!
    Since IL2 Sturmovik people disconnect, the most basic way to avoid get killed... And it's simples to TFS solve this. It's annoying, sometimes the game crashs, and it's unfair with the enemy when your plane full of holes hits a house and your game crashes before the server records the kill and the other player get nothing... We need some work to keep planes a little bit in the server when a player disconnects for any reason.

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    Re: Explaining the ATAG main server statistics: How air and land abandons works

    I noticed a couple of times recently(my kills are rare ) people leaving the server and rejoining shortly after. its a bit like cheating at solitaire really.

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    Re: Explaining the ATAG main server statistics: How air and land abandons works

    PS why do i register two deaths if i man gunner position in a blenny ? should i alt f2 out of gunner position if I have time before my usual grissly end

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    Supporting Member 9./JG52 Kettarian_Fox's Avatar
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    Re: Explaining the ATAG main server statistics: How air and land abandons works

    Quote Originally Posted by JackMaXX View Post
    PS why do i register two deaths if i man gunner position in a blenny ? should i alt f2 out of gunner position if I have time before my usual grissly end
    Yep, if you don't the game will still consider that position to be occupied by you

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