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    TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Well having had the great news that the Source Code had arrived other parts of our team have been steadily been decoding the current map file and seeing just where some issues currently are.

    ##All that follows is current Work in Progress and not guaranteed to be included in it's current revision##

    Firstly, there has been the "Great Lakes" of France that came under scrutiny and with a little more tidying up the plug should have been firmly pulled very soon

    Before:

    x27-y02-AV02-before.jpg

    After:

    x27-y02-AV02-fixed.jpg


    Next comes a surprise for us. Inside the map were hidden features caused by some broken coding. The next images show the difference in fixing small parts of that code. Nothing has been added in the FMB or by a Mission Builder, what you see was already there but hidden by the broken code.

    Marquis West Before:

    x33-y24-BA20-Marquise_West-before.jpg

    Marquis West after:

    x33-y24-BA20-Marquise_West-fixed.jpg

    Grand Villiers Before:

    x35-y08-BC07-Grandvilliers-before.jpg

    Grand Villiers After:

    x35-y08-BC07-Grandvilliers-fixed.jpg

    Campagne Les Guines before:

    x35-y24-BB20-Campagne_Les_Guines_before.jpg

    Campagne Les Guines afer:

    x35-y24-BB20-Campagne_Les_Guines_after.jpg

    Grandvilliers before:

    x35-y08-BC07-Grandvilliers-before.jpg

    Grandvilliers after:

    x35-y08-BC07-Grandvilliers-fixed.jpg

    Isbergues regained it's Railway station. Before:

    x39-y21-BF17-Isbergues-before.jpg

    Isbergues after:

    x39-y21-BF17-Isbergues-fixed.jpg


    So as you can see this is just scraping the surface (actually that could be said quite literally) of the map works. We're sure there is much more to come!


    Finally as this is about the map work, here are a few pictures of the current work in progress on the English countryside as we steadily make it look more authentic:

    960797206782a89c8e000f9beb576521.jpg d66b9df7cebbb4cf4f87ac62baeb7763.jpg 9d7ef40391747501cb070a1cfd6ff2ff.jpg


    Oh and finally one more picture. This one shows another fix we started work on. Ground to a halt on but now we're pretty sure we have a good idea of what was going on with the rivers in the distance

    Before and After:

    Rivers.jpg


    So hopefully that will tide you over for a few days? Looking forward to whatever the future reveals as we delve into the Source Code, cheers, Mysticpuma/Team Fusion Simulations
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Wow so cool. The code just arrived what, 2 days ago? Imagine what you can do in a week! MysticPuma you are going to have to work harder my friend. Many things to see and show!

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Quote Originally Posted by Mysticpuma View Post
    Well having had the great news that the Source Code had arrived other parts of our team have been steadily been decoding the current map file and seeing just where some issues currently are.

    ##All that follows is current Work in Progress and not guaranteed to be included in it's current revision##

    Firstly, there has been the "Great Lakes" of France that came under scrutiny and with a little more tidying up the plug should have been firmly pulled very soon

    Before:

    x27-y02-AV02-before.jpg

    After:

    x27-y02-AV02-fixed.jpg


    Next comes a surprise for us. Inside the map were hidden features caused by some broken coding. The next images show the difference in fixing small parts of that code. Nothing has been added in the FMB or by a Mission Builder, what you see was already there but hidden by the broken code.

    Marquis West Before:

    x33-y24-BA20-Marquise_West-before.jpg

    Marquis West after:

    x33-y24-BA20-Marquise_West-fixed.jpg

    Grand Villiers Before:

    x35-y08-BC07-Grandvilliers-before.jpg

    Grand Villiers After:

    x35-y08-BC07-Grandvilliers-fixed.jpg

    Campagne Les Guines before:

    x35-y24-BB20-Campagne_Les_Guines_before.jpg

    Campagne Les Guines afer:

    x35-y24-BB20-Campagne_Les_Guines_after.jpg

    Grandvilliers before:

    x35-y08-BC07-Grandvilliers-before.jpg

    Grandvilliers after:

    x35-y08-BC07-Grandvilliers-fixed.jpg

    Isbergues regained it's Railway station. Before:

    x39-y21-BF17-Isbergues-before.jpg

    Isbergues after:

    x39-y21-BF17-Isbergues-fixed.jpg


    So as you can see this is just scraping the surface (actually that could be said quite literally) of the map works. We're sure there is much more to come!


    Finally as this is about the map work, here are a few pictures of the current work in progress on the English countryside as we steadily make it look more authentic:

    960797206782a89c8e000f9beb576521.jpg d66b9df7cebbb4cf4f87ac62baeb7763.jpg 9d7ef40391747501cb070a1cfd6ff2ff.jpg


    Oh and finally one more picture. This one shows another fix we started work on. Ground to a halt on but now we're pretty sure we have a good idea of what was going on with the rivers in the distance

    Before and After:

    Rivers.jpg


    So hopefully that will tide you over for a few days? Looking forward to whatever the future reveals as we delve into the Source Code, cheers, Mysticpuma/Team Fusion Simulations
    Fan-frickin-tastic! Very exciting stuff! Nice work you guys.

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Thank you very much for the frequent updates!
    It is just good to know things are progressing.

    I can imagine, right now you feel like archaeologists do, when after digging away meters of sterile soil the finally reach a layer rich with finds you never expected.

    S!

    DerDa

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Thank you very much for keeping us up to date MP.

    The graphics of the sim have always fascinated me and what is being uncovered and improved upon is such exciting stuff.

    We have so much to look forward to, all thanks to TF, and this amazing sim is getting even more amazing by the day!!

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Love updates big and small! Thanks! I wish I could know if trees will be actual objects in game one day, aka able to crash into them. Soon I feel ill know the answer, soon.

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    This is all rather darn exciting isn't it.
    Let the treasure hunt commence
    http://theairtacticalassaultgroup.com/forum/image.php?type=sigpic&userid=4036&dateline=1382347  940

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Quote Originally Posted by Dirty View Post
    Love updates big and small! Thanks! I wish I could know if trees will be actual objects in game one day, aka able to crash into them. Soon I feel ill know the answer, soon.
    The trees can be made collision objects.

    But first of all....

    - TFS has to update the game to Speedtree 7.0 from 5.2 (cost involved)

    - a lot of code has to be written

    - we have to be sure there will not be too much of a hit on FPS

    Nothing is simple.

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Quote Originally Posted by Mysticpuma View Post
    So hopefully that will tide you over for a few days?
    Isn't it the right time to continue with the regular "TF Friday Updates"? This would grant you a full day until the next update.

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Quote Originally Posted by Mysticpuma View Post

    So hopefully that will tide you over for a few days? Looking forward to whatever the future reveals as we delve into the Source Code, cheers, Mysticpuma/Team Fusion Simulations
    Too right !

    This is superb !

    I know I dont need to say it but I will none the less: Pay no heed to negative comments. This is just stunning !.


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    Cool Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Terrific stuff and thanks very much for the update.

    Best regards,
    Mike.
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Pretty much the worst update ever! How the heck are we supposed to find Tramcourt now?

    Seriously..I love everything you guys are doing!! Not sure if I understand it right..Is the missing objects on the airfields being found a result of being able to see the SC ..Or was it found before the SC was obtained? Either way it's Awesome! TFS ROCKS! Thanks guys for your tireless efforts!
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    It doesn't matter what extra stuff TF find with the SC Highseas still won't be able to tell where he is in France!!! Lol

    o7
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    setback, he said his answer was a joke, so don't worry...
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    I confirm set.. Please read all post in a tread as to avoid to flame. I'm very happy with TF team WIP with the aquired source code, just whish as soon as possible we all can benefit of a new patch after 4.13

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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Quote Originally Posted by X-Raptor View Post
    I confirm set.. Please read all post in a tread as to avoid to flame. I'm very happy with TF team WIP with the aquired source code, just whish as soon as possible we all can benefit of a new patch after 4.13
    Oh I think Setbacks post was clearly "quite intentionally teaser" mate
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    Quote Originally Posted by Boosterdog View Post
    Oh I think Setbacks post was clearly "quite intentionally teaser" mate
    No, I honestly missed this, and I'm glad to hear that everyone is happy with improvements so far.
    Cheers, Setback
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    Re: TFS Update 06-04-2017 - Some of the Channel Map, work in progress

    I assumed Boo was joking.



    Question now I suppose is.... am I?


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