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Thread: TFS Update 04/28/2017. Just a note

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    Team Fusion ♣_Spiritus_♣'s Avatar
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    TFS Update 04/28/2017. Just a note

    As we begin our push into Spring in the North and Autumn in the South, work is ramping up in all departments as things for the next patch begin to solidify.

    Before moving on, I'd like to address the issue of me not being Neil, aka MysticPuma. As most of you know, MP decided to take a leave of absence from his work with TFS. We hope that Neil enjoys his time off and gets some good stick time in, and we are hopeful that his absence is a vacation rather than a retirement. While he is swinging in a hammock sipping on umbrella drinks, you all will have to deal with me for today, so be gentle. Don't get too attached however, as updates may not come from me every time.

    And one final point on this.

    There is no ill will between us and work continues as normal. So for those of you posting doom and gloom, or hoping for it, I'm sorry to disappoint.

    With that said, things are rather fluid right now in both work and finalizing company details, but we will provide the community with a road map of what will be included in TFS 4.5 as well as TFS 5.0 in the near future. We want to be more transparent and give you fine ladies and gents out there more of a clear picture but for this update, we can't.

    Because...

    Things are still being finalized within TFS as we begin to understand the SC and tools. We don't want to promise something for 4.5 but then find out that it would take a delay of 4.5 to implement it. Nobody, including us in TFS want any more delays. You all deserve 4.5 ASAP, and we want to deliver it ASAP, just know that things are becoming much clearer on our end so we hope to be able to share that with the community soon, so stay tuned.

    Before I bore you all to death, here are some shots of some work that yes, I know you already know about but have been progressing quickly the last few weeks. New members have been joining TFS in a lot of different departments, so bottlenecks and workloads are finally easing off for some of us. I've heard some comments in the last few updates about why is TFS wasting their time on trucks or this and that... just know a lot of the work being shown has been finished, or has been close to being finished for a while, it was just waiting to be imported or whatnot because it was in fact, like some mentioned, less important. Five other models or changes that weren't mentioned that were in the pipeline took precedence. Now that those are finished, the less important things were showcased. I hope that makes sense.

    That said, we hope to provide a 4.5 specific update soon, but in the meantime, here is some info on numerous projects the members of TFS are working on.

    ----------------------------------------

    The Bristol Blenheim IV, IVF, and IV-NF Late will feature a twin .303 turret as well as the ability to carry eight 40 lbs bombs on wing racks. The internal or cockpit view model and texture is finished, and is in the early stages of getting finalized for import. The same goes for the external model's changes.

    INT1.png

    INT2.png

    INT3.jpg

    EXT3.jpg

    EXT2.jpg

    EXT1.png

    ------------------------------------


    Work continues on improving the existing map and fixing issues with it. While our map team is also populating the new theater, we have been continuously creating or discovering important map files/tools that are making the job on the channel map easier. Being able to adjust, create, or remove the location of lakes, rivers, coastlines, ponds, and swimming pools is just one small area where things have progressed. Being able to ID and adjust where buildings and trees are is a major step forward as well. The English countryside updates were shown last time, and the French landscape is continuing to get improvements and updated textures. One thing being worked on is improving the visibility and crispness of towns/cities/ports from altitude. This first shot was taken at 5000 and shows the early improvements of that, and the second shows some new texturing.

    Alt.jpg

    20170414113649_1.jpg

    -----------------------------------

    A few new shots of the CR.42 cockpit, which is in the texture shop and progressing nicely.

    CR42_385.jpg

    CR42_438.png

    CR42_382.png


    ---------------------------

    A few more details added to the M.C. 202. External is getting closer and closer to completion at a breakneck pace.

    mc-202_08.jpg

    mc-202_07.jpg

    ------------------------------------------

    Panels and rivets being added to the external P-40E.

    p40.jpg

    p40a.jpg

    --------------------------------------

    And a few new skins. Please remember that these skins are probably too light at the moment, but were made prior to the new map and will be adjusted once the desert colors, lighting, and shaders have been finalized. Some of the skins also have added dirt, dust, and sun bleaching added to them.

    Beau Des Night a002tailJoinS21.jpg

    Bf 109 TF5 Setback a067white lines eraseS04.jpg

    Blen IVF des Z7513 a021SatWithSkyS08.jpg

    Bf 109 TF5 Setback a086 double chevron no mottle(hub)s.jpg

    -----------------------------

    From the Team Fusion Bugtracker

    The bugtracker (http://tfbt.nuvturais.de/projects/il2clodtf) keeps accumulating data: Since the last published update on December, 1st, 27 new users brought the total up to 973 registered users of which 66 have been active since then. We currently have 277 open issues (201 bugs and 76 feature requests). 3 have already been resolved with patch 4.312 and 32 are currently in progress to be fixed or implemented.

    New issues and feature request have been raised since the last update, among them are (no judgment implied):

    Reported Bug #855: "Hurricane Mk1 (all types) Undercarriage and Flap Control." (New)
    Feature Request #852: "Change default title for info-windows to "alt + klick to edit"" (New)
    Reported Bug #849: "Grond units being in shelter gets damaged from bombs without destroying the shelter." (New)
    Feature Request #845: "Setting start HDG for airstart on Spawn Area" (New)
    Reported Bug #844: "Bf 110: Starboard cowling seemingly not linked to damage model" (New)
    Feature Request #838: "Blur the Blackout" (New)
    Reported Bug #836: "Extra railway tracks visible near Theville" (Confirmed)

    Now, please note that many of the "reported bugs" are in fact not bugs at all, and are actually correct. Fixes to the existing game are just as important as new content is, and we continue to note your reported ones as well as find and fix others. Things are looking good for CloD.

    And lastly, I apologize for the lack of a video in this update, I know we all like moving still frames but hopefully there are some photos or nuggets of info in this update to make everyone smile a little or stroke their chins in a thoughtful manner. In the meantime, please be patient while we push forward with the next patch (4.5) and the next major update about that patch's details and release date.


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    Re: TFS Update 04/28/2017. Just a note

    Thank you very much indeed for all the news!


    S!


    DerDa

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    Re: TFS Update 04/28/2017. Just a note

    Guys, it's really sad that our mystic panda left, and I hope he will come back.

    But having said that: Great update, Spiritus/TF! It's very encourageing to see that you are also fixing all the old bugs and improving existing content. The french landscape looks great and the better visibility for buildings looks just killing (has the gras-rendering-bug maybe been fixed?). From what I can see, the spirit to make a great game is there, and that's all that matters!

    Go on like that, it looks terrific!
    Last edited by Continu0; Apr-28-2017 at 14:46.
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    Re: TFS Update 04/28/2017. Just a note

    Hi 69th_Spiritus_Mortem,
    Nice to hear from you and thanks for stepping into the breach! (breech, lol)

    It all looks great work, I am so glad the map's are being improved and the Kittyhawk is coming along!

    My best regard's to all the modder's!
    Ben
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    Re: TFS Update 04/28/2017. Just a note

    Overall a great update. I was most impressed with the 5k altitude one. It adds a new dimension to the game i think. With some Photoshop talent some guys will make it almost real!

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    Re: TFS Update 04/28/2017. Just a note

    Great work once more TFS - keep it up!

    Quick question - as far as I can remember with these Italian fighters the C.202 was in fact an upgraded version of the earlier C.200 Saetta (which also served in North Africa with mixed success), the main difference being that the C.200 was fitted with the same radial as the G.50, whereas the C.202 had an Italian licence-built version of the DB-601. Does this mean that we are getting the C.200 as well?


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    Re: TFS Update 04/28/2017. Just a note

    Thanks,

    a really great update, it's looking fantastic.

    Cheers

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    Re: TFS Update 04/28/2017. Just a note

    I'm relaxed now

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    Re: TFS Update 04/28/2017. Just a note

    Hey Spiritus! Great job stepping in and giving us an awesome update, and proving to the Neysayers..that the sky isn't falling! Like you said I hope it's more of an extended well deserved Vacation. Everything looked amazing..why do I feel like all the 69th leadslingers out there are smiling ear to ear at the sight of that twin 303's..all I can say is going to be alot of suprised fighter pilots that decide to crawl up behind any of the guys on the rear guns. So many good gunners out there right now. Landscape looks amazing at altitude also. GJ TFS!
    Last edited by ATAG_Ribbs; Apr-28-2017 at 16:20.
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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by kiwiflieger View Post
    Great work once more TFS - keep it up!

    Quick question - as far as I can remember with these Italian fighters the C.202 was in fact an upgraded version of the earlier C.200 Saetta (which also served in North Africa with mixed success), the main difference being that the C.200 was fitted with the same radial as the G.50, whereas the C.202 had an Italian licence-built version of the DB-601. Does this mean that we are getting the C.200 as well?
    We will not be building the C.200 for TF 5.0.

    We had a decision between doing a C.202 and a C.200. The already existing Fiat G.50 has very similar performance to the C.200, but we lack a late '41/early '42 Italian fighter, so the decision was made to go with the C.202.

    Perhaps if TF 5.0 is successful, we may see a C.200 in the future... or we could see a C.205. Those decisions will be made later.

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    Re: TFS Update 04/28/2017. Just a note

    I have a question as well...regarding "Battle of France" content, I thought I saw something about the Dewoitine D.520, but what about something like the French used Curtiss Hawk? Also, I thought I had read that the Hawk was also used by Vichy French forces in the North African desert as well later.

    Follow up question...with the P-40 already being done by TF, and with that plane being based on the Hawk, would that make modeling the Hawk easier?

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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by FightingSteel1 View Post
    I have a question as well...regarding "Battle of France" content, I thought I saw something about the Dewoitine D.520, but what about something like the French used Curtiss Hawk? Also, I thought I had read that the Hawk was also used by Vichy French forces in the North African desert as well later.

    Follow up question...with the P-40 already being done by TF, and with that plane being based on the Hawk, would that make modeling the Hawk easier?
    Although the P-40 was based on the P-36, there are a lot of differences, not just the engine.

    There is a possibility of this aircraft being done... but again, dependent on the success of TF 5.0, modeling time and other priorities.

    There were no Curtiss Hawks in the British Syrian Campaign versus the Vichy French that I am aware of. There was however, a Squadron of Dewoitine D.520's. The Curtiss Hawk was used in Algeria and Morocco during the TORCH invasion. But that is late '42... out of the range of the TF 5.0 timeframe.

    We will definitely be including the Dewoitine D.520 in TF 5.0.
    Last edited by RAF74_Buzzsaw; Apr-28-2017 at 17:20.

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    Re: TFS Update 04/28/2017. Just a note

    As a Blenheim driver, this update makes me happy! 69th_Lucky}{awk is going to have a ball in the turret! More bombs is great too!

    Good update!

    69th_LazyE


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    Re: TFS Update 04/28/2017. Just a note

    Thanks a lot for this nice update!

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    Re: TFS Update 04/28/2017. Just a note

    It's all sounding good so far! One question though, how many new marks of Spitfire and Hurricane can we expect in 5.0? Will there be any new ones in 4.5?

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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by 69th_LazyE View Post
    As a Blenheim driver, this update makes me happy! 69th_Lucky}{awk is going to have a ball in the turret! More bombs is great too!

    Good update!

    69th_LazyE


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    Yes, this will make the Blenheims far more competitive, the eight 40 lb bombs in the wings, although not huge, will be useful against unarmoured vehicle columns etc., and the twin rear turret will make it very dangerous for a 109 to try to sit on the Blenheim's six o'clock and blast away... also, no changing of magazines in the rear gun anymore... just one long belt of ammo.

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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by RAF74_Buzzsaw View Post
    Although the P-40 was based on the P-36, there are a lot of differences, not just the engine.

    There is a possibility of this aircraft being done... but again, dependent on the success of TF 5.0, modeling time and other priorities.

    There were no Curtiss Hawks in the British Syrian Campaign versus the Vichy French that I am aware of. There was however, a Squadron of Dewoitine D.520's. The Curtiss Hawk was used in Algeria and Morocco during the TORCH invasion. But that is late '42... out of the range of the TF 5.0 timeframe.

    We will definitely be including the Dewoitine D.520 in TF 5.0.
    Thanks for the response. I wasn't expecting any of that for 5.0, but I'm glad it's an option for the future. The Hawk would be a fun early war American plane.

    I think it was Torch I read about, battling F4F Wildcats during the invasion.

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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by Lythronax View Post
    It's all sounding good so far! One question though, how many new marks of Spitfire and Hurricane can we expect in 5.0? Will there be any new ones in 4.5?
    That has already been posted... go through the updates.

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    Re: TFS Update 04/28/2017. Just a note

    Wonderful update by SM...Brilliant job...~S~

    So much info...Thanks Fellas...Its like I'm peaking in my christmas box...lol

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    Re: TFS Update 04/28/2017. Just a note

    Sweet. So nice to be able to see updates when typically this type of stuff stays hush-hush.

    Love the M1919! My friend just recently gave me an original grip from one that he had just converted to spade style. Gonna have to make a functioning (er...uh tableworthy) tailgunner's station now. Wohoo!

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    Re: TFS Update 04/28/2017. Just a note

    Thanks Spirtus!!!

    I am looking forward to your next map scenario as well! Maybe with some extreeeme weather.


    Quote Originally Posted by 69th_Spiritus_Mortem View Post

    Things are still being finalized within TFS as we begin to understand the SC and tools. We don't want to promise something for 4.5 but then find out that it would take a delay of 4.5 to implement it. Nobody, including us in TFS want any more delays. You all deserve 4.5 ASAP, and we want to deliver it ASAP, just know that things are becoming much clearer on our end so we hope to be able to share that with the community soon, so stay tuned.



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    I have a bug question. Has the Force Feedback bug for 109 cannons been looked at?


    Quote Originally Posted by RAF74_Buzzsaw View Post

    Perhaps if TF 5.0 is successful, we may see a C.200 in the future... or we could see a C.205. Those decisions will be made later.


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    Last edited by 7./JG26_SMOKEJUMPER; Apr-28-2017 at 21:15.

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    Re: TFS Update 04/28/2017. Just a note

    Thank you very much for the update Spiritus!

    The pictures from the landscape and the town are looking great
    http://theairtacticalassaultgroup.com/forum/image.php?type=sigpic&userid=11689&dateline=148447  7538

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    Re: TFS Update 04/28/2017. Just a note

    Nice debut SM Thanks for the update - all looks excellent.

    S!

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    Re: TFS Update 04/28/2017. Just a note

    Thank you for keeping us in the loop Spiritus.

    As Dave says, excellent stuff.

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    Re: TFS Update 04/28/2017. Just a note

    Looking good.

    Man I love this sim. Cheers fellas.

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    Re: TFS Update 04/28/2017. Just a note

    Awesome work guys! I would like to congratulate and thank you for all your work! You guys are amazing!
    On the side note, are we going to see captured D520s or something of the sort in the future for the germans in the multiplayer? It would be very interesting to see, since many french aircraft were captured and used by both sides.

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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by JÄGER_Hans View Post
    Awesome work guys! I would like to congratulate and thank you for all your work! You guys are amazing!
    On the side note, are we going to see captured D520s or something of the sort in the future for the germans in the multiplayer? It would be very interesting to see, since many french aircraft were captured and used by both sides.
    Map makers could do that now..with different skins and German markings
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    Re: TFS Update 04/28/2017. Just a note

    Quote Originally Posted by 69th_Zeb View Post
    Sweet. So nice to be able to see updates when typically this type of stuff stays hush-hush.

    Love the M1919! My friend just recently gave me an original grip from one that he had just converted to spade style. Gonna have to make a functioning (er...uh tableworthy) tailgunner's station now. Wohoo!



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    Re: TFS Update 04/28/2017. Just a note

    Thanks for the update SM. Being more transparent with a road map must be hard with you lads all volunteering your time, especially if it includes timeframes, but will help keep the dream alive.
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    Re: TFS Update 04/28/2017. Just a note

    Great Update, good news, amazing content
    The fun is always in the sun

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