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Thread: Beta 4.49 dogfighting

  1. #121
    ATAG Member ATAG_Ribbs's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Colander View Post
    Exactly. A shotgun effect

    Haha apologies.. I must have misunderstood your post..
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    Team Fusion major_setback's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Highseas View Post
    yeah...

    The two played together... wow...









    Yes, it is indeed a revelation. Both videos simultaneously ... it should be a hit!
    Last edited by major_setback; Oct-30-2017 at 17:18.
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  4. #123
    ATAG Member ATAG_Ribbs's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Colander View Post
    Exactly. A shotgun effect
    Haha..appolagies. I must have misunderstood your post.

    Not gonna lie tho.. I was High 5ing myself...
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  6. #124
    Supporting Member BOO's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Highseas View Post
    yeah...

    The two played together... wow...

    I think you may have just found that "new new sound"


    (Now go hide them in a cave... under a mountain... beneath an ocean... on another planet... and preferably in a different galaxy)

    0.07 is the sound I make when I realise the "noob" ive been hunting is bloody Gr00ve in disguise...
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  7. #125
    Supporting Member farley's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by BOO View Post
    0.07 is the sound I make when I realise the "noob" ive been hunting is bloody Gr00ve in disguise...




    I was thinking the same sort of thing BOO...... that's why i wear two pair of shorts when flying!
    "If you want to fly, give up everything that weighs you down"......

  8. #126
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    Re: Beta 4.49 dogfighting

    Hi nerds!

    So I talked to my local Browning guru today, who knows every piece in those guns.

    Every gun out of the shop is going to fire at different rates and the rate is primarily dependent on these three factors:
    1. Booster type and condition at the end of the barrel.
    2. Ammunition loading quality, type (tracer, grains, incendiary, etc), and other related factors.
    3. Your internals and wear, such as the sear.

    Other factors I'm thinking of are temperature/moisture at altitude changing clearances and frictions which, on top of affecting the gun, would also affect the contact speed of each solenoid. Mechanical relays and poor electrical contacts will place a substantial delay between guns...or they won't fire at all. ha.

    Etsy.com has a tin foil hat for sale for $7 and I vote for the Brrrrrrrrrrrrrrp! sound (ie, random buzz and screw the harmonics).

    https://www.etsy.com/listing/2610344...f=sr_gallery_3


  9. #127
    ATAG Member ATAG_Highseas's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by 69th_Zeb View Post

    Etsy.com has a tin foil hat for sale for $7 and I vote for the Brrrrrrrrrrrrrrp! sound (ie, random buzz and screw the harmonics).

    I concur.

    A uniformly rythmic sounds where you can count the shells doesn't seem very likely for a load of machine guns of any type all firing at once.
    Last edited by ATAG_Highseas; Oct-31-2017 at 06:48.

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  11. #128
    Supporting Member Gromit's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Highseas View Post
    yep... if they all fire syncronised its gonan ba Ratta-A-Tat-Tat...

    if the fire staggered betwen all eight its gonna be DRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
    its a really good question.
    Your not going to get a synchronised rate of fire, each of the 8 guns will start and stop firing at slightly different time, they will all fire at a different rate of fire, this is simply a result of wear and tear on the recoil, feed and cocking mechanism, how clean the guns are, how consistently loaded the cartridges and belts are, etc, so you will always end up with a high speed fart!

  12. #129
    ATAG Member ATAG_Ribbs's Avatar
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    Re: Beta 4.49 dogfighting

    I'm going to be extremely disappointed if someone doesn't loop a fart track and see what we come up with..
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  14. #130
    Team Fusion danperin's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Ribbs View Post
    I'm going to be extremely disappointed if someone doesn't loop a fart track and see what we come up with..

    Something like this?


    https://vocaroo.com/i/s0rRFowA7451

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  16. #131
    ATAG Member ATAG_Ribbs's Avatar
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    Re: Beta 4.49 dogfighting

    Nailed it!

    Tell me you wouldn't laugh every time you squeezed the trigger...
    Cheers
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  18. #132
    Team Fusion danperin's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Ribbs View Post
    Nailed it!

    Tell me you wouldn't laugh every time you squeezed the trigger...
    Imagine short bursts!

    And the sound of the belts finishing should be just a discrete "Pfffft..."

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  20. #133
    ATAG Member ATAG_Flare's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Ribbs View Post
    Nailed it!

    Tell me you wouldn't laugh every time you squeezed the trigger...
    https://youtu.be/eE_msAKWdOs?t=57s

  21. #134
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Flare View Post
    "USA is dominate" I can't remember the last time I laughed this hard. Good one Flare.

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    Re: Beta 4.49 dogfighting

    Can one simply pluck the sound file for machine guns from MoD 4.312 and paste it into the appropriate place in 4.5 Blitz ?
    No doubt a thousand reasons why not but asking anyway.
    I for one dont want poor m'gun sounds as thats a vital part of the experience, its what its all about at end of the day, all the manufacturing, training, building,,all to fire a gun at the opponents ! To make a video as the sim allows with incorrect sounds it will ruin the effort of making the video. Any posted to YouTube will detract from the sims promotion.
    The engine sounds will be based on recordings I supplied, and maybe others, we didnt go out and record those, they exist from various quarters. They get sampled and used. same goes for m'gun sounds off youtube etc, sample them and rework them. Remove the mgun due to copyright fears and also then you need to remove the engine sounds !

    BOBC

  23. #136
    Supporting Member Ohms's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by BOBC View Post
    Can one simply pluck the sound file for machine guns from MoD 4.312 and paste it into the appropriate place in 4.5 Blitz ?
    No doubt a thousand reasons why not but asking anyway.
    I for one dont want poor m'gun sounds as thats a vital part of the experience, its what its all about at end of the day, all the manufacturing, training, building,,all to fire a gun at the opponents ! To make a video as the sim allows with incorrect sounds it will ruin the effort of making the video. Any posted to YouTube will detract from the sims promotion.
    The engine sounds will be based on recordings I supplied, and maybe others, we didnt go out and record those, they exist from various quarters. They get sampled and used. same goes for m'gun sounds off youtube etc, sample them and rework them. Remove the mgun due to copyright fears and also then you need to remove the engine sounds !

    BOBC
    Legal reasons as explained. They have legal license for engines but not the 303 gun sounds. If you make videos with edited sounds other than the ones provided then you are open too the legal issues not 1C or TFS.

  24. #137
    TF Leadership RAF74_Buzzsaw's Avatar
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by BOBC View Post
    Can one simply pluck the sound file for machine guns from MoD 4.312 and paste it into the appropriate place in 4.5 Blitz ?
    No doubt a thousand reasons why not but asking anyway.
    I for one dont want poor m'gun sounds as thats a vital part of the experience, its what its all about at end of the day, all the manufacturing, training, building,,all to fire a gun at the opponents ! To make a video as the sim allows with incorrect sounds it will ruin the effort of making the video. Any posted to YouTube will detract from the sims promotion.
    The engine sounds will be based on recordings I supplied, and maybe others, we didnt go out and record those, they exist from various quarters. They get sampled and used. same goes for m'gun sounds off youtube etc, sample them and rework them. Remove the mgun due to copyright fears and also then you need to remove the engine sounds !

    BOBC
    Yes you can transfer the sounds from 4.312 to 4.5... but you will need to accept all sounds from 4.312... you can't pick and choose.

    Open TF 4.312 and go to "il-2 sturmovik cliffs of dover/parts/bob/" and "il-2 sturmovik cliffs of dover/parts/core" and copy the 'fsamples' folder from those and paste into the equivalent folders in TF 4.5.

    Make sure you turn off Steam Game Updates.

    You probably also won't be able to play online with the old sounds.

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  26. #138
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    Re: Beta 4.49 dogfighting

    Hi, RAF74_Buzzsaw.
    Sounds good to me
    However will that lose me the accurate engine sounds of Blitz ?
    has CoD got ALL sounds in this one file ?

    We need correct engine and mgun , been a long time waiting, goes without saying.

    ATAG-Ohms
    They have legal license for engines but not the 303 gun sounds
    If we can source mgun sounds from sources happy to help, is that the problem overcome ?

    You say they have legal licence for engines, is that engine sounds we have sampled from e.g the files I sent ? That whatever the source, they are covered for it ?

    There are folk with Brownings, MG15s and , maybe MG-FF that can do a test fire and record it on decent sound kit for us, and waive their rights, be only too glad to help.

    How have other sims acquired their gun sounds ?

    Online playing not a loss for me, but for folk that do fly online, then they will have to lose the M'gun sounds. I dont believe we are faced with a loss of something after all this hard work, like a bad dream.

    The video in Bart_NL post#1 has definite Canon type sounds for 8 brownings, more like a Spit MkV firing its canons, that cannot remain as the new mgun sound.

    BOBC
    Last edited by BOBC; Dec-29-2017 at 12:24.

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