Thanks Karaya.
Thanks Karaya.
Last edited by Bart_NL; Oct-21-2017 at 09:34.
HALLELUJA, But wait? Did the 8mm Machinegunsound change? I remember it to be a bit sharper.
Edit: And why are the canons so silent??
Last edited by Hyperus; Oct-21-2017 at 09:33.
Awesome sim..I notice the server in down for 4.49 in that good news?
Wow..... what can i say? Gotta love that!
The countryside looks fantastic. The distant haze is impressive. And the rolling hills.... oh my... will be a joy to fly over.
And that guy, Karaya i think his name is, he flies pretty well for a newbie eh
Thanks for making and sharing the video.
Very exciting times ahead
Last edited by farley; Oct-21-2017 at 09:53.
"If you want to fly, give up everything that weighs you down"......
I think the new terrain looks great in this video. Nice.
I definitely noticed some hesitancy to hit the Beaufighter head on. haha. Can't wait.
To me, one of the most interesting things was seeing the colors grey out when he was pulling a lot of Gs.
Wow! Looks amazing! Looks like there has been some work on ground impacts? At the moment a plane hitting the ground just explodes but I like the way in this vid that the wreckage skips and spins along the ground!
Not sure I like the Spitfire gun sounds. Sounds much like cannons instead of 8 machine guns.
Landscape looks terrific but this new "War Thunder" fire effect...
.
Last edited by DrFatalChunk; Nov-26-2018 at 13:28.
Love the tunnel-vision blackout at 7:33... Seems more realistic than the current crosshatching.
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First off, 2 burning spitfires and a hurri, sell the house, go straight to the casino and put everything on green Zero sir
Jokes aside, saw comment in the vid that this is toned down now (was bug), understandable for sure.
It really really looks bloody amazing TFS!!!!
Love the effects, the greys on G's new fire and hit effects.
Looks simply marvelous, you have outdone yourselves!!
If it's brown, shoot it down!
The second Spit was flamed from dead six. How is that possible?
Can someone from TFS specify what was actually wrong with a Spitfire fuel tank?
I have to say this looks like balancing.
And Hurricane wings are still falling off. That's not realistic at all, I was hoping that TFS would fix that, same as on the 109. That would be a huge problem in 5.0 if TFS couldn't find some solution to that. I understand that is a very complicated problem.
@2:03 the fuel tank area is dead center in his sight and he does a short burst, easily could have pierced it there. The dead six shots aren't really dead six, there is a lot of pitch variance which exposed the fuel tank location when the 109 was above him. There is a lot of hot lead being thrown his way and all it takes is one.
As for the Hurricane, can you explain what you are saying about not realistic at all, should they not come off ever or are you saying it happens too much?
In this video the wing root area take 2 or 3 HE rounds from his cannon in somewhat of a high G turn, if the main wing spars were damaged from his rounds coupled with high G load the wing can snap off like it did.
Hurri in turn+20mm=dead hurricane.
Its simple
Hopefully just coincidence... Allied AI aircraft fly straight and level while Axis fighter swoops in for the kill, but when roles are reversed Axis AI aircraft immediately take evasive action as soon as Allied fighter flies overhead. Also Allied planes pretty much fly steadily while being shot at, while Axis planes dodge, twist, and turn to evade.
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Spewing oil/coolent/fuel already?
Let me think? ahh yes the std answer is, Just don't get hit! If you do, you have done it wrong.
The Luftwaffe have swallowed that pill for over 3 years.
Ask for directions to the <5 sec fire PK club, arguably should halve that for the Spit, seeing as though you are sitting 'behind the flame thrower'.
Last edited by Vlerkies; Oct-21-2017 at 14:30.
If it's brown, shoot it down!
That is you crying all the time Vlerkies
I'm flying a Me109 on ATAG almost exclusively in a last few years. Everyone who is flying regularly knows that.
The problem that you're complaining off is due to some pilots using non-historical load-outs with 50% or even 70% of De Wilde.
No arguments about where the tanks were, thats for sure Flare
Some more of my 'crying' from years ago.
https://theairtacticalassaultgroup.c...ad.php?t=10051
Ignition of 'the' fuel tank behind/upfront/below a pilot in a small aircraft will pretty much have the same result almost instantaneously. While behind would be better, sitting your ass on one is not, but having it up front in your face and going tits up would be of concern. But it seems only one has had enough octane to even burn of late.
If it's brown, shoot it down!
and anyway, not to derail the great work, the thread, and video posted above in #1
I think it all looks awesome, and whether or not things burn or don't is neither here nor there as,if its the same, fine, it is what we have had for years already in that respect since 4.3
I think the graphical improvements and the Beaufighter are epic
Thank you TFS.
If it's brown, shoot it down!
Great, now spits fuel tanks are hit from six. Wich was the bug solved by TFS to get this amazing feature?
The fuel tank ingame was coded as steel instead of aluminium.
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