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Thread: Beta 4.49 dogfighting

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    Beta 4.49 dogfighting

    Thanks Karaya.

    Last edited by Bart_NL; Oct-21-2017 at 09:34.

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    Re: Beta 4.49 dogfighting

    HALLELUJA, But wait? Did the 8mm Machinegunsound change? I remember it to be a bit sharper.

    Edit: And why are the canons so silent??
    Last edited by Hyperus; Oct-21-2017 at 09:33.

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    Re: Beta 4.49 dogfighting

    Awesome sim..I notice the server in down for 4.49 in that good news?

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    Re: Beta 4.49 dogfighting

    Wow..... what can i say? Gotta love that!

    The countryside looks fantastic. The distant haze is impressive. And the rolling hills.... oh my... will be a joy to fly over.

    And that guy, Karaya i think his name is, he flies pretty well for a newbie eh

    Thanks for making and sharing the video.

    Very exciting times ahead
    Last edited by farley; Oct-21-2017 at 09:53.
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    Re: Beta 4.49 dogfighting

    I think the new terrain looks great in this video. Nice.

    I definitely noticed some hesitancy to hit the Beaufighter head on. haha. Can't wait.

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    Re: Beta 4.49 dogfighting

    To me, one of the most interesting things was seeing the colors grey out when he was pulling a lot of Gs.

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    Re: Beta 4.49 dogfighting

    Wow! Looks amazing! Looks like there has been some work on ground impacts? At the moment a plane hitting the ground just explodes but I like the way in this vid that the wreckage skips and spins along the ground!

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    Re: Beta 4.49 dogfighting

    Not sure I like the Spitfire gun sounds. Sounds much like cannons instead of 8 machine guns.

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    Re: Beta 4.49 dogfighting

    Landscape looks terrific but this new "War Thunder" fire effect...

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    Re: Beta 4.49 dogfighting

    .
    Last edited by DrFatalChunk; Nov-26-2018 at 13:28.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by Hyperus View Post
    HALLELUJA, But wait? Did the 8mm Machinegunsound change? I remember it to be a bit sharper.

    Edit: And why are the canons so silent??
    Watch the first seven seconds again.

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    Re: Beta 4.49 dogfighting

    Love the tunnel-vision blackout at 7:33... Seems more realistic than the current crosshatching.
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    Re: Beta 4.49 dogfighting

    First off, 2 burning spitfires and a hurri, sell the house, go straight to the casino and put everything on green Zero sir


    Jokes aside, saw comment in the vid that this is toned down now (was bug), understandable for sure.
    It really really looks bloody amazing TFS!!!!
    Love the effects, the greys on G's new fire and hit effects.

    Looks simply marvelous, you have outdone yourselves!!
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    Re: Beta 4.49 dogfighting

    The second Spit was flamed from dead six. How is that possible?

    Can someone from TFS specify what was actually wrong with a Spitfire fuel tank?

    I have to say this looks like balancing.

    And Hurricane wings are still falling off. That's not realistic at all, I was hoping that TFS would fix that, same as on the 109. That would be a huge problem in 5.0 if TFS couldn't find some solution to that. I understand that is a very complicated problem.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by vranac View Post
    The second Spit was flamed from dead six. How is that possible?

    Can someone from TFS specify what was actually wrong with a Spitfire fuel tank?

    I have to say this looks like balancing.

    And Hurricane wings are still falling off. That's not realistic at all, I was hoping that TFS would fix that, same as on the 109. That would be a huge problem in 5.0 if TFS couldn't find some solution to that. I understand that is a very complicated problem.
    If you read the comment in the youtube video by Karaya re fires, before throwing your toys out the cot, maybe you will be less quick to call balancing
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by vranac View Post
    The second Spit was flamed from dead six. How is that possible?

    Can someone from TFS specify what was actually wrong with a Spitfire fuel tank?

    I have to say this looks like balancing.

    And Hurricane wings are still falling off. That's not realistic at all, I was hoping that TFS would fix that, same as on the 109. That would be a huge problem in 5.0 if TFS couldn't find some solution to that. I understand that is a very complicated problem.
    @2:03 the fuel tank area is dead center in his sight and he does a short burst, easily could have pierced it there. The dead six shots aren't really dead six, there is a lot of pitch variance which exposed the fuel tank location when the 109 was above him. There is a lot of hot lead being thrown his way and all it takes is one.

    As for the Hurricane, can you explain what you are saying about not realistic at all, should they not come off ever or are you saying it happens too much?

    In this video the wing root area take 2 or 3 HE rounds from his cannon in somewhat of a high G turn, if the main wing spars were damaged from his rounds coupled with high G load the wing can snap off like it did.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by 69th_Spiritus_Mortem View Post
    @2:03 the fuel tank area is dead center in his sight and he does a short burst, easily could have pierced it there. The dead six shots aren't really dead six, there is a lot of pitch variance which exposed the fuel tank location when the 109 was above him. There is a lot of hot lead being thrown his way and all it takes is one.

    As for the Hurricane, can you explain what you are saying about not realistic at all, should they not come off ever or are you saying it happens too much?

    In this video the wing root area take 2 or 3 HE rounds from his cannon in somewhat of a high G turn, if the main wing spars were damaged from his rounds coupled with high G load the wing can snap off like it did.
    Look @ 2:17 when it's burned. That's ridicelous.

    A wing of a Hurri or a 109 is falling off from one round. Sorry Spiritus, you should go and try to fight 109 vs 109 a bit.

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    Cool Re: Beta 4.49 dogfighting

    Hurri in turn+20mm=dead hurricane.
    Its simple

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    Re: Beta 4.49 dogfighting

    Hopefully just coincidence... Allied AI aircraft fly straight and level while Axis fighter swoops in for the kill, but when roles are reversed Axis AI aircraft immediately take evasive action as soon as Allied fighter flies overhead. Also Allied planes pretty much fly steadily while being shot at, while Axis planes dodge, twist, and turn to evade.
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by vranac View Post
    Look @ 2:17 when it's burned. That's ridicelous.
    Spewing oil/coolent/fuel already?

    Let me think? ahh yes the std answer is, Just don't get hit! If you do, you have done it wrong.

    The Luftwaffe have swallowed that pill for over 3 years.



    Ask for directions to the <5 sec fire PK club, arguably should halve that for the Spit, seeing as though you are sitting 'behind the flame thrower'.
    Last edited by Vlerkies; Oct-21-2017 at 14:30.
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by Vlerkies View Post
    Spewing oil/coolent/fuel already?

    Let me think? ahh yes the std answer is, Just don't get hit! If you do, you have done it wrong.

    The Luftwaffe have swallowed that pill for over 3 years.
    Ask for directions to the <5 sec fire PK club, arguably should halve that for the Spit, seeing as though you are sitting 'behind the flame thrower'.
    That is you crying all the time Vlerkies
    I'm flying a Me109 on ATAG almost exclusively in a last few years. Everyone who is flying regularly knows that.

    The problem that you're complaining off is due to some pilots using non-historical load-outs with 50% or even 70% of De Wilde.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by vranac View Post
    That is you crying all the time Vlerkies
    I'm flying a Me109 on ATAG almost exclusively in a last few years. Everyone who is flying regularly knows that.

    The problem that you're complaining off is due to some pilots using non-historical load-outs with 50% or even 70% of De Wilde.
    I'll keep 'crying' pal, be damn sure of that, if there is cause and it is constructive, whether you like it or not.
    2 spitfires burning in a video and the world ends
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by Vlerkies View Post
    Ask for directions to the <5 sec fire PK club, arguably should halve that for the Spit, seeing as though you are sitting 'behind the flame thrower'.
    The Spit had a metal bulkhead between the fuel tank and the pilot.

    The 109 pilot literally sat on top of the fuel.

    I would rather be a Spit pilot with a fuel fire than a 109 pilot with a fuel fire.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by ATAG_Flare View Post
    The Spit had a metal bulkhead between the fuel tank and the pilot.

    The 109 pilot literally sat on top of the fuel.

    I would rather be a Spit pilot with a fuel fire than a 109 pilot with a fuel fire.
    No arguments about where the tanks were, thats for sure Flare
    Some more of my 'crying' from years ago.
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    Ignition of 'the' fuel tank behind/upfront/below a pilot in a small aircraft will pretty much have the same result almost instantaneously. While behind would be better, sitting your ass on one is not, but having it up front in your face and going tits up would be of concern. But it seems only one has had enough octane to even burn of late.
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    Re: Beta 4.49 dogfighting

    and anyway, not to derail the great work, the thread, and video posted above in #1

    I think it all looks awesome, and whether or not things burn or don't is neither here nor there as,if its the same, fine, it is what we have had for years already in that respect since 4.3
    I think the graphical improvements and the Beaufighter are epic
    Thank you TFS.

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    Re: Beta 4.49 dogfighting

    Great, now spits fuel tanks are hit from six. Wich was the bug solved by TFS to get this amazing feature?

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    Re: Beta 4.49 dogfighting

    The fuel tank ingame was coded as steel instead of aluminium.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by bacana.luke View Post
    Great, now spits fuel tanks are hit from six. Wich was the bug solved by TFS to get this amazing feature?
    Maybe a more accurate line is

    Quote Originally Posted by bacana.luke View Post
    Great, now spits fuel tanks are actually modeled and considered in the damage model
    Just thinking out loud.
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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by Vlerkies View Post

    Just thinking out loud.
    I thought something along those lines myself.

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    Re: Beta 4.49 dogfighting

    Quote Originally Posted by rel4y View Post
    The fuel tank ingame was coded as steel instead of aluminium.
    No. Fuel tanks were and remain aluminum.

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