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Thread: TF 4.5 Loadouts (Axis)

  1. #1
    Supporting Member BOO's Avatar
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    TF 4.5 Loadouts (Axis)

    FOR PLAYERS THINKING OF COPYING THEIR USER FILE FROM THE OLD GAME TO THE NEW!

    This affects all German MG armed aircraft

    The new version for the game (Blitz) has the Hart 7.92 MG removed for historical reasons. Previously, , although it was modelled, it only replicated a standard Kern round anyhow so its notlike anything has been nerfed before anyone starts.

    With its removal, the numbering of the those rounds that follow it in the list will have changed in the user ini that sets your loadouts (so if Stalkern was 5 its now 4)

    If you have loadouts with anything after Kern (so that's everything) you will need to either edit you user conf or redo your loadouts in game.

    If you don't you may end up firing a lot of training ammo!

    In addition there are now different versions - 109E_Lates will need setting up, as will the 110 C6

    S!

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    Re: TF 4.5 Loadouts (Axis)

    Good shout Boo!


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    Re: TF 4.5 Loadouts (Axis)

    Could this be why I am having trouble accessing the load out screen in game, for like the 110C7?
    Load out screen being inaccessible, it does not show when the button is pressed.
    Well, after a lot of clicking it finally does, but the gun load out selections are like empty.

    This was in my user.ini:
    Code:
      beltPreset FT-110 _Gun06 Gun.MG15 MainBelt 0 0 0 0 2 5 5 5 5
      beltPreset FT-110 _Gun00 Gun.MG17 MainBelt 0 0 0 0 6 5 5 5 2
    Also, when a flight spawns in on a DF server, and when a mission with the 'Belt' lines is loaded into the FMB, an error is thrown: index out of of bound/array (or similar).

    Removing the lines from the User.ini file and from the .mis file fixes this.

    Just not sure whether this should be reported in the Bug Tracker, as it looks more like it's a compatibility "issue". User can fix this ...

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    Novice Pilot Robo's Avatar
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    TF 4.5 Loadouts (Axis)

    This might be totally unrelated, but does anyone know about the different types of ammo in the 30mm Mk101 cannon?

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    Student Pilot Hawk_Eagle's Avatar
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    Re: TF 4.5 Loadouts (Axis)

    sorry can anyone explain better what we have to do to have good ammo belt for this series of planes? I find user .ini file but what lines I have to add? thank you.

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    Re: TF 4.5 Loadouts (Axis)

    Quote Originally Posted by Hawk_Eagle View Post
    sorry can anyone explain better what we have to do to have good ammo belt for this series of planes? I find user .ini file but what lines I have to add? thank you.
    Nothing to add, easiest would be to remove the lines starting with 'Belt' at the sections of the a/c that have the issue...
    Then in game, you can set them to your liking again.

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    Combat pilot ilario38's Avatar
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    Re: TF 4.5 Loadouts (Axis)

    Quote Originally Posted by DD_FT View Post
    Could this be why I am having trouble accessing the load out screen in game, for like the 110C7?
    Load out screen being inaccessible, it does not show when the button is pressed.
    Well, after a lot of clicking it finally does, but the gun load out selections are like empty.

    This was in my user.ini:
    Code:
      beltPreset FT-110 _Gun06 Gun.MG15 MainBelt 0 0 0 0 2 5 5 5 5
      beltPreset FT-110 _Gun00 Gun.MG17 MainBelt 0 0 0 0 6 5 5 5 2
    Also, when a flight spawns in on a DF server, and when a mission with the 'Belt' lines is loaded into the FMB, an error is thrown: index out of of bound/array (or similar).

    Removing the lines from the User.ini file and from the .mis file fixes this.

    Just not sure whether this should be reported in the Bug Tracker, as it looks more like it's a compatibility "issue". User can fix this ...
    Hello. And Happy New Year.
    Iìm facing similar problems with load of bombs. I mostly ply in DANGER DOGZ( because I can see the icon planes). Since the game have been moved into the BLITZ version, I cannot load bombs either on 109E/B and 110s. I mean that when I press F" to have a look of the whole crate, I do not see any bomb, notwithstanding I followed the procedure via "load" on the pre-flight operations. On the other end I relized that in the other games(i.e. warbirds...etc) it is possble to carry bombs but I cannot swear on the.....effects. I can see the splashes on the water (or holes on the ground), but looks like I totally lost my ability to sink ships! So I wonder if they really explode.
    Thans in advance for your help.

  8. #8
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    Re: TF 4.5 Loadouts (Axis)

    Quote Originally Posted by ilario38 View Post
    Hello. And Happy New Year.
    Iìm facing similar problems with load of bombs. I mostly ply in DANGER DOGZ( because I can see the icon planes). Since the game have been moved into the BLITZ version, I cannot load bombs either on 109E/B and 110s. I mean that when I press F" to have a look of the whole crate, I do not see any bomb, notwithstanding I followed the procedure via "load" on the pre-flight operations. On the other end I relized that in the other games(i.e. warbirds...etc) it is possble to carry bombs but I cannot swear on the.....effects. I can see the splashes on the water (or holes on the ground), but looks like I totally lost my ability to sink ships! So I wonder if they really explode.
    Thans in advance for your help.
    Spawned in at Caffiers (at DD server), I can load out two bombs in the 110C4B, and they do appear in the external views.
    What base and what a/c are you specifically using, and from which base?

  9. #9
    Combat pilot ilario38's Avatar
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    Re: TF 4.5 Loadouts (Axis)

    Quote Originally Posted by BOO View Post
    FOR PLAYERS THINKING OF COPYING THEIR USER FILE FROM THE OLD GAME TO THE NEW!

    This affects all German MG armed aircraft

    The new version for the game (Blitz) has the Hart 7.92 MG removed for historical reasons. Previously, , although it was modelled, it only replicated a standard Kern round anyhow so its notlike anything has been nerfed before anyone starts.

    With its removal, the numbering of the those rounds that follow it in the list will have changed in the user ini that sets your loadouts (so if Stalkern was 5 its now 4)

    If you have loadouts with anything after Kern (so that's everything) you will need to either edit you user conf or redo your loadouts in game.

    If you don't you may end up firing a lot of training ammo!

    In addition there are now different versions - 109E_Lates will need setting up, as will the 110 C6

    S!

    BOO
    HY! I hope to be in the right place for the following issue.
    I play normally in Dangerdogz,
    1 _ That said , I am referring to the bomb SC 250,type 1, body J with fuze C 50(25) with 14" delay.[/B]
    2 - Until a week ago (early May) the above bomb could be loaded either in the Me 110(2) and in the Me 109 E/B (1).
    3 - With my surprise yesterday , I could not carry that bomb on the 109. But, most important is that with the same type of bomb, as reperted in para 1, looking at the plane, from outside (dangerdogz, F2)there were four smaller boms (50Kg?) under the fuselage.
    4 - What's wrong? Please advise.

    Thanks for the help




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