So - for the hell of it. Here is what ive research and tested about the NCP settings. My opinions but all backed up with in game tests. Debate with evidence welcomed
Blue - works
Orange - works but isn't so important
Red - leave it alone
Ambient Occlusion - not supported in game.
Ansiotropic Filtering - Works - can help to remove shimmers and improve overall quality but can also make shimmers worse (go figure). Lightish GPU load but can affect some systems adversely. Use if you can and see if the changes it makes suit. Setting is also affected by "Texture Filering - Ansiotropic Sample optismisation" (See below) - WORTH SOME TIME INVESTED
Anti aliasing - FXAA - works but can reduce spotting. Is similar to in game AA (which is probably MSAA), - use one or the other. In game AA is more pronounced. WORTH EXPERIMENTING WITH
Anti Aliasing Gamma Correction - I really don't know! No impact on performance. Is supposed to affect MSAA (some say FXAA too)- TRY ESPECIALLY IF USING IN GAME AA BUT DONT BREAK YOUR HEART OVER IT - may (just may) blur out some fuzzie but the overall effect isn't worth more than a minute of your time.
Anti aliasing Mode - Does not affect Clod. Leave
Anti Aliasing Setting - Does not affect Clod - Leave
Anti-aliasing transparency - Super sampling - Works. Settings over X4 may adversely affect image. Overall effect in Clod is small. May reduce distance shimmer but Downsampling or DSR is more effective if your system can cope. - WORTH EXPERIMENTING BUT NOT OBSESSING OVER
CUDA GPUs - Irrelevant to Clod - leave
Maximum Pre-rendered frames - Works - Application setting is unknown - lower settings (1 -2) may improve input lag but increase the risk of stutter, higher settings may smooth out the frame rate to reduce stutter but introduce latency - most likely felt in head tracking movements - 4 is about the max before you enter pukeville - the effect can be offset by reducing the "smoothness" setting in some headtraking software. WORTH A GOOD EXPERIMENT.
Multi Frame Sampled AA (MFAA) - Clod is not supported - Leave
Open GL rendering GPU - Clod is D3D - Leave
Power Management Mode - Prefer Max Performance - nothing else.
Shader cache - Set to On
Texture Filtering - Ansiotropic Sample Optimisation - Works - When used with Ansiotropic filtering this can reduce the load on the GPU but can also reintroduce shimmer - EXPERIMENT IF USING ANSIOTROPIC FILTERING ONCE - BEST LEFT OFF IF YOU CAN BUT MAY GAIN YOU AN EXTRA NOTCH IF YOU CANT
Negative LOD Bias - NO longer functioning - leave
Texture Filtering - Works - Setting to High seems to be the best compromise for Clod - if you can run it higher do so - lower setting may not gain you much on newer GPUs (700 plus)
Ti-linear Optimisation- works. This is automatically turned off if you set Texture Filtering to High Quality. On lower setting you have the option to switch it on or off.. Basically reduces some texture quality WORTH ONE TIME TEST IF YOU ARE REALLY ON THE EDGE BUT SHOULD HAVE LITTLE OR NO IMPACT ON NEWER GPUS
Threaded Optimisation - Leave on Auto
Triple Buffering - Nvidia Driver supports open GL only - not supported by Nvidia in D3D - Leave
Vsync - see post #16 here -
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