I put in place a little fix/change on the server.
How was the lag today?
I put in place a little fix/change on the server.
How was the lag today?
Hi Colander,
Soon after you asked for feed-back in server chat, the server stopped. I had not noticed any lag before this but after the new map started I was seeing intermittent warping.
Septic.
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I had stable FPS, but serious rubber-band in formation flying Bf 109 + He 111. Map was "Steamworks" with 80+ players on. So no change for me after your fixes yet.
I was in the He 111 that Qetzalcoatl mentioned. Same results for me: Flying was very smooth (high and steady FPS) but staying closer together showed a lot of mid-long rubber-bands.
Thanks.
Compared to before yesterday and to 4.312 (with 70+ players), was that rubber banding the same or less?
Anyone else has any input?
Difficult to already state an opinion. But based on this single flight with +80 players I would say there was noticeably less rubber-banding in TFS 4.312. The 2-3 minutes we flew in close formation there was some rubber-banding about ever 10-15 seconds.
I just flew with two squadron mates on Hellfire Corner with +/-60 players and had no issues at all - formation flying and dogfighting was very smooth for me. Did not hear complaints from the others as well. Will try to get some more decent experiences in the upcoming days.
Thanks but it has to be with more than 70 players. It seems like 60 is not enough to trigger whatever is happening.
Edit:
since it was a wrong thread
Thanks.
Is starting to smell like the fix didn't fix anything
Is worth noticing that each time a sub-mission loads, there will be warping for a few seconds.
It might have helped and might not, is very hard to tell.
All I can say it wasn't worse than usual beside that server freeze that happens at player peak/joining?
I could ask them next time to leave the server over TS when it freezes, you might be able to get the logs.
I got to see the server frozen (I was typing on the game server console and it was doing nothing) but when I tried to dump it to analyze it, it restarted
50+ players when I was on earlier...No lag or stutters from my POV...No one on comms mentioned it either...
But then the server crashed...after the map rolled...
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When you asked for feedback the server was fine - then as discussed it went down. That took our player numbers much lower as it was down for ~10 minutes or so. Will report back here on next time I see 70+.
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Hi,
Late afternoon when i entered there were 90 players, experienced some warping time to time. Maybe a bit less than earlier but still was enough to be forced to cease engagement a couple of times. (next time i'll capture video if the server is up to 70+, so will be easier to debrief it)
By the way, some fun from yesterday. Maybe some of you will recognize the fights
https://youtu.be/Zb_j9bIYzAE
Last edited by VO101_Mate; Jan-08-2018 at 06:59.
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