I've had this error happen twice. It has happened both times when in a multiplayer server, clicking 'create'. It flashes into the game/aircraft momentarily, but then this error happens:
Code:
Application: Launcher64.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at maddox.core.WRenderContext.PrePreRenders()
at tTEZG3hoE3uupwgXYmzlSo2BHaI.B6oUGKGKKlYWMF2VzLWAXp0nJQF()
at tTEZG3hoE3uupwgXYmzlSo2BHaI.Nz4xI8mBdfKcFHwouJ1CLkAgH1f(Boolean)
at tTEZG3hoE3uupwgXYmzlSo2BHaI.3bPFLyw38N8ZUzFAK2BgIB0Bu9c()
at 2os4Jx6PKgWRb5MBh3JVqKxCRnO.LUkJNFlvAIZzQmGOLoc1bXC7NPD(Boolean, Boolean)
at 2os4Jx6PKgWRb5MBh3JVqKxCRnO.pfdpAjdIzqxQLQkCQ0c8tdPGvSo()
at KEgk8x9b7jwtLejVTXnrGN5hTtF.itjdFqXcLf1LhP4NCvBNEkUM6MYA()
at NxaZZPKfioMBTsHA0Z9eRDQqgLR.cPBxXlt0uqvosGXqFfFWnnz3pUb()
at NxaZZPKfioMBTsHA0Z9eRDQqgLR.5x4GUxP99t6BUOiXB5qKaS67lGW()
Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Delegate.DynamicInvokeImpl(System.Object[])
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
at NxaZZPKfioMBTsHA0Z9eRDQqgLR.rNe4zyB2mGibxmzCkycD6I9YZH4()
at zam5lnnBUDki0nl7mGXW7iJK1qL.uSr6MHRG4jdC6n1fPJV2KrJOvvg(zam5lnnBUDki0nl7mGXW7iJK1qL, System.String[], System.String, System.String)
at O4FkTSpBLxmCk4INB0PduKoOGr9.tHMGx7n8rYevwQMKciF3dwxhwzh(System.String[])
at maddox.Launch.Program(System.String[])
at Launcher.Program.Main(System.String[])
Then one second later this happened and the game closed:
Code:
Faulting application name: Launcher64.exe, version: 1.0.0.0, time stamp: 0x59c99be6
Faulting module name: KERNELBASE.dll, version: 10.0.14393.1770, time stamp: 0x59bf2ba6
Exception code: 0xe0434352
Fault offset: 0x0000000000033c58
Faulting process id: 0x2b8
Faulting application start time: 0x01d38a88b9790369
Faulting application path: C:\Games\SteamLibrary\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\Launcher64.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 115467d7-b59f-46f4-a4f8-869ab734749d
Faulting package full name:
Faulting package-relative application ID:
Now the odd thing is, after this happens I can't get into an aircraft on CloD again. Start the game, go to multiplayer or single mission (doesn't matter which) go to jump in an aircraft and you get the first frame showing that you've jumped into the aircraft and then CloD freezes there. Then you get an "application hang" and have to close CloD (a little pop-up comes up from windows telling you the program is hung). The event viewer looks like this:
Code:
The program Launcher64.exe version 1.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel.
Process ID: 3d1c
Start Time: 01d38c14294caa24
Termination Time: 35
Application Path: C:\Games\SteamLibrary\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\Launcher64.exe
Report Id: c31025dc-f807-11e7-a942-00224d511e60
Faulting package full name:
Faulting package-relative application ID:
The funny thing is that once it is in this state, neither 4.5 nor 4.312 will start. They both hang up exactly the same way. I fixed it by re-booting last time but after a couple more times running CloD with no problems the error has recurred and now it looks like I'll have to reboot again.
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