Hi guys,
Does anyone know if you can rely on what is saved in a track file? For example, bullet hits, effects, etc. Are they a 1:1 copy of exactly what happened when they were recorded?
Hi guys,
Does anyone know if you can rely on what is saved in a track file? For example, bullet hits, effects, etc. Are they a 1:1 copy of exactly what happened when they were recorded?
I've noticed a couple of problems.
- Prop pitch indicator activity shown incorrectly, all other instruments seem to be OK.
- I've seen a ground trarget (Valentine) displaced from it's true position while I strafed it in the playback. My shots are hitting the ground about 5 meters from the target but when it goes up the explosion and wreckage are in the right place and the phantom target disappears.
- Searchlights do not show up in playback.
Nope, track's is not perfect reproduction of happens in games - at least in details, for this use a real time record (OBS, Shadownplay, Fraps...)
Ok, I suspected it would be like this. The reason I asked is because I can see damage in the Vehicle Damage window, but when reviewing the track there is no bullet hit to associate it with. So, this led me to 3 possibilities:
1. Tracks don't record bullet events/movement correctly.
2. Bullet events don't always register visual/audio effects in-game, not in tracks.
3. Damage is delayed; that is, I got hit before, but the effects are seen only after some time passed - not sure if this is implemented, though.
If I use a real-time tool, then I'll lose the ability to change views, to get the best angle.
Thanks.
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