Not a complaint, just a question really...
Since the release of TF4.5, it appears all ground crew personnel at our bases have been on strike. This is understood to be due to the <rr scripts not being up to code (reasons?) with the new game version, of course.
Alas, this does have an impact on missions which is not merely trivial. This is true especially of the role played by the rear airfields, from which the more capable types can be spawned. The strategic choices concerning the use of those airfields is largely affected by the premise that each plane is good only for a 'single serving'.
With <rr available, the rear airbases offered a whole new element of gameplay. Pilots flying such 'top gear' out of places far from the action had a full understanding of the need to preserve their rides, at risk of great inconvenience should damage be sustained.
So I come to ask what I'm pretty sure many players have been wondering by now: What's the deal with <rr? Is there any estimation on how long the "crew strike" is gonna last? Just ballpark really. As in: is it gonna be a month, a year, a few minutes?
And just out of technical curiosity (I am a programmer after all, so I think a lot about this kinda stuff), what is it that prevents it from working? Is the underlying system inoperable? (as would require TF to address) Or is it a simpler case of the mission scripts not having been compiled against the newer build? Something else entirely maybe? Perhaps Gremlins?
Just looking to gain some insight on the situation at hand. But also use the opportunity to make it positively clear that this is indeed a feature which is currently longingly missed by us pilots, and would be greatly welcomed upon its return.
Just asking, rly...
Snapper edit: Team Fusion Simulations have restored RR and added some features! See bottom of this thread.
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