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Thread: Contact spotting

  1. #61
    Supporting Member TWC_SLAG's Avatar
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    Re: The Men Who Stare at Pixels

    My Bitdefender software said there was malware in the zip file. I know some of these security packs are sometimes overly protective. Has anyone downloaded this zip file and then had a problem with malware?

    If not, I want to try it.

    Thanks,

    badfinger

    Quote Originally Posted by DUI View Post
    Hi fellow pilots,

    Did you ever wonder if you really can see contacts in TFCliffs worse than other pilots? Here is a small single player mission that might help you to find out.
    Of course, besides from supporting with monitor calibration (brightness, contrast, gamma) the mission also helps to quickly check if/how SweetFX and other software-based adjustments influence the contact visibility.

    Instructions:
    1. Download this zip-archive,
    2. extract the three files to your missions-directory in "...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD\missions\Single",
    3. start up TFCliffs and choose in "Single Player/Single Mission" the mission "Contact Spotting".
    4. Directly after you have spawned in the plane (109) pause the game (default: "p") and
    5. choose the pre-defined 30° zoom-view (default: "Delete").
    6. Now count the contacts that you somehow can see in the area left to your plane's gunsight - as tiny and bright the pixel may be.

    In total there are up to 16 contacts (Spitfires) that are positioned in 1 km steps from a distance of 1 km to 16 km.

    On my screen I can see 14 of the 16 contacts somehow (see attached image):


    In a real flight situation I probably "only" would have some realistic chance to see 11 contacts (meaning contacts up to a distance of 11 km against this bright-blue sky).

    So, someone more/less?
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  2. #62
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    Re: The Men Who Stare at Pixels

    Badfinger, I recently downloaded and opened the mission file with no bad effect--computer is still fine. I am using Microsoft Security Essentials and scanned with any positive results.

    But to the topic at hand.

    I have tested this a bit and find that any sort of AA reduces the ability to see the most distant contacts. I tested DSR (nVidia) in that past, was pleased, but returned to test it more thoroughly. Its big advantage for me is that it greatly reduces all shimmering artifacts and it has a smoothing feature which applies AA more effectively than anything else I've seen. Unfortunately, it renders the most distant contacts nearly invisible and adds a twinkling effect to the more distant contacts.

    My best results are simply running at 1080 with no AA.

  3. #63
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    Re: The Men Who Stare at Pixels

    I can't remember this thread..I must have been away or something...missed the radar...but what a great thread and OP by DUI....Excellent DUI..~S~
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  4. #64
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    Re: The Men Who Stare at Pixels

    I have a 50 inch 1080p tv set at 1360x768 res. I can't see any of the planes.


  5. #65
    ATAG Member ATAG_((dB))'s Avatar
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    Re: The Men Who Stare at Pixels

    Are you in the air when you spawn in pilotlight ?
    It takes an airplane to bring out the worst in a pilot.
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  6. #66
    Student Pilot Shamrock's Avatar
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    Re: The Men Who Stare at Pixels

    Quote Originally Posted by hnbdgr View Post
    I think people need to be aware that if that they ought to use the same rcu file as the server uses if they want to check this appropriately. Otherwise if you're checking with default or customized settings you will see not enough dots or all of them which might be unrealistic. Does someone have the values for the server RCU?

    EDIT: not URL, RCU. words hard they are
    What/where is the RCU file ? and what do you modify it to ?

  7. #67
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    Re: The Men Who Stare at Pixels

    Shamrock, have a look at the second post in this link http://theairtacticalassaultgroup.co...964#post151964

  8. #68
    Combat pilot EAF51_Jimmi's Avatar
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    Re: The Men Who Stare at Pixels

    i have a 1080p ips 27' monitor
    in the test i can see 12 contacts...

    i have a gtx970 and i'm thinking to go g-sync and get a 2k monitor
    looking at this right now...
    144hz g-syinc 2k ips monitor
    http://www.amazon.com/Acer-XB270HU-b...s=Acer+XB270HU

    what i'm wondering...
    will i be able to spot smaller dots with a higher resolution monitor???
    any experience/suggestion in this regard???

  9. #69
    Veteran Combat pilot fly4ever's Avatar
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    Re: The Men Who Stare at Pixels

    Just a quick post indicating the difference of bigger monitors/screens vs smaller ones:

    1: GTX960 with 40 inch tv monitor= 5 clearly visible planes plus 9 very clearly visible dots.Inspecting a bit closer another 2 dots visible.
    2: GTX960 with 23 inch pc monitor= 5 clearly visible planes only.1 dot when inspecting closer.All other distant contacts (10) not visible in any case.
    3: GTX980 with 24 Inch pc monitor= 5clearly visible planes plus 2-3 dots when inspecting closer.All other distant contacts (8) not visible in any case.

    The above experiment conducted with NVIDIA DSR engaged and ClOD resolution setting @2880x1620 in all 3 occasions.
    Settings in NVIDIA control panel similar in each case.

    It seems that the big difference,especially in very high resolution settings (over 1920x1080) comes with bigger screens,not absolutely with stronger GPU's.Best combination would definitely be a powerful GPU (to nicely handle ultra high resolution settings and everything associated) with a big monitor (to aid in pixel aka contact spotting).

    Reducing ClOD resolution settings back to its native 1920x1080, both GTX960 and GTX980 GPU's (case #2 & 3 from above) showed 5 clearly visible planes plus 5 clearly visible dots and another 2-3 more distant contacts when examined more closely and carefully.Reverting back to 2880x1620 and almost all contacts except the 5 closer planes were gone once more.The guy with the bigger screen maintained the same visual contacts no matter what his resolution setting was.

    Cheers,
    Nick.
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  10. #70
    Combat pilot EAF51_Jimmi's Avatar
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    Re: The Men Who Stare at Pixels

    Quote Originally Posted by fly4ever View Post
    Just a quick post indicating the difference of bigger monitors/screens vs smaller ones:

    1: GTX960 with 40 inch tv monitor= 5 clearly visible planes plus 9 very clearly visible dots.Inspecting a bit closer another 2 dots visible.
    2: GTX960 with 23 inch pc monitor= 5 clearly visible planes only.1 dot when inspecting closer.All other distant contacts (10) not visible in any case.
    3: GTX980 with 24 Inch pc monitor= 5clearly visible planes plus 2-3 dots when inspecting closer.All other distant contacts (8) not visible in any case.

    The above experiment conducted with NVIDIA DSR engaged and ClOD resolution setting @2880x1620 in all 3 occasions.
    Settings in NVIDIA control panel similar in each case.

    It seems that the big difference,especially in very high resolution settings (over 1920x1080) comes with bigger screens,not absolutely with stronger GPU's.Best combination would definitely be a powerful GPU (to nicely handle ultra high resolution settings and everything associated) with a big monitor (to aid in pixel aka contact spotting).

    Reducing ClOD resolution settings back to its native 1920x1080, both GTX960 and GTX980 GPU's (case #2 & 3 from above) showed 5 clearly visible planes plus 5 clearly visible dots and another 2-3 more distant contacts when examined more closely and carefully.Reverting back to 2880x1620 and almost all contacts except the 5 closer planes were gone once more.The guy with the bigger screen maintained the same visual contacts no matter what his resolution setting was.

    Cheers,
    Nick.
    Ty 4 the update!
    Cool info!!

  11. #71
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    Re: The Men Who Stare at Pixels

    I tried this yesterday and couldn't see a bean....It took me an hour to figure out that my aircraft was airborne and should have been on the airstrip...Only when I saw the icons of the Spits below me did I figure so started the mission again and did this..

    dB had the same issue...

    Before starting the mission go into 'Custom'..then 'Realism Options'....and check All the 'Visual aides' and check 'Mission Take-Off and Landing'...

    DUI.....Can you please add this to your initial post...I think its important to save them a lot of time if their mission is not setup like this when they spawn...

    I'll PM you on this too....
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  12. #72
    Supporting Member DUI's Avatar
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    Re: The Men Who Stare at Pixels

    Thanks Lewis! This helpful information is added to the original post now!

  13. #73
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    Re: The Men Who Stare at Pixels

    Thanks DUI...~S~
    "The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.'' - Bertrand Russell
    1.618 - You know this number?
    My Turing machine :CPU: Intel Core i7 2700K 3.50GHz Sandybridge, Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3,
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  14. #74
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    Re: The Men Who Stare at Pixels

    This is a very useful thread. I could see 12 of them, and now 14, by bumping the sharping up a bit, anything over 80% starts looking bad elsewhere in the game though not sure if I can do any better with 1080p 27" monitor and GTX 660 Ti

    I'd hazard a guess though a 40" 4K monitor rolled back to 1080 for the game might help, if not possibly the smaller pixels of the 4K screen might make the gauges and stuff smother looking.

    One of these days I'm going to drag the case ot the 55" 4k TV to each other and look.


    Thanks for posting.

  15. #75
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    Re: The Men Who Stare at Pixels

    Okey dokey...

    Having messed about with A TV and reverted back to my monitor i thought I'd share this in regard to (some if not all?!) Asus screens.

    Asus have a setting in the screen settings called "vividpixel"
    I guess it's sharpness.... but Asus decided to make it sharpness(tm) and give is a stupid name.

    Anyway...

    I'm now running (after much messing about) with completely standard settings in the standard profile.

    If I set vividpixel to 100% the contacts on the contact spotting mission are sharper. I don't think massively.... but.... they are definately a bit sharper.

    If I come out of game and open up say Excel it looks horrid with a sort of faint line around each box... set vivid pixel to 0 and it looks nice again.

    The standard setting is 25 by the way.

    0% looks good for text baseed applications

    100% seems to give the plane contacts that extra little "POP"

    Can't see a way to switch easliy beteen these two settings.... but figured I' share none the less.


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    Supporting Member MightyBouff's Avatar
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    Re: The Men Who Stare at Pixels

    I've been struggling with spotting so thought I'd do this test. Can see 11 contacts so clearly its me, just need to practice!
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    Re: Contact spotting

    S!

    Ran the test mission on my rig with a 32" Samsung 2K screen. Screen has been calibrated. Game settings almost maxed out, SMAA at Ultra/color, SSAO on. GPU settings application controlled except sharpening at 30%. Saw 16 of 16 contacts. What settings do you recommend to be used for an AMD card for both in game and CP? Thanks in advance

    EDIT: Saw all the contacts with ease after typed the console command. No need to squint or adjust anything. Is this used on ATAG server too?
    Last edited by Flanker35M; Oct-19-2021 at 00:50. Reason: Ran the console command
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    Re: Contact spotting

    Quote Originally Posted by Flanker35M View Post
    S!

    Ran the test mission on my rig with a 32" Samsung 2K screen. Screen has been calibrated. Game settings almost maxed out, SMAA at Ultra/color, SSAO on. GPU settings application controlled except sharpening at 30%. Saw 16 of 16 contacts. What settings do you recommend to be used for an AMD card for both in game and CP? Thanks in advance

    EDIT: Saw all the contacts with ease after typed the console command. No need to squint or adjust anything. Is this used on ATAG server too?
    I fly on a Samsung 40in 4096X2160- in conf.ini make sure MESHShowLoad=1, are you playing online or offline? second is then setting up your MP odt for offline and the Dedicated server you choose to fly on.

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    Last edited by BlacKnight; Dec-09-2022 at 12:37.

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