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Thread: Aircraft behavior after patche 4:53

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    Angry Aircraft behavior after patche 4:53

    Hi, so I was hoping that the new patch will fix certain things and mainly FPS. Unfortunately. I don't know, but after today's flight, I'm pissed. I don't know, but after your intervention patch 4.53 is a German plane, indestructible and in addition can self extinguish. Another thing, in a collision with a German plane, nothing happens to him and the spitfire falls to the ground. Another thing, a German plane BF, can't catch, unless I had a MIG21 . Another thing, a German plane BF, the climb is a world champion and even a space rocket wouldn't catch him. I would think about the game, to have a sense for other player because it is not, as for the gameplay for those who play for England fair play. Sorry for the bad English (translator)

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    Re: Aircraft behavior after patche 4:53

    Are you on TS? You'd do best to get on there and get help from fellow pilots. The blue side has issues too, believe me, it is not easy to take down Spots and Hurricanes.

    Play to your strengths and use teamwork.
    Simming since '83. Private Pilot 1979 17-30A

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    Re: Aircraft behavior after patche 4:53

    ,
    Last edited by AKA_Blasto; Feb-19-2018 at 12:42. Reason: Deleted post- unsolicited advice = mistake
    <a href=http://theairtacticalassaultgroup.com/forum/image.php?type=sigpic&userid=2895&dateline=1384197801 target=_blank>http://theairtacticalassaultgroup.co...ine=1384197801</a>

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by AKA_Blasto View Post
    ,
    I do not have a bad computer because I am using computer technology. Another thing, I personally do mods in racing simulators, so I understand that a bit. The next thing is, I've had a lot of simulators in those years to know what and how.

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    Re: Aircraft behavior after patche 4:53

    See above
    Simming since '83. Private Pilot 1979 17-30A

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    Re: Aircraft behavior after patche 4:53

    nope, he's right for some reason no BF109 has a stall penalty, no drag penalty, and no high AoA attack Penalty. The damn plane acts as if it has no weight to it!
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    Re: Aircraft behavior after patche 4:53

    FM have not been changed in TF4.53 compared to 4.5!

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by CidJc View Post
    Hi, so I was hoping that the new patch will fix certain things and mainly FPS. Unfortunately. I don't know, but after today's flight, I'm pissed. I don't know, but after your intervention patch 4.53 is a German plane, indestructible and in addition can self extinguish. Another thing, in a collision with a German plane, nothing happens to him and the spitfire falls to the ground. Another thing, a German plane BF, can't catch, unless I had a MIG21 . Another thing, a German plane BF, the climb is a world champion and even a space rocket wouldn't catch him. I would think about the game, to have a sense for other player because it is not, as for the gameplay for those who play for England fair play. Sorry for the bad English (translator)
    Hi, why do not you fly Bf if they have so many advantages?
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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by CidJc View Post
    Hi, so I was hoping that the new patch will fix certain things and mainly FPS. Unfortunately. I don't know, but after today's flight, I'm pissed. I don't know, but after your intervention patch 4.53 is a German plane, indestructible and in addition can self extinguish. Another thing, in a collision with a German plane, nothing happens to him and the spitfire falls to the ground. Another thing, a German plane BF, can't catch, unless I had a MIG21 . Another thing, a German plane BF, the climb is a world champion and even a space rocket wouldn't catch him. I would think about the game, to have a sense for other player because it is not, as for the gameplay for those who play for England fair play. Sorry for the bad English (translator)
    I recommend you try the 109.

    Good pilots will be capable of getting the most performance and handling out of their aircraft. I've seen many Spits out climb a 109.

    Also, give the ATAG's Allied vs. Axis another chance. Recent changes have been made which may fix your FPS issue.


    Cheers

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    Re: Aircraft behavior after patche 4:53

    Below 14 000 the Spitfire is faster and can fight on very good terms with a 109. At around 14 000 the 109s start to close the gap(has to do with superchargers being set to different optimum heights)

    There is an equal amount of blue pilots complaining about the Spitfire being too good. So I would say that it is pretty correct! Just like it was back in 1940.
    Last edited by Kling; Feb-19-2018 at 11:12.

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    Re: Aircraft behavior after patche 4:53

    Hi yesterday, I was flying with the Ia, and I have to give it Cidjc
    In a fight with Bf.109, when Bf hit the wing and the torso started to burn, it started to climb sharply, after about 10 seconds the fire was extinguished. In the duel he flew without limits, then the house ran out of the back I burst and he fought on. Perhaps they have better concrete in the plane?
    sorry for bad english (translators)

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    Re: Aircraft behavior after patche 4:53

    Regarding damage modelling... Last week a BF-109 collided with my Spitfire causing me to lose a wingtip, while he lost his entire wing and crashed. I admit that I was very surprised, but it shows that Blue doesn't win every collision!
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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by No.310_Monty View Post
    Hi yesterday, I was flying with the Ia, and I have to give it Cidjc
    In a fight with Bf.109, when Bf hit the wing and the torso started to burn, it started to climb sharply, after about 10 seconds the fire was extinguished. In the duel he flew without limits, then the house ran out of the back I burst and he fought on. Perhaps they have better concrete in the plane?
    sorry for bad english (translators)
    Maybe it was the wing you hit and started burning. Wing fires go out after a few seconds. Happened to me a few days ago. I was jumped by a Spit, when I looked to the right my control surfaces were on fire, but the fires went out so I was able to disengage and head for home.

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    Re: Aircraft behavior after patche 4:53

    Technical data BF109E-3 and Spitfire Ia. It's surprising that these two aircraft have almost the same climbing rate, but on the contrary, the spitfire is better.

    https://books.google.cz/books?id=PQw...0udaje&f=false

    kokoti.jpg

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    Re: Aircraft behavior after patche 4:53

    Just my couple of pence, but collisions have been "interesting" in this game since I started playing. Even in 4.312 you'd get occasions where the slightest contact resulted in a cataclysmic explosion utterly destroying both aircraft. Other times you'd get a direct collision and one plane would just cut another in half like a hot knife through butter and carry on flying.

    The 4.5 update I believe introduced increased damage modelling for subsystems and also fixed a couple of issues, like Spitfires being almost impervious burning. Nonetheless, the unusual collisions still happen from time to time and will of course continue be a feature in 4.53 and most likely any future versions. They're a fact of gaming and there will always be moments where the game has to suddenly process a complex collision and throw out a result that one party is unhappy about. This isn't something that, by my experience, favours one side or the other. Quite simply, its just one of those things.

    Yes, it sucks, but what can you do about it? Move on, grab a new plane, take care to avoid another collision and better luck next time!
    Last edited by Pans; Feb-19-2018 at 17:56. Reason: Spelling

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    Re: Aircraft behavior after patche 4:53

    While I most definitely do not agree to the critique on FMs of this aircraft or the other, the fires on the wings of 109s (I never saw it on other planes, but I did not shoot at others very often) that burn for a short while and then disappear without causing damage are not that uncommon.

    I always understood it as a single incendiary or tracer round hitting and flaming a bit on an unimportant part of the wing because of my bad marksmanship. So I never had a problem with this.

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    Re: Aircraft behavior after patche 4:53

    Maybe I'm losing my marbles but I must admit I think the spit Ia (100) seems less nimble at low altitude than I remember before this patch. I tried going 260mph and turning quite hard by the time i'd turn around 180 degrees the thing has stalled completely. Another thing I have noticed it now seems a lot more difficult to keep the plane in a reasonably tight turn without stalling, possibly it also seems to take a while longer to build up speed in level flight than I remember. I thought that maybe the joystick sensitivity settings had changed since this update so I jumped in the IIa done the same tests and the sure enough that handles prefect, just as I remembered the Ia.

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    Re: Aircraft behavior after patche 4:53

    109 is king at altitude, spitfire isn't anymore. if you try to follow 109 in a climb above 4km alt, you will lose 9/10 times. On contrary, spitfire is king below 4 km, especially down on the deck, if 109 try to run from spit at deck he will lose 9/10 times.

    some blue and red pilots used their brain and adapted to new circumstances, some players didn't, and as result, they blame everything but themselves. simple as that.

    btw. fires goes out regularly on red fighters as well. from 15-20 reds i flamed since new patch, only TWO burnt all the way. rest got their fire out almost immediately. some of them continued fighting like nothing happened.
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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by 9./JG52 gr00ve View Post
    109 is king at altitude, spitfire isn't anymore. if you try to follow 109 in a climb above 4km alt, you will lose 9/10 times. On contrary, spitfire is king below 4 km, especially down on the deck, if 109 try to run from spit at deck he will lose 9/10 times.

    some blue and red pilots used their brain and adapted to new circumstances, some players didn't, and as result, they blame everything but themselves. simple as that.

    btw. fires goes out regularly on red fighters as well. from 15-20 reds i flamed since new patch, only TWO burnt all the way. rest got their fire out almost immediately. some of them continued fighting like nothing happened.
    The short fires you see are fabric on ailerons, elevators and rudder set on fire by dewilde rounds. Fabric does not burn very long at high speed so that is why the fires die out so quickly!

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by Kling View Post
    The short fires you see are fabric on ailerons, elevators and rudder set on fire by dewilde rounds. Fabric does not burn very long at high speed so that is why the fires die out so quickly!
    Yes, control surface fires go out by themselves if you fly at speeds above ~400kmh. But what gr00ve means is that fuel tank fires go out almost immediately as well. I've seen and experienced it myself as well. Sometimes (not always) you shoot and hit an aircraft, set the fuel tank on fire (thick black smoke and fire plume) but like 1s later the fire goes out and the aircraft carries on flying. Not sure what happens there.

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by Kling View Post
    The short fires you see are fabric on ailerons, elevators and rudder set on fire by dewilde rounds. Fabric does not burn very long at high speed so that is why the fires die out so quickly!
    no, fires im talking about are fuel tank explosion fire, both on spits and hurries. I probably have most of them recorded.
    I know about control surfaces fires, and on 109 when it goes out, maneuvering becomes much harder, which is modeled good. I hope it is same for red fighters.
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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by 9./JG52 gr00ve View Post
    no, fires im talking about are fuel tank explosion fire, both on spits and hurries. I probably have most of them recorded.
    I know about control surfaces fires, and on 109 when it goes out, maneuvering becomes much harder, which is modeled good. I hope it is same for red fighters.
    I can assure you it is the same for red side.
    Regarding the fuel tank fire. As the speed goes up the windspeed will kill the fire. It has been like that since day one (2011). However if the speed is low the fire will continue and kill the player. Same for all fires in game.

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    Re: Aircraft behavior after patche 4:53

    I highly doubt this is speed related. I have flamed fighters which were flying at near-stall speed and as said the fire went out after a second at the most. There's definitely a difference to 4.312.

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by JG4_Karaya View Post
    I highly doubt this is speed related. I have flamed fighters which were flying at near-stall speed and as said the fire went out after a second at the most. There's definitely a difference to 4.312.
    The only thing that has changed (as far as I have been notified) is the look of effects.
    Can you guys make a video of this pls?

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by Kling View Post
    I can assure you it is the same for red side.
    Regarding the fuel tank fire. As the speed goes up the windspeed will kill the fire. It has been like that since day one (2011). However if the speed is low the fire will continue and kill the player. Same for all fires in game.
    I have witnessed a fuel tank fire going out due (apparently to speed) but only ever when the fire was on a wing tank of a bomber (ju88 etc) that dived (either at pilot input or because it is out of control) at very high speed. never seen that happen to a 109 though as far as i can recall.

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    Re: Aircraft behavior after patche 4:53

    Theres a difference between control surface fire and wing fire.
    Control surface goes out by it self usually.
    But the wing fire is speed related, too bad that any plane flying slower than 500 km/h cannot put it out completely even after lots of time passing and the wing catches fully fire again.

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    Re: Aircraft behavior after patche 4:53

    Quote Originally Posted by JG4_Karaya View Post
    I highly doubt this is speed related. I have flamed fighters which were flying at near-stall speed and as said the fire went out after a second at the most. There's definitely a difference to 4.312.
    definitely not speed related. one of hurries i hit was in a flat spin when his fuel tank exploded and fire went out immediately.
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    Re: Aircraft behavior after patche 4:53

    I dont think the fuel tank (or engine) fire is speed related in real life. In that case the jets never goes on fire. Only if they slow down.
    Speed and fire is a deadly mixture. In wind the fire burns much more stonger and it's temperature becomes more higher.

    In the game there is a huge chance the wing fuel tank fire of a Hurri extinguishes and a Spit in flames is a miracle. :-D
    Last edited by 1/3_vszd_Tazar; Feb-20-2018 at 09:56.

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    Re: Aircraft behavior after patche 4:53

    Pre patch it was possible to absolutely twat a Hurricane big time where he would go up in a massive fireball, very spectacular to see, 2/3 seconds later the flames would totally
    go out and he would be on his merry way as if nothing happened. Now i haven't seen it happen in these latest patches mainly cos i haven't managed to flame any Hurris so far.
    I am at the minute trying the Phosphor cannon round to see if that does the trick. But some people tell me its not worth a carrot so there you go

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    Re: Aircraft behavior after patche 4:53

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