...well, it works
Currently dicking around with it, so I can't say very much about actual technical performance
but as a Third party VR app for things not meant to be VR, it certainly seems to work pretty good
Keeping in mind I'm running a system at bare minimum specs for Oculus VR
I5 4440, 8Gb mem, GTX 970
I'm doing in between 28-45 FPS, but currently have every detail set at full blast ingame and in NVIDIA configuration
-The good:
360 vision
I'm not using the VorpX Headtracking (I cannot get it to work in full VR mode) but with Good old Opentrack's rift tracker protocol without any filters it works great
(I tried with a bit of deadzone filtering, but that immediately gave the familiar disorienting feeling)
-The bad:
Can't seem to get the Desktop viewer to run
Biggest problem is the game menu mouse pointer is made invisible (Yes it's VorpX, without it running everything is fine)
Which gets REAALLLLYYY annoying when trying to select your nation, where you end up clicking a 1000 times into the unknown
This issue is less with selecting an airfield since you can use right click for the pop up mapdetails menu to have a general idea where the mouse is AND the airfields have a mouseover dialogue box
Even less of an issue going into the options menu since the buttons and pulldowns light up when your mouse is hovering over them (key programming is simply 'click somewhere' to locate where the mouse is)
-The odd
Well, as stated, I seem to be unable to get the headtracking working in full VR, works great in a windowed/cinematic mode, but in 360 VR, the image moves in the same way as your head moves
Besides that, it seems to not accept other key bindings and reverts to default whenever the program is started
Another thing to note is that you need to center the chat boxes ingame, the tunnel effect is pretty bad, and even though there is an "Edgepeek" (zoom out) function, it's not enough to give you a full view of the screen
Back to testing, let's see what else we can find out
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