Results 1 to 17 of 17

Thread: Completely innocent request about TF 5.0

  1. #1
    Combat pilot Kestrel's Avatar
    Join Date
    Mar 2017
    Location
    Blue Ridge Mountains
    Posts
    152
    Post Thanks / Like
    Total Downloaded
    20.03 MB

    Completely innocent request about TF 5.0

    Hi.






    I sincerely appreciate all the hard work TF and the community has done to make this game better. The community has provided scores of excellent guides and troubleshooting webpages for new players. This sim is now the most true to life I've ever used, and I would know having played more than 12 major sim titles ever since I was little. None of the problems introduced in the original game are TF's fault and I don't blame them for anything. I have only enthusiasm and appreciation for them and their work.

    I'm not whining or trying to push anyone to complete anything before the proper time, I'm simply curious what the estimated timeline is for completing 5.0. 2 weeks, 2 months, 2 years, 2 decades, we'd just like a clue. The last definitive info on 5.0 was posted quite awhile ago unless I've missed something, and I don't think any previously estimated times are as relevant as they were whenever the last update was given.

    I am hoping that some of the current issues/annoyances in CloD can be fixed in a future patch so that the game will be more interesting to potential players (and by extension, me). There are PLENTY of players who are sick of arcade-ish physics and bias found in almost all other "flight sims". Even in 1946 and BOX forums, there are simmers just waiting for someone to say the issues are fixed so they can get CloD. I don't mean to make anyone annoyed, but there still are quite a few things that are more intuitive in Il-2 1946 than in CloD, hence one of the reasons a game from the original Il-2 series is still played today. If CloD as a whole is made more intuitive to the average person, the players (and game sales) will start coming back. Maybe some of us don't like the average casual player, but this group of people makes up the majority of your potential player base. I speak for a lot of potential players/former players when I say that CloD in its current state is too cumbersome for the average new player to even want to attempt the learning curve. I'm not suggesting compromises in realism, only improvements to the game and fixes to the existing problems. 4.5 was a great addition to the game, and it caused me to come back. Just making the UI more user friendly or fixing some more long-suffered issues could encourage players to join CloD possibly just as much as adding a new theatre (as planned in 5.0) would. My humble opinion, take it or leave it.


    Thanks,
    Kestrel

    Kestrel

    GPU: NVidia GeForce GTX 1060 6GB GDDR5 CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core SSD: 240GB HDD: 1TB OS: Windows 10 Monitor: ASUS LED 25" 1920x1080 1 ms Gaming Monitor Joystick: Microsoft Sidewinder Force Feedback 2 Quadrant: Logitech G Saitek Pro Flight Throttle Quadrant Head Tracking: Trackhat Clip


  2. #2
    Team Fusion ♣_Spiritus_♣'s Avatar
    Join Date
    Dec 2013
    Location
    The Demon-Haunted World: Science as a Candle in the Dark
    Posts
    5,600
    Post Thanks / Like
    Blog Entries
    2
    Total Downloaded
    0

    Re: Completely innocent request about TF 5.0

    A revamp of the UI is in our plans, but isn't as high a priority as game fixes. Once our coders have free time, perhaps they can look at the UI. It is planned, but available time is the issue.

    We have a date within TFS that is our goal and are committed to, but we will continue with our policy of not committing publicly to release dates, like it or not. We all have actual day time jobs, some of us multiple ones to make ends meet. Until one of us wins the powerball and shares the fortune with the rest of TFS so we can all quit our jobs, then we have to be careful with dates.

    I will be posting an update on the 23rd about patches, 5.0, and will start showcasing the aircraft and cockpit work. I hope to continue having Friday updates weekly or bi-weekly for a month or two.

  3. #3
    Combat pilot Kestrel's Avatar
    Join Date
    Mar 2017
    Location
    Blue Ridge Mountains
    Posts
    152
    Post Thanks / Like
    Total Downloaded
    20.03 MB

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by 69th_Spiritus_Mortem View Post
    A revamp of the UI is in our plans, but isn't as high a priority as game fixes. Once our coders have free time, perhaps they can look at the UI. It is planned, but available time is the issue.

    We have a date within TFS that is our goal and are committed to, but we will continue with our policy of not committing publicly to release dates, like it or not. We all have actual day time jobs, some of us multiple ones to make ends meet. Until one of us wins the powerball and shares the fortune with the rest of TFS so we can all quit our jobs, then we have to be careful with dates.

    I will be posting an update on the 23rd about patches, 5.0, and will start showcasing the aircraft and cockpit work. I hope to continue having Friday updates weekly or bi-weekly for a month or two.
    Thanks, I appreciate your response! We all understand the situation and are happy to wait as long as necessary for TF to complete their work. Updates will be a great way to keep us going though.

    Salute

    Kestrel


    EDIT: There are currently more visitors than members reading this thread, so they are apparently also interested in updates.
    Last edited by Kestrel; Mar-15-2018 at 20:08.
    Kestrel

    GPU: NVidia GeForce GTX 1060 6GB GDDR5 CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core SSD: 240GB HDD: 1TB OS: Windows 10 Monitor: ASUS LED 25" 1920x1080 1 ms Gaming Monitor Joystick: Microsoft Sidewinder Force Feedback 2 Quadrant: Logitech G Saitek Pro Flight Throttle Quadrant Head Tracking: Trackhat Clip


  4. #4
    Supporting Member Blitzen's Avatar
    Join Date
    Jan 2013
    Location
    Seattle,Washington
    Posts
    1,027
    Post Thanks / Like
    Total Downloaded
    6.72 GB

    Re: Completely innocent request about TF 5.0

    i'm sure I speak for many others who will be looking forward to the update later this month!
    Attached Images Attached Images

  5. #5
    Novice Pilot Robo's Avatar
    Join Date
    Dec 2017
    Location
    Manipal, Karnataka, India
    Posts
    38
    Post Thanks / Like
    Total Downloaded
    0

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by Kestrel View Post
    Hi.






    I sincerely appreciate all the hard work TF and the community has done to make this game better. The community has provided scores of excellent guides and troubleshooting webpages for new players. This sim is now the most true to life I've ever used, and I would know having played more than 12 major sim titles ever since I was little. None of the problems introduced in the original game are TF's fault and I don't blame them for anything. I have only enthusiasm and appreciation for them and their work.

    I'm not whining or trying to push anyone to complete anything before the proper time, I'm simply curious what the estimated timeline is for completing 5.0. 2 weeks, 2 months, 2 years, 2 decades, we'd just like a clue. The last definitive info on 5.0 was posted quite awhile ago unless I've missed something, and I don't think any previously estimated times are as relevant as they were whenever the last update was given.

    I am hoping that some of the current issues/annoyances in CloD can be fixed in a future patch so that the game will be more interesting to potential players (and by extension, me). There are PLENTY of players who are sick of arcade-ish physics and bias found in almost all other "flight sims". Even in 1946 and BOX forums, there are simmers just waiting for someone to say the issues are fixed so they can get CloD. I don't mean to make anyone annoyed, but there still are quite a few things that are more intuitive in Il-2 1946 than in CloD, hence one of the reasons a game from the original Il-2 series is still played today. If CloD as a whole is made more intuitive to the average person, the players (and game sales) will start coming back. Maybe some of us don't like the average casual player, but this group of people makes up the majority of your potential player base. I speak for a lot of potential players/former players when I say that CloD in its current state is too cumbersome for the average new player to even want to attempt the learning curve. I'm not suggesting compromises in realism, only improvements to the game and fixes to the existing problems. 4.5 was a great addition to the game, and it caused me to come back. Just making the UI more user friendly or fixing some more long-suffered issues could encourage players to join CloD possibly just as much as adding a new theatre (as planned in 5.0) would. My humble opinion, take it or leave it.


    Thanks,
    Kestrel

    I totally understand the problems faced by TF and really appreciate their work! I also don't really mind if they take a really long time to get 5.0 out as long as they fix all the bugs and make it as nice as we all hope (btw, it is TF's fault for setting our expectations so high with such amazing releases till date )))

    But, however, i would like to add a few of my own points to Kestrel's request, if at all they're possible to accomplish:

    1: After doing quite a bit of research i realised that the operating procedures for a lot of the aircraft are incomplete.. and not entirely modelled. For example, the startup of the 109, we flip the fuel cock, hit the starter and then zoom away without any sort of warm up either.. when in real life, the procedure was much more complicated. It involved priming the the engine, switching the magnetos, the inertial retarder, and the clutch. I would really appreciate if all these features could be added into the game for every plane, along with all the other small cockpit features which are not modelled like the circuit breakers and the pilot oxygen.

    2: Would really really appreciate if the propeller pitch bug in all the german planes, the mode 22 oscillations in the Ju88 and tail gunner effectiveness could be fixed, along with the game crashes.

  6. #6
    Supporting Member
    Join Date
    Feb 2016
    Posts
    214
    Post Thanks / Like
    Total Downloaded
    938.46 MB

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by Robo View Post
    I totally understand the problems faced by TF and really appreciate their work! I also don't really mind if they take a really long time to get 5.0 out as long as they fix all the bugs and make it as nice as we all hope (btw, it is TF's fault for setting our expectations so high with such amazing releases till date )))

    But, however, i would like to add a few of my own points to Kestrel's request, if at all they're possible to accomplish:

    1: After doing quite a bit of research i realised that the operating procedures for a lot of the aircraft are incomplete.. and not entirely modelled. For example, the startup of the 109, we flip the fuel cock, hit the starter and then zoom away without any sort of warm up either.. when in real life, the procedure was much more complicated. It involved priming the the engine, switching the magnetos, the inertial retarder, and the clutch. I would really appreciate if all these features could be added into the game for every plane, along with all the other small cockpit features which are not modelled like the circuit breakers and the pilot oxygen.

    2: Would really really appreciate if the propeller pitch bug in all the german planes, the mode 22 oscillations in the Ju88 and tail gunner effectiveness could be fixed, along with the game crashes.
    Not entirely convinced of the merits of point 1. There's DCS for that sort of thing... I'll say no more. I just don't think the impact on gameplay/historical accuracy is worth the time needed to code it.
    Though Prop pitch and Mode 22 fixes would be most appreciated.

  7. #7
    Novice Pilot
    Join Date
    Dec 2012
    Posts
    65
    Post Thanks / Like
    Total Downloaded
    754 Bytes

    Re: Completely innocent request about TF 5.0

    Any chance of an update with pics of incoming aircraft please?

    Cheers.

  8. #8
    ATAG Member ATAG_kiwiflieger's Avatar
    Join Date
    Jan 2017
    Location
    Top of the South, New Zealand
    Posts
    664
    Post Thanks / Like
    Total Downloaded
    121.95 MB

    Re: Completely innocent request about TF 5.0

    I think Spiritus_Mortem will have an update out within the next day (if I have my date line conversions correct) which sounds to be a good one.


    "Speed is life. Altitude is life insurance. Surprise is key."


    ~ AMD FX-4100 3.6GHz (OC to 4GHz) ~ 8GB RAM ~ ASUS GTX1050Ti Phoenix 4GB ~
    T.16000M ~ TWCS Throttle ~ TFRP Pedals ~ DIY IR Headtracker


  9. #9
    Novice Pilot Robo's Avatar
    Join Date
    Dec 2017
    Location
    Manipal, Karnataka, India
    Posts
    38
    Post Thanks / Like
    Total Downloaded
    0

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by 9./JG52 Sturm View Post
    Not entirely convinced of the merits of point 1. There's DCS for that sort of thing... I'll say no more. I just don't think the impact on gameplay/historical accuracy is worth the time needed to code it.
    Though Prop pitch and Mode 22 fixes would be most appreciated.
    Well, for the merits of part 1, when I try to convince my friends to get the game, I start by saying that is is a simulator and not just any game.. but without the entire aircraft being modelled, it is difficult to justify that.
    The extra features don't necessarily need to be simulated, even their presence without the simulation (if at all possible) gives a much better overall feel for the aircraft while playing..
    Its even better when you can watch a real 109 startup video and be able to do the exact same in-game, or read one of the real manuals from 1939 and follow the procedures to avail the same results. Instead of watching tutorial videos which are game specific. A good example which has already been implemented would dive bombing or skip bombing. I watched a 1942 USAAF video which was shown to pilots then and did the exact same things in game to get good results. Its really a great feeling when it works!
    I feel it makes the game much less arcade like in doing so.

    Actually, a few months ago, i tried to get my dad (who is a fighter pilot irl) to play the game by saying that it is a combat sim and he thought the game was silly and that a lot of things were missing. Hence my request

  10. #10
    Manual Creation Group DerDa's Avatar
    Join Date
    Apr 2015
    Location
    Heidelberg
    Posts
    2,140
    Post Thanks / Like
    Total Downloaded
    280.96 MB

    Re: Completely innocent request about TF 5.0

    If you think about CloD as a combat-sim, this might solve the problem.
    Here imho CloD shines with the best flight and damage model available (not to speak about the many servers with all their special interpretations of the game).

    That said, I personally appreciate the 'pressing as much buttons as possible to make it feel real'-thingy.
    The start up procedure, the difference in all the engines and ac and the necessity/possibility to really read the instruments is one of the things that makes me prefer CloD vastly over BoX.

    So why don't I use my DCS (apart from the fact that my rig can't handle it anymore)?
    Because there is not much more to do, than pressing the buttons, and this gets boring after the first dozen times.

    In sum, TFS (and each other developer) has to keep a balance to provide the best possible experience for the 'combat-simmers' who want to get into action quickly and the 'airplane-simmers' who delight in pressing every switch and allthose somewhere in between.
    For me, in this respect CloD does by far the best job of all the availabe sims.

    (But still I would love to have some more ((optionally?)) pushable buttons, if just to shorten the time until the Beaufighter engines are warmed up )

  11. Likes BOO liked this post
  12. #11
    Supporting Member Baffin's Avatar
    Join Date
    Apr 2013
    Location
    Northwestern Virginia, USA
    Posts
    1,980
    Post Thanks / Like
    Total Downloaded
    127.26 MB

    Re: Completely innocent request about TF 5.0

    I fully appreciate the desire to enable more/all of the system switches and controls in the CLoD airplanes, but I also realize that this should remain a personal preference and is not something to be universally applied. Once TFS gets the current game projects working properly with score keeping, statistical reporting and other inoperative features, they might consider moving into the ultra-realism zone.

    In any case, enhanced realism should be enabled as an option for those players not inclined to memorize all flight manual procedures. We must always keep CLoD attractive to the "Video Game" audience which makes up (IMO) more than half of its customers. Those of us who embrace realistic flight simulation may be rewarded somehow if a "Points" score system is ever developed. This could be a motivator for less advanced players to "Upgrade" their status in the game. Bragging rights can be a strong incentive for a lot of players.

    For example, someone who enables all the optional controls and switches could be identified as an "Advanced", or "Professional" player. Rewards for this could include advanced armament, improved survivability or maybe even simpler "ego strokes" like custom skins or Teamspeak name suffixes. The possibilities are endless, but remain well down the road in the future.

    These are fun things to think about, but TFS seems to have its hands full right now simply getting what already exists to work properly. It's all about priorities.
    Windows 11 Pro, ASUS ROG Maximus Z790 Dark Hero, 2 TB Samsung M.2 SSD 990PRO. Intel Core i9 14900KF using TPUII BIOS feature. Air Cooling with Thermalright Peerless Assassin 120 SE CPU Cooler w/ 2 fans. Crucial 96GB DDR 5 RAM at 5600 MT/s. LG 55" 4K OLEDC7P TV, NVIDIA GeForce RTX 4090 Gaming X Trio 24G. Realtek High Definition Audio, Sony Surround amp w/ optical cable for 5.1 speakers, Ear Buds from Motherboard for Discord/TeamSpeak3. TrackIR5, Buttkicker Gamer 2, Thrustmaster Warthog, 2x Saitek X-52 (Buttons & Gear), Gear-Falcon Trim Box, Thrustmaster TPR Pendular Rudder Pedals. Voice Activated Controls.

  13. Likes uranor, ATAG_Flare liked this post
  14. #12
    ATAG Member ATAG_Dave's Avatar
    Join Date
    Mar 2014
    Location
    Bedfordshire, England
    Posts
    2,862
    Post Thanks / Like
    Total Downloaded
    88.77 MB

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by Robo View Post

    1: After doing quite a bit of research i realised that the operating procedures for a lot of the aircraft are incomplete.. and not entirely modelled. For example, the startup of the 109, we flip the fuel cock, hit the starter and then zoom away without any sort of warm up either.. when in real life, the procedure was much more complicated. It involved priming the the engine, switching the magnetos, the inertial retarder, and the clutch. I would really appreciate if all these features could be added into the game for every plane, along with all the other small cockpit features which are not modelled like the circuit breakers and the pilot oxygen.
    I think it depends upon what it is that is being simulated:
    - A full how to start up & fly a 109/spit/whatever as you would have to do in real life (a bit like DCS ,often called a study SIM i think??)
    - Combat related elements from a given period (currently BoB in clod) - eg when a squadron was scrambled, I believe - & ill soon be corrected if im wrong if i know these forums.. - the pilots ran and jumped into planes whose engines were already running and warm....

    Some folks want the former. Some the latter....i guess as Baffin says - it would be nice to have both as options for folks, but I imagine TFS has plenty of more pressing priorities for now.

  15. Likes Baffin, uranor, DerDa, BOO liked this post
  16. #13
    Ace 1lokos's Avatar
    Join Date
    Jan 2012
    Posts
    5,323
    Post Thanks / Like
    Total Downloaded
    1.04 GB

    Re: Completely innocent request about TF 5.0

    1: After doing quite a bit of research i realised that the operating procedures for a lot of the aircraft are incomplete.. and not entirely modelled. For example, the startup of the 109, we flip the fuel cock, hit the starter and then zoom away without any sort of warm up either.. when in real life, the procedure was much more complicated. It involved priming the the engine, switching the magnetos, the inertial retarder, and the clutch.
    Yes good point, or make this half barked "complex engine start procedure" decently or remove the "turn fuel cock, press I" and leaving only the "I" (as in other IL-2 games - to be "accessible to new players").
    In the way that is don't satisfied "Greeks neither Trojans", the "clickable" cockpits of CloD really suits for people "cheater" reading instruments with digital pop-up by mouse over... very "realistic".

  17. #14
    Manual Creation Group DerDa's Avatar
    Join Date
    Apr 2015
    Location
    Heidelberg
    Posts
    2,140
    Post Thanks / Like
    Total Downloaded
    280.96 MB

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by 1lokos View Post
    Yes good point, or make this half barked "complex engine start procedure" decently or remove the "turn fuel cock, press I" and leaving only the "I" (as in other IL-2 games - to be "accessible to new players").
    In the way that is don't satisfied "Greeks neither Trojans", the "clickable" cockpits of CloD really suits for people "cheater" reading instruments with digital pop-up by mouse over... very "realistic".
    I very deliberately wrote 'necessity/possibility to read the instruments' etc.
    I can press the magneto switches in CloD and I do that. I do have to know about overheating temperatures and best cruising/climbing/fighting temperatures in different planes.
    So CloD thankfully allows me to add more realism and I appreciate this.

    Just pressing 'I' and reading somewhere on the screen that oh-so-much things are happening, or reading 'emergency/combat/continous mode' by moving the throttle on the screen no matter what plane I am, always having the correct heading in a little window etc. is a game stopper for me and will always stay a game stopper.

    I guess everybody is different. And fortunately there are different sims out there to suit our preferences.

  18. Likes ATAG_Flare, Maru, BOO liked this post
  19. #15
    Novice Pilot Robo's Avatar
    Join Date
    Dec 2017
    Location
    Manipal, Karnataka, India
    Posts
    38
    Post Thanks / Like
    Total Downloaded
    0

    Re: Completely innocent request about TF 5.0

    Quote Originally Posted by Baffin View Post

    For example, someone who enables all the optional controls and switches could be identified as an "Advanced", or "Professional" player. Rewards for this could include advanced armament, improved survivability or maybe even simpler "ego strokes" like custom skins or Teamspeak name suffixes. The possibilities are endless, but remain well down the road in the future.

    Honestly, i think that would be a really bad idea, because with rewards and ego comes unnecessary (possibly unhealthy) rivalry and might lead to a more unfriendly community. Especially with rewards that only make better players better or removing the ability to freely use your own skins. All players should be equal and only your personal skill and experience should matter. Otherwise It would make CloD like one of those MMOs with people shouting noob all the time.. The thing i appreciate the most about this game, even more than the simulation aspect, is the community. Lot of really nice people! who are fun to talk to and ATAG has done a brilliant job maintaining that.

    also, well, we have war thunder and wargaming for that sort of stuff.

    And the motivation for me at least comes from my love for aircraft
    It shouldn't be forced if it does'nt come from within
    Last edited by Robo; Mar-23-2018 at 13:07.

  20. Likes DerDa, ATAG_Flare liked this post
  21. #16
    ATAG Member ATAG_Highseas's Avatar
    Join Date
    Feb 2016
    Location
    Peurto del Slade, UK
    Posts
    6,455
    Post Thanks / Like
    Total Downloaded
    571.41 MB

    Re: Completely innocent request about TF 5.0

    Luckily I dont really have much of an EGO

    - ASUS ROG MAXIMUS Z790 HERO - i9-13900k - ASUS ROG STRIX RTX 4090 OC - 32GB Corsair Dominator Platinum DDR5 5600MHz -
    - CORSAIR 1200w HX Series PSU - Corsair H100x Hydro Series CPU Cooler -
    - Big Screen Beyond -

    - Virpil T50 Mongoos Flight Stick -
    - TM Warthog Throttle -
    - Slaw Device 109 Cam Rudder Pedals -

    Highseas Peripherals
    - Engine Switch Panel - Munitions Switch Panel - Throttle Quadrant Trim Box - Helicopter Collective - Analogue Brake Lever -


    Operated by a 1972 Standard Issue Talking Monkey

  22. #17
    Supporting Member BOO's Avatar
    Join Date
    Nov 2015
    Location
    5 mins from the Red Arrows, 1 min from a good pub.
    Posts
    2,667
    Post Thanks / Like
    Blog Entries
    5
    Total Downloaded
    1.01 GB

    Re: Completely innocent request about TF 5.0

    DCS prerssy many buttons make big jet go beep and bing - I like this in a jet - kinda makes me feel involved with a complex machine that is 75% system management anyhow.

    Clod - flip switch pressy key - go - I like this also - still feel ive done something. In DCS I find wardbird starting oddly monotonous for some reason.

    BOX - pressy one key make everything go - I like this approach too since all the animations are there and its something to take in the ambience of as you lock your gunner positions in MP just in case terry toolhead turns up in them.

    I get lokos's point but as it stands I think it should be left alone. As Baffin says it would be great to have a choice (cake and eating it I know) but here I also agree with Robo that such choices shouldn't affect anything or stroke egos.

    On the subject of ammo loadouts I love this aspect of clod but I also find it more unrealistic than hitting the fuel cock and setting off. Few pilots would be given personal gun range and spread set ups let alone guicci bespoke belts filled only with the good stuff. I really like to see more historically representive loadouts especially now the DM has improved once again. But that's just me.
    My Rig: Samsung 40" TV, 5600X on Air, RTX3080 FE, 32GB Gskill Neo 3600 CL16 RAM, M2 Gen 4 Drives, Corsair RM850X PSU, MFG Crosswinds, TM WH Throttle, Virpil Mongoose T50CM w/100mm extension, TIR5, EDtracker pro.


    " Better a thorn on the outside than a prick on the inside"

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •