Hi everyone,
I am not a member of Team Fusion Simulations, so I am being a bit presumptuous in starting a thread in this subforum. Earlier today we were given a heads up on a quite negative YouTube review of Cliffs of Dover Blitz which sounded off a huge BS alarm to me. I had the honour of working with the TFS 4.5/4.53 Beta Team which only increased my respect and admiration for the effort put into Blitz by every TFS member - from the Team Leaders to the TFS coders/3D modellers/map builders etc. When I read this so-called "review" a post that was made to the Beta Team subforum came to mind. I asked the poster, IvanK, for permission to repost it here, which he generously gave the OK. I cannot describe the admiration I have for this TFS Team Leader enough. I wanted to list his accomplishments as an Aussie fighter pilot, but he modestly declared his jet fighter days were "many moons ago" and he preferred to simply be referred to as a "Current Formation Aerobatics Display Pilot".
OK, fair enough. I could go on and on about his qualifications re real life ACM's, comparative flight modelling evaluations, etc. but...I'd prefer to just post what IvanK shared with the Beta Team last Dec 16th. See how this squares with the "armchair YouTube experts".
Sincerely,
Snapper
Re: Request: Feedback on the Flight Modeling of the aircraft in Release [TFS 4.5/4.53]
By: IvanK, TFS Team Leader
Caution rant/monologue warning on
All in all I think what we see FM wise in 4.5 is brillant. I am a bit of a nark as far as FM’s go and Buzz and I have had a few intense exchanges That said few people can turn that into an FM that “feels” right ... Buzz has done that . I say “feel” because feel is impirical to FM’s it’s not just data. I have taught BFM and dissimilar aircraft performance comparison IRL and still regularly indulge in BFM in the Yak and Nanchang world. No other flight sim out there (including DCS and BOS) comes as close as Clod does. When I enter a rolling scissors in Clod the hairs on the back of my neck go up ... doesn’t happen in other sms .... why ?..... because Clod just feels so right... I look across to the other guy and say ok you are in a type xxxx this is what I expect .... but I don’t know who you are ... relative performance is one thing but pilot shit cunning is additive to that ( and the fact is there is always someone better than you). Soo into the tussle you start measuring up your opponent ... if you know the real world performance of his mount and yours you have half the battle done .... then you need to see if he has the same knowledge base as you .... if he does you are in potentially a world of hurt... can he then actually put that into practice ... if he can then game on. In Clod this happens and it does so because the team has produced an FM that is pretty darn good on the data but it’s exceptional in its application that produces the “feel” of the Fm... an Fm without the feel is not an FM.
What I see in 4.5 data wise matches closely to what I know of the real world aircraft performance data. Few if any dev teams have spent the time in the archives gathering the data TF has done... and can document it then apply it to make the FM feel right Clod does this in spades.
Is it perfect ... of course not and no flight sim ever will be (including certified flight simulators). Where are the areas that I think need tweaking ? The engine power physics have been completely rewritten by Colander and the result is stunning. To go with this the power versus heat generation needs a little tweak imo .What we have is pretty neat but as even Buzz will admit it is a little awkward.... and that is a hangover from the original modelling. Ground handling we know surface friction is not yet accounted for (heading drift on spawn with a crosswind is the easiest way to describe this omission). Be really nice to see this sorted at some stage. Structural G needs to be added to the FM. Any sim worth its salt needs this to be part of the FM .. both symmetrical and rolling, we know how to do this so it can be done. Finally the vexisous subject of rudder versus roll and yaw and side slip drag. This is a really complex area that is very type dependant. There is room for tweaking ( not a gross rewrite) and I am sure this can be done.
So for me what I see in 4.5 is some pretty exceptional FM work. Clod is my WWII sim of choice because FM wise none of the others are as good. Hats off to the team for turning the Clod Fm from a raw gem into a nearly finished stone ... bravo gents.
Rant off
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