The purpose Our server is to simulate a Tactical environment where all phases of air power are utilised.
The main objective for either side is to roll the map (where an advancing front line is moved in one of two possible directions)
Bomber targets are found under the tab 4/4 mission menu each side has at least 5 different objectives
main objectives can roll the map but only if all are destroyed in one cycle of the map (6 hours)
and must be accompanied by a certain number of Kills over ground vehicles and air targets all important to the war effort.
Losing bombers and fighters has a negative effect on the overall team score leading to victory
Simply put lose bombers and fighters and your overall points go down and the other guys go up.
Bombing civilian areas has this same negative effect.
Road Convoys:
All bases are supplied via the road and rail system in the Tactical Server every hour a base somewhere on the map is getting supplied via
the road or rail system destroy these supplies which you will be alerted to it's possible location in the briefing this adds points to the
other side if the convoy makes it and denies points if it is destroyed by 75% or more.
Shipping:
All shipping is a target just make sure the ship you attack is enemy and points toward victory are added to your side.
Fighters play a critical role in actual combat, protecting vital areas from attack, such as airbases and supplies, as well as bomber escort and
ground suppression but unless the major objectives are destroyed no territory can be gained and a stalemate exists.
So bring your friends try and roll the map the AI will give you all you can handle let alone any actual players lurking in the skies.
Good Luck <S> Fatal
PS any questions you have please ask we are always trying to improve the experience for everyone and keep it as realistic as possible
Bookmarks