I'd like to offer some feedback on what I think is one of CloD 4.5's worst areas, visual effects.
In the development of patch 4.5, many of the effects were re-done. However, a majority of these effects were re-done it seems just for the sake of re-doing them. In my opinion, really only the contrails received an improvement. The rest was either not changed even though it needed improvement, or changed even though it was already quite good.
EFFECTS THAT WERE BETTER IN 4.3
Fuel tank fires. The smoke was thick and lasted a long time. The fire was the correct size and looked good from up close or afar. The current effect has smoke that looks like a little cloud of smoke is appearing every frame. It's thin, and it doesn't last for a long time. If a plane is venting at the same time you can hardly tell that it's on fire because the smoke just blends in with the radiator leak. The flames in the current one look like a tiny flame from a candle, match, or campfire but scaled up to the size of a fuselage. Also, it has no sense of being on a plane going at 200-300mph and being blown back by the wind, it just has these rounded flickering campfire flames. It looks quite odd. However at least the colours are still good and the total size of the flame is pretty good.
Recommended: make the smoke thicker and last longer like in 4.3. Make the flame look more appropriate for the size that it is, similar to the (really good) 4.3 effect.
4.3 Effect:
20160528175006_1.jpg 2014-07-24_00026.jpg
Radiator leaks aka "venting". In 4.3 it looked like a nice trail of vapour, smooth and realistic. If anything it was too thin and hard to see sometimes. In 4.5 it looks like a stream of tiny puff balls coming out of the radiators every frame. On the plus side, it looks thicker, but the puff balls look very silly and unrealistic. Also it looks really weird once you've landed with a broken radiator and have these 1 metre wide cumulus clouds floating up through the wing and spinning. Also, it seems that it doesn't leave a very long trail, this was an issue in 4.3 as well.
Recommended: make the effect smoother like it was in 4.3, while keeping the thickness and opaqueness of the new effect. Make the effect leave a longer trail.
4.3 Effect:
Sequence 02.00_17_38_05.Still007.jpg
Bomb Explosions: The 4.3 effects were some of the best I've seen in a flight sim. They left big columns of dirt that were lit up by the initial explosion. The shape was great, the colours were great. The outwards flying streaks of dirt that showed up were super cool. The 4.5 ones are just lame compared to these ones. Not enough of a dirt column, too firery, too smokey. The new effects that were shown off were really weird, they had the same radiator puff balls, but grey, and just floating on the ground spinning.
4.3 effect:
2015-06-14_00010.jpg
Recommended: just revert to the 4.3 ones. They did not need improvement at all and were perfect as is.
Engine fires. These look alright, they did in 4.3 as well, all I can say is make the smoke trail more visible and last longer, similar to the fuel tank fire smoke trail.
EFFECTS THAT HAVE ALWAYS NEEDED IMPROVEMENT
Oil radiator leaks. I have just always thought that the oil leaks are way too thin and hard to see. Shouldn't it spray into a thicker trail like the water radiator leaks (but not as much since it's probably not boiling.) Also, sometimes when you get oil radiator perforated, your windshield covers in oil. That doesn't make sense on the Spit, 109, or Hurricane, as the oil radiator isn't in front of the windscreen!
Recommended: Make them a little bit thicker and last longer.
Fuel leaks. Same issue as oil radiator leaks. They are awfully thin. The fuel should spread out into more a vapour trail rather than what it is.
Recommendation: Make them thicker and last longer.
MISSING EFFECTS
Some effects that should be in the sim just aren't there.
Water tank perforated. The glycol tank was a very vulnerable target and it often gets hit say when attacking bombers, but there is no effect to show that it's leaking. Pilots often described their cockpit being filled with glycol fumes and the plane would have a trail. This effect could be the same as the radiator venting effect just emitting from the engine area where the glycol tank is.
Oil tank perforated. Same as above but with oil.
Various types of engine damage, like oil gasket failure, cylinder head failure, etc. Basically anything that makes the engine shake. These could make the engine trail black oil fumes out of the exhaust. A large majority of combat reports from the BoB that I've read include the target emitting dark smoke, in CloD you only get smoke if you get a fire. Damaged engines should have some sort of visual cue and a dark oily trail would be great for this.
Like the 110 in this piece of art:
piotr-forkasiewicz-11-august-e-00.jpg
Or this scene from Battle of Britain:
engine damage.png engine damage2.png
I think TF has the potential to really make some great effects but they need to move away from the "puff balls" that are currently used on fire smoke, radiator venting, and even bomb explosions now! I hope that some improvement can be seen in future updates for the effects. Some just don't look that great compared to how they used to look, and some of the poor effects that have stayed the same since initial launch could use some improvements.
I'm just trying to offer some constructive criticism here so please don't take offence, you might not agree but I hope that the effects are looked at.
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