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Thread: He 111 top turret range of motion

  1. #1
    Novice Pilot Archwarder's Avatar
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    He 111 top turret range of motion

    I came across this video: https://www.youtube.com/watch?v=wnPuHpSLo_w

    As I was watching I was pretty surprised by what the gun was capable of doing at the 5:10 mark.

    So I hopped into game and found that it is not a feature which is modeled.

    Am I missing something or can this be added in a future release?

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    Supporting Member Torric270's Avatar
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    Re: He 111 top turret range of motion

    Quote Originally Posted by Archwarder View Post
    I came across this video: https://www.youtube.com/watch?v=wnPuHpSLo_w

    As I was watching I was pretty surprised by what the gun was capable of doing at the 5:10 mark.

    So I hopped into game and found that it is not a feature which is modeled.

    Am I missing something or can this be added in a future release?
    Check your settings under turret: Move Mount Left/right Up/down which is independent of the gun movement. This will get the 2:10.

    Works for Stuka ring, blennie turret

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    Novice Pilot Archwarder's Avatar
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    Re: He 111 top turret range of motion

    I have tried this. I have all of the moment axes assigned and it would not move.

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    Supporting Member Torric270's Avatar
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    Re: He 111 top turret range of motion

    Quote Originally Posted by Archwarder View Post
    I have tried this. I have all of the moment axes assigned and it would not move.
    Try on the keyboard side. Works fine there. Press and hold.

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    ATAG Member ATAG_Oskar's Avatar
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    Re: He 111 top turret range of motion

    Quote Originally Posted by Archwarder View Post
    I have tried this. I have all of the moment axes assigned and it would not move.
    In the controls for turret you need to first 'Toggle Park Position'. Then 'Move Mount' up, down, left, right.

    Thanks for that link to the video, Priceless.

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