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Thread: Post Scriptum - Interested Players

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    ATAG Member ATAG_Ribbs's Avatar
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    Re: Post Scriptum - Interested Players

    That was a great fight scene!
    Cheers
    Ribbs

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    Re: Post Scriptum - Interested Players

    Vamps and myself used our TS channel and section comms the other night.

    Another Cliffs man - Lil head was our Seco, and did a good job too.

    Have to be mindful with comms button you press when the action heats up.

    Must say, from flying together, to looking around in a dutch ditch to see Vamps next to me was very cool. Particularly later on watching him stalk a tank with his Panzerfaust.

    Salute

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Pattle View Post
    Vamps and myself used our TS channel and section comms the other night.

    Another Cliffs man - Lil head was our Seco, and did a good job too.

    Have to be mindful with comms button you press when the action heats up.

    Must say, from flying together, to looking around in a dutch ditch to see Vamps next to me was very cool. Particularly later on watching him stalk a tank with his Panzerfaust.

    Salute
    Yes, really enjoyed that Pat and a pity I couldn't replenish my PIAT ammo to have another go at that Tiger. Anybody know how to do this. We went to a FOB ammo crate, I pressed "Replenish", but nothing happened?

    Teamwork and good comms are a must but as you say having a Section Leader who is 'on the ball' is also important. What makes it, of course, is the ability to do it with great like minded friends.

    Even if there are only a few of us we should be able to get together and form the main body of a section.

    o7
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    Re: Post Scriptum - Interested Players

    I've seen resuply trucks running around..maybe you can replenish you ammo at one of them?
    Cheers
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    Re: Post Scriptum - Interested Players

    We need to be able to type in <rr

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    Re: Post Scriptum - Interested Players

    I can’t work out how to mark things on the map in there proper position. I have keymapper the map markers but can’t use the mouse to pinpoint the position of a tank for example on the map.

    Any ideas?

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by TWC_Sp00k View Post
    I can’t work out how to mark things on the map in there proper position. I have keymapper the map markers but can’t use the mouse to pinpoint the position of a tank for example on the map.

    Any ideas?
    Hi Sp00k.

    As far as I know only the Section Leader can place markers on the map. A Section member can place a marker only his section can see.

    To do so you need to go the map in the spawn screen by hitting 'Enter'.

    Right click on the area you want to mark and then from the menu select the mark you want to place.

    Not been an SL much or used the map marking setup much. Something else to practice.

    Hope this helps.

    o7
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    Re: Post Scriptum - Interested Players

    FYI, i tried twice looking under "other games" in TS and could not find PS, turns out it's listed all the way at the top with IL2 rooms.
    “Ah, women. They make the highs higher and the lows more frequent.” Friedrich Nietzsche.

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Vampire View Post
    Hi Sp00k.

    As far as I know only the Section Leader can place markers on the map. A Section member can place a marker only his section can see.

    To do so you need to go the map in the spawn screen by hitting 'Enter'.

    Right click on the area you want to mark and then from the menu select the mark you want to place.

    Not been an SL much or used the map marking setup much. Something else to practice.

    Hope this helps.

    o7
    Thanks mate, I will give this another go. Thought I had done similar to your post but no luck.
    Cheers

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    Re: Post Scriptum - Interested Players

    ATAG_Vortex, ATAG_Pattle, ATAG_Ribbs, 69th_Zeb and myself met up on Team Speak last night as advertised.

    After a short discussion we felt that any gathering involving players from different time zones would have to be around the 9pm (21:00) GMT.

    We went onto a couple of different US servers to see if there were any problems with higher ping numbers for UK/EU or Australia. No one experienced a problem.

    Initially we formed an Armoured section (Vampire, Vortex, Ribbs & Zeb) as Pat had yet to join us. So we took a Tiger for a drive. Not fast and vortex was testing the use of a Playstation/X-Box? controller in the drivers position.

    Needless to say we didn't get to the front before the map finished and can confirm that the road signs in 1944 Netherlands are very strong.

    We played a couple of maps with Pat as section leader in the Infantry role. I for one died a lot but is was good to be in a section (small one anyway) with CloD buddies. Pat did a good job as Section lead, Ribbs was hunting for bear (Wehrmacht) with his Marksmans rifle and Zeb was a silent killer with his Bren gun. Both looked the part!
    Vortex was the Medic and laid his virtual life on the line more than once for his section mates.

    All in all a good night and I think PS is a good game. Still many glitches and rough edges but well worth the effort.

    A must is good comms with a bunch of friends and the teamwork that can bring.

    Thanks chaps I enjoyed it and hope we can do it again soon.

    o7
    "A nation that forgets its past has no future." - Winston Churchill

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    Re: Post Scriptum - Interested Players

    Sorry I missed yesterday as I certainly planned to attend:
    I will be checking that time zone to see if you guys are on


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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by thee_oddball View Post
    FYI, i tried twice looking under "other games" in TS and could not find PS, turns out it's listed all the way at the top with IL2 rooms.
    I placed it at the top for easy identification..when jumping into TS,and to draw attention from possible people wondering what it's about.
    Cheers
    Ribbs

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    Re: Post Scriptum - Interested Players

    Sincere apologues for missing. Sadly my Lab's Cruciate decided to give him hell so ended up nursing a wounded soldier here rather than on some dutch lane. Like Knuckles ill keep a look out for the 9pm slot.


    Vamps - again thanks for the efforts on this.
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    Combat pilot Dai-San's Avatar
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    Re: Post Scriptum - Interested Players

    By 21:00 I had given up waiting in the PS room on my own and gone to play some DCS. Please post up the next meetings time.

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    Re: Post Scriptum - Interested Players

    Had a good time too. I don't have issue with people taking their time to learn, and I found driving more optimized since recent patches so I'm fine driving next time.

    We might have enough guys now for a 2 vehicle tank/scout team.


    Attached Images Attached Images

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    Re: Post Scriptum - Interested Players

    Sorry i missed last night, but had 50th wedding anniversary for my cousin and it was also my birthday (52).....So i was naughty with the liquor and pizza every year i get older the hangover last an hour more I miss being 20 and partying like a rock star and then jump out of bed at sunrise like nothing happened

    p.s I really hope they fix the issues like street signs stopping a 50+ tank.
    “Ah, women. They make the highs higher and the lows more frequent.” Friedrich Nietzsche.

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    Re: Post Scriptum - Interested Players

    Hey Zeb, is that pic of us in th sections?

    Looks like we know what we are doing!

    I really hope they introduced the TrackIR edtracker ability.

    So much easier to look about like in ARMA.

    Thanks again guys, was good fun.

    Have to say that when someone close gets hit, you can near feel it, and the animations are full on.

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Pattle View Post
    Hey Zeb, is that pic of us in th sections?

    Looks like we know what we are doing!

    I really hope they introduced the TrackIR edtracker ability.

    So much easier to look about like in ARMA.

    Thanks again guys, was good fun.

    Have to say that when someone close gets hit, you can near feel it, and the animations are full on.
    Cripes if they can incorporate TrackIR that will give mr one handed many more options


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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Pattle View Post
    Hey Zeb, is that pic of us in the sections?
    Yes indeed. We were getting ready for the assault.

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    Re: Post Scriptum - Interested Players

    Reminds me of a picture I have from my Army Reserve days in the late 80's crouched down in the bush with my SLR

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Pattle View Post
    Reminds me of a picture I have from my Army Reserve days in the late 80's crouched down in the bush with my SLR
    Reminds me of my RAF NCOs cadre course. My webbing and SA80 weighed a 'ton' then we had to wade through a ditch with water up to our chests for I don't know how long.

    Trying to get out of the ditch soaking wet, weighed down by everything and 'knackered'. The bank was steep and slimy wet mud. I needed assistance I can tell you.

    Oh happy days!

    o7
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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by Dai-San View Post
    By 21:00 I had given up waiting in the PS room on my own and gone to play some DCS. Please post up the next meetings time.

    We're u in the right room? I don't think I deleted the other one. But it's way down the list. I figured people would see the one we were in at the top. Sorry for the confusion
    Cheers
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    Re: Post Scriptum - Interested Players

    Just bought PS this weekend, not had a chance to have a go yet, hopefully join up with you soon!

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Knuckles View Post
    Cripes if they can incorporate TrackIR that will give mr one handed many more options
    Just imagine what it would be like with VR enabled!!!!
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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Vortex View Post
    Just imagine what it would be like with VR enabled!!!!
    same engine as PS.
    “Ah, women. They make the highs higher and the lows more frequent.” Friedrich Nietzsche.

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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Vampire View Post
    ATAG_Vortex, ATAG_Pattle, ATAG_Ribbs, 69th_Zeb and myself met up on Team Speak last night as advertised.

    After a short discussion we felt that any gathering involving players from different time zones would have to be around the 9pm (21:00) GMT.

    We went onto a couple of different US servers to see if there were any problems with higher ping numbers for UK/EU or Australia. No one experienced a problem.

    Initially we formed an Armoured section (Vampire, Vortex, Ribbs & Zeb) as Pat had yet to join us. So we took a Tiger for a drive. Not fast and vortex was testing the use of a Playstation/X-Box? controller in the drivers position.

    Needless to say we didn't get to the front before the map finished and can confirm that the road signs in 1944 Netherlands are very strong.

    We played a couple of maps with Pat as section leader in the Infantry role. I for one died a lot but is was good to be in a section (small one anyway) with CloD buddies. Pat did a good job as Section lead, Ribbs was hunting for bear (Wehrmacht) with his Marksmans rifle and Zeb was a silent killer with his Bren gun. Both looked the part!
    Vortex was the Medic and laid his virtual life on the line more than once for his section mates.

    All in all a good night and I think PS is a good game. Still many glitches and rough edges but well worth the effort.

    A must is good comms with a bunch of friends and the teamwork that can bring.

    Thanks chaps I enjoyed it and hope we can do it again soon.

    o7

    Sorry to have missed it! Sounds like good fun. Just like flight sims, I think a game like PS is made even better with good company, so I'm glad that folks like you are jumping in and actively playing together. Please keep us posted if there is another gathering planned for this Saturday! I'm GMT-5:00 so I should be A-OK if I can clear my late afternoon.
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    Re: Post Scriptum - Interested Players

    Quote Originally Posted by ATAG_Vampire View Post
    Hi mate! Have look below ref system requirements.

    Here are the Post Scriptum system requirements (minimum)

    CPU: Intel Core i5-2500K CPU
    CPU SPEED: Info
    RAM: 8 GB
    OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    VIDEO CARD: Geforce GTX 770 or AMD Radeon R9 290
    SOUND CARD: Yes
    FREE DISK SPACE: 35 GB

    Post Scriptum Recommended Requirements
    CPU: Intel Core i7 4790k CPU
    CPU SPEED: Info
    RAM: 16 GB
    OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    VIDEO CARD: Geforce GTX 970 or AMD Radeon R9 290
    SOUND CARD: Yes
    FREE DISK SPACE: 35 GB

    My rig runs it fine and on most maps I get 50 to 60 FPS but my second older computer running a GTX960 struggles and is not really playable.

    It would be great if a few of us can form a section and have a bit of fun. Anybody that shares a tank turret with Seas will be put in for an immediate Mention in Dispatches.

    o7
    Hi Vamps,

    I have noticed a growing interest in Post Scriptum among our community.

    As for me, I haven't given it much thought, but after a brief conversation with Knighty about PS on comms last night I have just checked it out on steam.

    I have to say that it looks interesting, and I will look into it further, but the problem for me is a lack of time for gaming, as flight simming, or more specifically Cliffs of Dover, remains my number 1 focus, and playing PS would mean sacrificing some of my already limited CloD time.


    It would seem like PS, like CLoD is pretty demanding on computer specs, possibly more so than CLoD?, so while my rig might just about cope, my laptop certainly wouldn't (I am able to spend more time on the lappy than at my rig)

    Still, like I said, I will be finding out more about PS for sure

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  45. #88
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    Re: Post Scriptum - Interested Players

    Having great fun so far in random PUGs, can't wait to play in some proper sections!

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    Re: Post Scriptum - Interested Players

    I missed the pow wow also. Enjoying the Bren gun, racking up some good kill rates with it. On average, at last, my overall kills are on par with deaths. A far cry from when I started

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    Re: Post Scriptum - Interested Players

    Super fun game

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