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Thread: Suggestion for new map - Aircraft delivery

  1. #1
    Novice Pilot Gingerbread's Avatar
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    Suggestion for new map - Aircraft delivery

    First of all: this is not a request, I know how TFS and the map makers are already greatly occupied.
    Secondly: I don't assume that those who have the skills to make scripts (and so maps) woundn't have their own ideas. I think mostly time is what everybody is short of.
    So my intent is just to share an idea to chew on.

    The setting: Battle of France, events well before Dunkirk. The allies trying to strenghten the air defenses of France by sending new squadrons of Hurricanes to them.

    The main objective of the map would be that the red team must deliver certain amount of Hurricanes from the designated airfields in England to the designated airfields in France by flying them over.
    There would be three airfields to take off from and three to land to make voulching less possible.
    (Of course there would be more airfields for the red team, these 3+3 would only be the objective-related airfields.)
    The exact amount of aircrafts to deliver needs finetuning, but first assume it could be 36 (3x12).

    Technically it would mean that the program needs to know if an aircraft has been take off from an "objective_typeA" airfield, then it gets a flag. If a flagged plane lands on an "objective_typeB" airfield, then the team gets a point.
    I don't know if this is possible.
    (But maybe it is. There is the Steamworks map, where an agent can be rescued. There a player controlled aircraft becomes a mission objective (of some kind...))

    Objectives for the blue team:

    - Main objective that decides map: Do not let the red team succesfully land 36 Hurricanes in the designated airfields within the 4 hour time limit.
    (Only those Hurricanes count those take off from the appropriate airfields and land safely (no crash landing).)
    - Other objectives (for bombers):
    • Destroy a certain port and/or ships in that port.
    • Destroy a small convoy of ships carrying supplies of the squadrons.
    • Destroy some allied airfields.
    (Maybe airfields where Spitfires can take off from to make defending harder for the red team. Or maybe one or two of the objective airfields could be destroyed too (but not all of course).)
    - Other objectives (for fighters):
    • Defend blue airfields and other installations.

    Objectives for the red team:

    - Main objective that decides map: Deliver 36 Hurricanes to the designated airfields within the 4 hour time limit.
    - Other objectives (for bombers):
    • Destroy truck/tank convoys and infantry camps near the front line to hinder german advancement and to buy time for the reinforcement to arrive.
    (Well, the front line could be non-historical to leave both team a decent playing area...)
    • Destroy ships searching for the allied convoy.
    • Destroy some axis airfields near the front line so that the blue pilots need to fly longer to intercept Hurricanes.
    - Other objectives (for fighters):
    • Defend red airfields
    • Defend red ship convoy
    • Escort Hurricanes
    (Hurricanes could also fight for themselves of course, they "just" need to reach the objective airfield in one piece (more or less...).)

    Well, thats it.
    I think (better I hope) this map would make pilots fly more Hurricanes, even more it would make it important to fly so that one needs to land in the end too.

    (And I know, the plane set of the map is key here too...)
    Last edited by Gingerbread; Sep-11-2018 at 08:50.

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    Manual Creation Group DerDa's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    I think this would be great fun.
    Even more so, once we get the Dewoitine with 5.0

    The big, big problem I see is, that to make it 'correct' there should be only early types of 109, 110, Hurricane and (if at all) Spits available.
    And this means that lots of players just wouldn't join.

    I have no idea how things are run at ATAG (besides that they provide us with their great servers for free !THANK YOU!) but what about server 2?
    I know it is used for testing by ATAG and TFS, but if it is not needed, would it be prossible to run there some different type of maps, that might be less popular but maybe try to get a bit closer to history?


    Just a thought

    S!

    DerDa

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    Team Fusion ♣_Spiritus_♣'s Avatar
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    Re: Suggestion for new map - Aircraft delivery

    Possible to do and would be fun. I miss the mission from long ago when the first team to xx amount of kills wins, great map.

    There are talented map makers out there.

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    Ace SIA_Sp00k's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    Imagine this.

    2 large Fleets. One off French point, the second off English point. Each slowly moving towards the others coast.

    Objective: Total annihiliation of the opposing forces fleet.

    Catch: Medium heavy bombers allowed only. No stukas, Hurris, E4’s or 110’s.

    Protect your fleet, Protect your bombers, Destroy their bombers, Destroy their Fleet.

    Map turning trigger: Any ship of the opposing fleet reaches the opposing sides shore. Total destruction of enemy fleet.

    Aircraft: All fighters, no bombs allowed. Medium to heavy bombers. No light bombers.

    Now we have a map. Even have a name for it.

    “You sunk my Battleship”.
    https://imgur.com/VCUiXpY

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    Novice Pilot Gingerbread's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    Quote Originally Posted by DerDa View Post
    The big, big problem I see is, that to make it 'correct' there should be only early types of 109, 110, Hurricane and (if at all) Spits available.
    And this means that lots of players just wouldn't join.
    Yes, yes I know. :-( I followed the big debate several months ago about maps and their planesets.
    I am the type who would eagerly fly a Hurricane DH5-20 against E1's if just that is the map in line that night. But I understand those too who want to spend their few game nights by always hopping in their favourite plane.
    As you said: maybe Server2...

    But that was just an example on an idea. There could be made an another map with a more popular set of planes.
    For example:
    The day before New Dawn Fades (where the axis occupied the Isle of Wight and try to move inland farther).
    In this map the occupation would be under way. The blue team would need to escort E3's to the freshly captured airfields of Isle of Wight.

    Or we don't know too much about the map of Tobruk yet. There could be possible locations for these kind of missions too. It's up to the map makers! :-)

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    ATAG Member ATAG_Oskar's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    I like the idea of having to deliver aircraft for credit. For an ATAG scenario I can see a problem setting the AAA level at the destination airfields. If I were flying the mission I'd lurk high above waiting for landing aircraft then swoop down and nail them. Unless there was too much flak, and 'too much flak' varies depending on how many other blue pilots are with me.

    A great place for this would be as part of a longer running campaign where success could be tracked and reflected in the campaign scoring and aircraft availability at specific locations.

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    ATAG Member ATAG_Ribbs's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    Great ideas here guys..keep um coming! Good brainstorming.
    Cheers
    Ribbs

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    By ATAG_Lewis

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    ATAG Member ATAG_Ribbs's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    Oskar..I would make the landing base deadly to be around. Lots of expert AAA. It would be heart racing to try and ferry aircraft. The feeling of getting close knowing the enemy is desperately looking for you. Were aircraft ferried with ammo? Talk about running the gauntlet. I like the ship idea as well!
    Cheers
    Ribbs

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    By ATAG_Lewis

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    Manual Creation Group DerDa's Avatar
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    Re: Suggestion for new map - Aircraft delivery

    Just a thought, no idea if it is possible:

    When discussing 'A Means to an End' I mentioned that I am aware of the difference between targets that will give you points to win a map and 'targets of opportunity' that are just nice to blow up.
    Now blowing things up is a reward in itself but if you get shreddered by flak while doing so it seems somewhat of a waste.
    Many of these 'targets of opportunity' are long lines of aircraft nicely parked in lines. What if (completely) destroying such parked aircraft on a specific airfield would make it temporarily impossible for the other side to spawn in a certain type of aircraft?
    Let's say if two rows of 109s are destroyed at Marquise West the Blues won't be able to get 109 E4/N for, let's say, twenty minutes or the like. If the same happenes with Spits in Rochfort the Reds would not get IIas for the same amount of time (works naturally with any other type of ac).

    This might help to:

    1) Get fighter Pilots to protect their airfields instead of going on lone wolf journeys in the stratosphere
    2) Get fighter pilots to develop some reasonable escort tactics
    3) Get Beaus and 110s lots of juicy targets that count for something
    4) Get people to choose not only the hot rods
    5) Get people to stay on the map, who normally disappear when the only airfield where there favourite aircraft is taken out, because the type will reappear after some time
    6) Get pilots to do reconnaisance in order to find out where the relevant ac are parked


    S!

    DerDa
    Last edited by DerDa; Sep-12-2018 at 03:15.

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