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    Novice Pilot Gingerbread's Avatar
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    Suggestion for new map - Aircraft delivery

    First of all: this is not a request, I know how TFS and the map makers are already greatly occupied.
    Secondly: I don't assume that those who have the skills to make scripts (and so maps) woundn't have their own ideas. I think mostly time is what everybody is short of.
    So my intent is just to share an idea to chew on.

    The setting: Battle of France, events well before Dunkirk. The allies trying to strenghten the air defenses of France by sending new squadrons of Hurricanes to them.

    The main objective of the map would be that the red team must deliver certain amount of Hurricanes from the designated airfields in England to the designated airfields in France by flying them over.
    There would be three airfields to take off from and three to land to make voulching less possible.
    (Of course there would be more airfields for the red team, these 3+3 would only be the objective-related airfields.)
    The exact amount of aircrafts to deliver needs finetuning, but first assume it could be 36 (3x12).

    Technically it would mean that the program needs to know if an aircraft has been take off from an "objective_typeA" airfield, then it gets a flag. If a flagged plane lands on an "objective_typeB" airfield, then the team gets a point.
    I don't know if this is possible.
    (But maybe it is. There is the Steamworks map, where an agent can be rescued. There a player controlled aircraft becomes a mission objective (of some kind...))

    Objectives for the blue team:

    - Main objective that decides map: Do not let the red team succesfully land 36 Hurricanes in the designated airfields within the 4 hour time limit.
    (Only those Hurricanes count those take off from the appropriate airfields and land safely (no crash landing).)
    - Other objectives (for bombers):
    • Destroy a certain port and/or ships in that port.
    • Destroy a small convoy of ships carrying supplies of the squadrons.
    • Destroy some allied airfields.
    (Maybe airfields where Spitfires can take off from to make defending harder for the red team. Or maybe one or two of the objective airfields could be destroyed too (but not all of course).)
    - Other objectives (for fighters):
    • Defend blue airfields and other installations.

    Objectives for the red team:

    - Main objective that decides map: Deliver 36 Hurricanes to the designated airfields within the 4 hour time limit.
    - Other objectives (for bombers):
    • Destroy truck/tank convoys and infantry camps near the front line to hinder german advancement and to buy time for the reinforcement to arrive.
    (Well, the front line could be non-historical to leave both team a decent playing area...)
    • Destroy ships searching for the allied convoy.
    • Destroy some axis airfields near the front line so that the blue pilots need to fly longer to intercept Hurricanes.
    - Other objectives (for fighters):
    • Defend red airfields
    • Defend red ship convoy
    • Escort Hurricanes
    (Hurricanes could also fight for themselves of course, they "just" need to reach the objective airfield in one piece (more or less...).)

    Well, thats it.
    I think (better I hope) this map would make pilots fly more Hurricanes, even more it would make it important to fly so that one needs to land in the end too.

    (And I know, the plane set of the map is key here too...)
    Last edited by Gingerbread; Sep-11-2018 at 08:50.

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