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Thread: virtual cockpit issue

  1. #1
    Supporting Member 13sq*Axe's Avatar
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    Question virtual cockpit issue

    I run Cliffs on a 32 inch 1920X1080 TV. Lately I'm been trying running the sim at lower resolutions to aid in contact spotting. I added a second 22 inch monitor, 1600x900 for virtual cockpit. VC works great as long as I have CLoD set to 1920X1080. If I lower the in game resolution, virtual cockpit is no longer centered on the second monitor and only part of it is showing. It is centered until I'm spawn in game then it's off to the side and some of the desktop is showing. I have tried different settings in the VC control panel and have tried the "scale to fit monitor" box. Have any of you had the issue?
    i5-12600K, Asus Tuf Gaming Z690 MB, 64 GB Kingston Fury DDR4-3200, Asus RTX 4070 OC, Samsung 980 Pro M.2 SSD, Windows 11 Pro 64 bit, 43 inch Vizio V435M-K04 G-Sync Compatible 4K TV @ 3480 X 2160, CH HOTAS, Fighter Stick, CH Yoke, Pro Throttle, Pro Pedals, Track IR 4, Oculus Quest 2 VR

  2. #2
    Supporting Member 13sq*Axe's Avatar
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    Re: virtual cockpit issue

    So I’m running in full screen mode. I switched to pseudo mode and it fixed the VC issue. But running CLoD in lower resolutions that my TV’s 1080 native res doesn’t completely fill the screen. Onward and upward.
    i5-12600K, Asus Tuf Gaming Z690 MB, 64 GB Kingston Fury DDR4-3200, Asus RTX 4070 OC, Samsung 980 Pro M.2 SSD, Windows 11 Pro 64 bit, 43 inch Vizio V435M-K04 G-Sync Compatible 4K TV @ 3480 X 2160, CH HOTAS, Fighter Stick, CH Yoke, Pro Throttle, Pro Pedals, Track IR 4, Oculus Quest 2 VR

  3. #3
    Supporting Member Nightdare's Avatar
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    Re: virtual cockpit issue

    VC is not dependent on whatever game is running, just what you select in its own options, so that's only which monitor and what resolution it's running on
    And AFAIK running Cliffs on whatever resolution on your main monitor, does not change anything to any second monitor
    Last edited by Nightdare; Oct-07-2018 at 20:51.
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    Supporting Member Stormrider's Avatar
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    Re: virtual cockpit issue

    double post, so ignore this one
    Attached Images Attached Images
    Last edited by Stormrider; Oct-09-2018 at 07:09. Reason: double post
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    Supporting Member Stormrider's Avatar
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    Re: virtual cockpit issue

    Quote Originally Posted by 13sq*Axe View Post
    So I’m running in full screen mode. I switched to pseudo mode and it fixed the VC issue. But running CLoD in lower resolutions that my TV’s 1080 native res doesn’t completely fill the screen. Onward and upward.
    I think you also have to change a setting at the Nvidia controlpanel.Volledig scherm=fullscreen
    Nvidia controlpanel.jpg
    Asus ROG STRIX Z370-F Gaming|Intel Core i7 8700K 4,4Ghz|NZXT Kraken x52 all-in-one liquid cooler|16GB G.Skill Trident Z RGB DDR4 3000MHZ | ASUS ROG Strix RTX 2080 Super Gaming OC 8G|ASUS 27" Gaming Monitor ROG Swift PG278Q
    |Samsung M2 970 EVO Plus, 500 GB SSD |Antec High Current Pro 850WATT |VKB Gunfighter Mk.II with MCG Pro grip | Saitek X52 Pro Flight Throttle |VKB-Sim T-Rudder Pedals Mk.IV |BU0836A 12-Bit Joystick Controller|win10 64bit Home Edition|Opentrack-pointtracker/Facetracknoir EDTracker Pro wireless

  6. #6
    Supporting Member 13sq*Axe's Avatar
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    Re: virtual cockpit issue

    Thanks Nightdare and Stormrider. Cool callsigns BTW.
    i5-12600K, Asus Tuf Gaming Z690 MB, 64 GB Kingston Fury DDR4-3200, Asus RTX 4070 OC, Samsung 980 Pro M.2 SSD, Windows 11 Pro 64 bit, 43 inch Vizio V435M-K04 G-Sync Compatible 4K TV @ 3480 X 2160, CH HOTAS, Fighter Stick, CH Yoke, Pro Throttle, Pro Pedals, Track IR 4, Oculus Quest 2 VR

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