Hello everybody,
Yes I know... its now December and I missed getting you all an update last month. For this I of course offer sincere apologies. I won't trouble you with the details suffice just to say that real work life has been unexpectedly frantic and family comes before anything else, i.e. getting the balance right is key. Contrary to what some may postulate, I am still alive and no, I didn't drop my phone down the toilet again .
For the reasons stated above, this is a shorter update than normal but I will continue to answer questions etc. in later updates when things have settled down. Let's start straight away then with a video:
As you can see, a lot of work has been done on object modelling for the environment. The new ships we hope to include in TF 5.0 are as follows:
German:
S-28 E Boat
Type VII U-Boat
1936 Type Destroyer
Leipzig Class Light Cruiser: KMS Nurnberg
Admiral Hipper Class Heavy Cruiser: KMS Prinz Eugen
Deutschland Class Heavy Cruiser: KMS Admiral Scheer
Scharnhorst Class Battlecruiser: KMS Scharnhorst
Italian:
Spica Class Patrol/Destroyer Escort: RM Spica
Zara Class Heavy Cruiser: RM Gorizia
San Giorgio Class Armoured Cruiser/Tobruk Harbour Defense ship: RM San Giorgio
British:
Vosper Class MTB
Tribal Class Destroyer: HMS Cossack
Leander Class Light Cruiser: HMS Ajax
Renown Class Battlecruiser: HMS Repulse
Revenge Class Battleship: HMS Ramillies
Queen Elizabeth Class Battleship: HMS Warspite
Merchant Ships:
Large Freighter
Older Freighter
Medium size Coastal Freighter
Small Coastal Freighter
Hopefully you watched the video before reading to this point because I didn't want to spoil the surprise content. It is very important to stress that the map textures are all in alpha form at the moment. Neither do they include vegetation, grass, shrubs or rock formations - or dust effects for low flight. This is all work in progress and hopefully you can now see that we have solid foundations - all created with the map tool I mentioned in earlier updates. Don't forget either that we are always looking for new members who are interested in working on map development. Coding skills are not necessary, but Photoshop would be helpful. Please get in touch if you think you could help.
Other work that is underway right now is the beta testing of the AI changes that have been made. The team is getting valuable feedback from the testers and this is being used to make further refinements.
A big thank-you to all who supported the server test. Changes have now been made and we would like to repeat the exercise - so once again we call on your support to help us stress the server. This time it will be on ATAG Server 1 on Saturday December 8th at 1900 GMT for approximately 1 hour.
Thank you for your continued support, patience and understanding.
For and on behalf of Team Fusion Simulations,
Bonkin.
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