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Thread: TFS Developer Update – Nov/Dec 2018

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    Team Fusion Bonkin's Avatar
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    TFS Developer Update – Nov/Dec 2018

    Hello everybody,

    Yes I know... its now December and I missed getting you all an update last month. For this I of course offer sincere apologies. I won't trouble you with the details suffice just to say that real work life has been unexpectedly frantic and family comes before anything else, i.e. getting the balance right is key. Contrary to what some may postulate, I am still alive and no, I didn't drop my phone down the toilet again .

    For the reasons stated above, this is a shorter update than normal but I will continue to answer questions etc. in later updates when things have settled down. Let's start straight away then with a video:



    As you can see, a lot of work has been done on object modelling for the environment. The new ships we hope to include in TF 5.0 are as follows:

    German:

    S-28 E Boat
    Type VII U-Boat
    1936 Type Destroyer
    Leipzig Class Light Cruiser: KMS Nurnberg
    Admiral Hipper Class Heavy Cruiser: KMS Prinz Eugen
    Deutschland Class Heavy Cruiser: KMS Admiral Scheer
    Scharnhorst Class Battlecruiser: KMS Scharnhorst

    Italian:

    Spica Class Patrol/Destroyer Escort: RM Spica
    Zara Class Heavy Cruiser: RM Gorizia
    San Giorgio Class Armoured Cruiser/Tobruk Harbour Defense ship: RM San Giorgio

    British:

    Vosper Class MTB
    Tribal Class Destroyer: HMS Cossack
    Leander Class Light Cruiser: HMS Ajax
    Renown Class Battlecruiser: HMS Repulse
    Revenge Class Battleship: HMS Ramillies
    Queen Elizabeth Class Battleship: HMS Warspite

    Merchant Ships:

    Large Freighter
    Older Freighter
    Medium size Coastal Freighter
    Small Coastal Freighter

    Hopefully you watched the video before reading to this point because I didn't want to spoil the surprise content. It is very important to stress that the map textures are all in alpha form at the moment. Neither do they include vegetation, grass, shrubs or rock formations - or dust effects for low flight. This is all work in progress and hopefully you can now see that we have solid foundations - all created with the map tool I mentioned in earlier updates. Don't forget either that we are always looking for new members who are interested in working on map development. Coding skills are not necessary, but Photoshop would be helpful. Please get in touch if you think you could help.

    Other work that is underway right now is the beta testing of the AI changes that have been made. The team is getting valuable feedback from the testers and this is being used to make further refinements.

    A big thank-you to all who supported the server test. Changes have now been made and we would like to repeat the exercise - so once again we call on your support to help us stress the server. This time it will be on ATAG Server 1 on Saturday December 8th at 1900 GMT for approximately 1 hour.

    Thank you for your continued support, patience and understanding.

    For and on behalf of Team Fusion Simulations,

    Bonkin.
    Last edited by RAF74_Buzzsaw; Dec-05-2018 at 18:02.

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    Re: TFS Developer Update – Nov/Dec 2018


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    Ace Rostic's Avatar
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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by Bonkin View Post
    This time it will be on ATAG Server 1 on Saturday December 8th at 1800 GMT for approximately 1 hour.
    Is time correct????
    I read earlier this:

    Quote Originally Posted by RAF74_Buzzsaw View Post
    Please note the time change to 1900 GMT.
    It's 1900. I will change Bonkin's post.

    Thanks
    Last edited by RAF74_Buzzsaw; Dec-05-2018 at 17:35.
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    Supporting Member IIJG27Rich's Avatar
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    Re: TFS Developer Update – Nov/Dec 2018

    Looks great
    "It's not pretty. It's not "your girlfriend". It's not comfortable.....but it is extremely cool"

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    ATAG Member ATAG_Flare's Avatar
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    Re: TFS Developer Update – Nov/Dec 2018

    Nice update. Especially those .303 sounds - much better than the current 4.5 ones. Ground textures look a little jarring especially the jump from the dark brown areas to the lighter areas. But I'm sure those will be worked on.

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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by ATAG_Flare View Post
    Nice update. Especially those .303 sounds - much better than the current 4.5 ones. Ground textures look a little jarring especially the jump from the dark brown areas to the lighter areas. But I'm sure those will be worked on.
    If you search for Derna, Libya on Google maps, and go to the satellite view, you will see the area we are showing in the map update.

    And yes, there is lots of work to be done with the texturing.

    But North Africa had a larger variety of terrain than some may think.

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    ATAG Member ATAG_Ribbs's Avatar
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    Re: TFS Developer Update – Nov/Dec 2018

    Loved the update! More p40 stuff is never disappointing. Great to see the Gladiator and CR 42 come to life..and the guns sounds mean! Great job! Looks like lots of places to sneak around in down on the deck.. let that ground war begin! Keep up the great work.. and thanks again for sharing! S! TFS!
    Last edited by ATAG_Ribbs; Dec-06-2018 at 18:59.
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    Re: TFS Developer Update – Nov/Dec 2018

    The new ships are beautiful, stunning work as always

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    Re: TFS Developer Update – Nov/Dec 2018

    as usual Stunning work

    Cheers Soldat

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    Re: TFS Developer Update – Nov/Dec 2018

    Thanks for the update, brings back memories of dogfighting in the desert and Malta in IL2 SEOW campaigns. Good to see the girl is still alive and kicking, well done gents. S!
    http://i176.photobucket.com/albums/w184/19SqnEAF/Swoop2_zpse8a8986a.jpg

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    Re: TFS Developer Update – Nov/Dec 2018

    Hi Bonkin and all at TFS.....congrats on the superb work achieved. How you all get all this done, whilst holding down Real Life and staying sane beats me! We're all very grateful...and excited! Salute!

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    Re: TFS Developer Update – Nov/Dec 2018

    Really good update. Starting to get the impression of it all coming together now

    Of course, with those German capital ships, what you really need for TFS 6.0 is a Fairy Swordfish.

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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by Arthursmedley View Post
    Really good update. Starting to get the impression of it all coming together now

    Of course, with those German capital ships, what you really need for TFS 6.0 is a Fairy Swordfish.
    Yes, that will be on the list.

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    Re: TFS Developer Update – Nov/Dec 2018

    Swordfish would be a dream. What an awesome aircraft. Sunk more tonnage than any other allied plane.

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    Re: TFS Developer Update – Nov/Dec 2018

    This is all pretty nice. It's been awhile since a flight sim has modeled a quality amount of other elements, like ships, tanks, etc. (maybe would be the first time?)

    Quote Originally Posted by ATAG_Flare View Post
    Swordfish would be a dream. What an awesome aircraft. Sunk more tonnage than any other allied plane.
    Interesting statistic, but seems hard to prove. I'd love to find some actual numbers on that.

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    Re: TFS Developer Update – Nov/Dec 2018

    With Scharnhorst and Prinz Eugen and all these lovely destroyers and 'Schnellboote' one starts to dream of 'Operation Donnerkeil' (Channel Dash).

    But then again the Swordfish, Beaufort and Whirlwind (oh, please, pleadse,please ...) would be missing for the red side.
    And the FW 190 for Blue.

    Given how suicidal it is to attack a simple Minensuchboot with a Blennie, I would be rather reluctant to go near any real warship with a Swordfish. But well, trying and dying is the bomber's fate

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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by DerDa View Post
    With Scharnhorst and Prinz Eugen and all these lovely destroyers and 'Schnellboote' one starts to dream of 'Operation Donnerkeil' (Channel Dash).

    But then again the Swordfish, Beaufort and Whirlwind (oh, please, pleadse,please ...) would be missing for the red side.
    And the FW 190 for Blue.

    Given how suicidal it is to attack a simple Minensuchboot with a Blennie, I would be rather reluctant to go near any real warship with a Swordfish. But well, trying and dying is the bomber's fate
    This is an excellent book re Swordfish ops from Malta if interested in the less well publicised aspects of the Malta story.

    https://www.amazon.com/Night-Strike-.../dp/0710600038

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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by DerDa View Post
    With Scharnhorst and Prinz Eugen and all these lovely destroyers and 'Schnellboote' one starts to dream of 'Operation Donnerkeil' (Channel Dash).

    But then again the Swordfish, Beaufort and Whirlwind (oh, please, pleadse,please ...) would be missing for the red side.
    And the FW 190 for Blue.

    Given how suicidal it is to attack a simple Minensuchboot with a Blennie, I would be rather reluctant to go near any real warship with a Swordfish. But well, trying and dying is the bomber's fate
    Well in the Mediterranean the Wellington was used as Torpedo-bomber by night. Just saying

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    Supporting Member Blitzen's Avatar
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    Re: TFS Developer Update – Nov/Dec 2018

    b.jpg
    I did notice what looked like the pre 7th, December Arizona...
    O how i am looking forward to all of this - I'm getting war weary flying over the Russian Front ...even in VR!

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    Re: TFS Developer Update – Nov/Dec 2018

    Oh yes ...thumbs up for the Stringbag!3cb38756afed7fc935d0a9e628983df0--fairey-swordfish.jpg

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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by ATAG_Marlow View Post

    How you all get all this done, whilst holding down Real Life and staying sane beats me! ...
    Who said we are staying sane???



    [written from my cell]
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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by Blitzen View Post
    b.jpg
    I did notice what looked like the pre 7th, December Arizona...
    O how i am looking forward to all of this - I'm getting war weary flying over the Russian Front ...even in VR!
    I know the feeling

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    Re: TFS Developer Update – Nov/Dec 2018

    Come back and play then..still as fun as it always was! Good things are coming! And TFS is hard at work!
    Cheers
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    Re: TFS Developer Update – Nov/Dec 2018

    I understand that getting vehicles to follow roads and cross bridges has so far been an intractable problem. Will having new roads and bridges on a new map make it any easier to solve?
    The update looks great- being able to fly the Stringbag in future looks like it will be a hoot!

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    Re: TFS Developer Update – Nov/Dec 2018

    So we’re getting the Prinz Eugen, Scharnhorst, Gneisenau, and E-boats, on a channel map with loads of playable Luftwaffe and RAF aircraft?

    Pretty obvious what we can expect

    https://en.m.wikipedia.org/wiki/Channel_Dash

    Download the Blood in the Skies 1 mission pack here: https://theairtacticalassaultgroup.c...downloadid=106

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    Re: TFS Developer Update – Nov/Dec 2018

    Fantastic work as usual...Thanks Team...Thanks Buzz....and Thanks Bonks...~S~
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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by Blitzen View Post
    I did notice what looked like the pre 7th, December Arizona...
    I think what you saw is a Revenge (AKA Royal Sovereign) class battleship. They were built at the same time as the Pennsylvania class battleships, so it makes sense that they look similar.

    In fact, just as the most famous Pennsylvania class battleship, the Arizona, was made famous due to a tragic loss of life during a surprise attack on a navy base, the most famous Revenge class battleship, the Royal Oak, is best known for being U-47’s victim during the Scapa Flow raid. 833 of her 909-strong crew went down with her - including a Rear Admiral and over 100 Boys (sailors under the age of 18).

    Download the Blood in the Skies 1 mission pack here: https://theairtacticalassaultgroup.c...downloadid=106

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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by ATAG_Ribbs View Post
    Come back and play then..still as fun as it always was! Good things are coming! And TFS is hard at work!
    I do from time to time...it is still beautiful & when 5.0 arrives i'll play a lot more and will be sending my donation as a way to thank the team...
    AND when VR arrives i'll be here A LOT more!
    imagesXH7SXS3W.jpg

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    Re: TFS Developer Update – Nov/Dec 2018

    Gladiators are gonna be fun !


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    Re: TFS Developer Update – Nov/Dec 2018

    Quote Originally Posted by ATAG_Highseas View Post
    Gladiators are gonna be fun !
    It is a lot of fun to shoot them down.


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