not sure but, my update on steam showed 0kbs?
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I said it's small.
:-)
In earnest: just a very few megabytes. And kbs is kilobit per second - that's a transmission rate, not a size. I think Steam shows 0kbs when it's done with downloading.
Last edited by Artist; Feb-25-2019 at 10:45.
I may have missed this in 4.54 or v4.55 update but I like the fact the rudder effect now works with Ai aircraft rather than being jammed hard left or right
"The needs of the Flight Sim Community outweigh the needs of the one or the few"
BTW, is there any way to have the engine effects show in replays? Currently if realism is set on with complex engine and overheat effects, when playing 'live' there is engine flame. When replaying it the effects are missing
(Just in-case it's a simple switch that is set to "off" in the replay code)
Cheers, MP
"The needs of the Flight Sim Community outweigh the needs of the one or the few"
Is the update automatic or do I need to update through Steam?
Hi Charlie19.. if you have the game checked " Keep up to date " in steam , it should automatically update when steam is started.
Cheers
Ribbs
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Does this mean that Anthropomorphic Control is being permanently abandoned?
Because I actually liked that feature!
You only need one mildly spiking pot in one peripheral and it's the sim equivalent of having your arms and legs fall off.
Disabling that particular feature makes perfect sence to me.
Besides... the intended effect (not being able to opperate multiple inputs with the same limb concurrently) can pretty easily be replicated by the pilot
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Thanks TFS!
Amazed at the new work coming out!
Real or imagined, game and menus feel crispy/fresh.
Also the sound of the engines sound somehow cooler.
Like the extra wisp on the clouds...some cloud hue (bluish) looks like its cool not altogether sure though.
Was "blown" away when I hit a 109 fuel tank and the glorious flames and smoke trails looked way cool and intense.
Thanks so much TFS!
Sadly I think the rudder jammed hard over for AI aircraft still happens - at least, I saw it yesterday on one aircraft in a formation (although the others flying the same manoevre did not). I hope this can be fixed.
I never understood why this was never fixed in the old IL2 Sturmovik 1946 sim - Oleg Maddoz was an experienced aeronautical engineer so why he didn't jump on this fifteen years ago is a mystery.
Any new pictures of the new map going to be featured soon?
Im excited as well..they are working hard on it..just remember, they have been squashing bugs for the patch releases. I'm sure details will be flowing down the pipeline. Sounds like a lot of exciting stuff coming!
Cheers
Ribbs
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By ATAG_Lewis
Just did a clean install. Ran game. Clouds seem a little odd in colour? (cleared cache twice). Clouds are whitish nearby but a blue/grey further away?
Il-2 Sturmovik Cliffs Of Dover Blitz Screenshot 2019.03.15 - 10.12.02.19.jpg
Il-2 Sturmovik Cliffs Of Dover Blitz Screenshot 2019.03.15 - 10.12.24.36.jpg
Il-2 Sturmovik Cliffs Of Dover Blitz Screenshot 2019.03.15 - 10.12.16.01.jpg
"The needs of the Flight Sim Community outweigh the needs of the one or the few"
This was an added feature to replicate what clouds look like that are farther away from the viewer.
There is also a reflective effect when you are close to a cloud, light reflects off the plane and bounces off of the surrounding water vapor, I believe its called the "Seeliger Effect".
Last edited by Biggs; Mar-15-2019 at 11:48.
No problem with that, nice effect....but I think the lighting reflection is a tad overdone
Here's a link to the mission. I cleared my cache 5 times now, created this mission, made sure the aircraft loaded correctly, but this is the lighting effect I now see. I am uploading the mission in-case it's just me? I also show my video settings as they are mostly on high.
https://www.mediafire.com/file/5g3i5...hting.mis/file
"The needs of the Flight Sim Community outweigh the needs of the one or the few"
no need to keep cleaning your cache. The effect is working as intended.
"The needs of the Flight Sim Community outweigh the needs of the one or the few"
I'm not sure, but I think the game already has got a distance shade effect, which works on the terrain? - Makes them more blue- greyish?
I think this is what makes the targets with the "distant dot" pop up as black dots and very visible against the ground, because the dot isn't effected by this effect?
Isn't it possible to make the ingame view distance shades of the terrain also work on the cloud instead of giving them a 2nd color after a fixed distance?
please keep in mind, as its already been stated by Buzzsaw, the cloud system is getting a overhaul. What we have currently does not represent what the final product will look like.
Hi guys, I would like to tell you that I verified a frame rate drop from 30 fps to 20 fps during the three explosions that take place in the rapid mission called 'German attack on English vehicle column. Just fly over the area when the bf110 drop the bombs and observe the three explosions, very beautiful, but that cause a very evident stutter. I work with GPU limitation at 30 fps and resolution 1920x1080 60 hz, medium details. Could future effects be slightly reduced for future versions?
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