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Thread: Ju88 Supercharger and bomb bays

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    Ju88 Supercharger and bomb bays

    Hi Guru's,

    The Ju88's supercharger toggle/state is no longer comming up on the secondary controls listing (I think that was the box with the blue text).

    The glass stops your head from manually checking the lever position effectively (can sometimes see a bit of grey after immitating a goose/swan). My Super charger toggle button still makes a grey lever move - no idea if both are moving or not.

    Has the magic altitude changed to 2500m for it to boost?

    The load of 18x50kg / 10x50kg / 4x 250kg (2400kg) + 30% fuel seems to make the plane fly around 270-300kph - unpleasantly. Has the weight limit changed or am I missing something else?

    Lastly, the toggle bomb bay doors - seems to state open then immediately close in the blue text - it doesn't stay open. Changing to a button for open and another for closed works.

    Thanks for taking the time to read this
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    Toggle bomb bay doors never worked. It was always exectly as you say.
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Rostic View Post
    Toggle bomb bay doors never worked. It was always exectly as you say.
    Are you sure about that one chap? I might have my airframes mixed up, but I thought it was working pre 4.55?

    edit: He111 still works on toggle bomb bays - i might have had my airframes mixed up.

    edit: maybe not, clearing the toggle button, then using seperate open/close buttons, then setting up my old button again - now works like it did pre-patch.
    Last edited by TWC_Mackers; Feb-25-2019 at 05:16. Reason: Ju88 is now working
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    Are you sure about that one chap? I might have my airframes mixed up, but I thought it was working pre 4.55?

    edit: He111 still works on toggle bomb bays - i might have had my airframes mixed up.

    edit: maybe not, clearing the toggle button, then using seperate open/close buttons, then setting up my old button again - now works like it did pre-patch.
    I had to test it...
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Rostic View Post
    I had to test it...
    for me, both now work - using toggle bomb bays.

    which is now back to pre-patch (4.55) functionality.

    what was the outcome of your test?
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    what was the outcome of your test?
    Results of my testing online today is:

    Last edited by Rostic; Feb-25-2019 at 14:59.
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    Re: Ju88 Supercharger and bomb bays

    I think that is for a different forum post fella.

    Looks shiney though
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    And about 'Toggle bombbay doors'. Strange thing... but work ok. Test it in single player mission on He111.
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Rostic View Post
    And about 'Toggle bombbay doors'. Strange thing... but work ok. Test it in single player mission on He111.
    Oooooh!!!! I remembered!!!

    If you switch to bottom gunner place and then switch back to bombardir position - then 'Toggle bombbay doors' button do NOT work! When you switch to bottom gunner position - it start working!
    Last edited by Rostic; Feb-26-2019 at 05:46.
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    Re: Ju88 Supercharger and bomb bays

    Thats worth testing on the Ju88; I didn't change positions - I was going to shallow dive at the target for testing - so I stayed in pilot seat for the flight.

    It's still working now, not tested offline, I used our test server.

    I am wondering if I can break it by changing positions for the Ju88.

    Still, it's clearer detail than:

    Quote Originally Posted by Rostic View Post
    Toggle bomb bay doors never worked. It was always exectly as you say.
    As it was working for our target testing on the blue side - simply piling bombs onto a trigger area - pre 4.55 patch and stopped after 4.55 patch.

    I am not sure what corrected the issue in my instance - either:

    - clearing the control key for toggle bomb bay doors
    - setting seperate keys for open and close
    - trying the Ju88 with the new seperate buttons using F2 external view stationary on the field (they worked)
    - trying the HE111 with the new buttons (they worked)
    - putting back my old toggle button
    - Testing both airframes, again stationary on the field with external F2 view - which past basic UAT with toggle bomb bays.

    If I get a bored moment, i'll see what is needed to 'break' it again.
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    Thats worth testing on the Ju88; I didn't change positions - I was going to shallow dive at the target for testing - so I stayed in pilot seat for the flight.

    It's still working now, not tested offline, I used our test server.

    I am wondering if I can break it by changing positions for the Ju88.

    Still, it's clearer detail than:



    As it was working for our target testing on the blue side - simply piling bombs onto a trigger area - pre 4.55 patch and stopped after 4.55 patch.

    I am not sure what corrected the issue in my instance - either:

    - clearing the control key for toggle bomb bay doors
    - setting seperate keys for open and close
    - trying the Ju88 with the new seperate buttons using F2 external view stationary on the field (they worked)
    - trying the HE111 with the new buttons (they worked)
    - putting back my old toggle button
    - Testing both airframes, again stationary on the field with external F2 view - which past basic UAT with toggle bomb bays.

    If I get a bored moment, i'll see what is needed to 'break' it again.





    The Toggle Bombay doors did not work when I set up my controls about 4 years ago and I was told it did not work at that time I set a key for open and a key for closed and used it ever since . From what you folks say the toggle may be working ?? I too will experiment with it I never used it after orginal set up


    TGIF

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    Re: Ju88 Supercharger and bomb bays

    Toggle bomb bays works for me.

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    Re: Ju88 Supercharger and bomb bays

    How to break Ju88 Bomb bay door toggle command:

    Spawn in a Ju88. Test the bomb bay toggle (works).

    -Select Bombardier position (alt 2) - Test it - then it does the 'bugged' open/close situation - in both Bombardier (alt 2) and Pilot (alt 1).

    How to fix Ju88 Bomb bay door toggle:

    -Select Gunner position (alt 3) - then the toggle bomb bay doors works again - also works in Pilot again (alt 1).

    Problem exists in the Bombadier position. Every other position it can be used.

    It's not a matter of blame or whose fault that is, but you got to admit that is kinda funny

    Still, not the end of the world.

    - This test can be replicated on numerous clients.
    - All tested online.

    I hope this helps someone do stuff and things.
    Last edited by TWC_Mackers; Feb-27-2019 at 04:00. Reason: changed 'cheeky2' smiley, it looked insulting in this post.
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    The He-111's (both types) are the same as the Ju88 stated above for bomb bay toggle commands. Same test/procedure and result with fix.

    Also, on the He-111 P-2 - the supercharger levers don't move - either by supercharger toggle button or by mouse click/drag. The He-111 H-2 works with supercharger toggle button and mouse click/drag.
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    The He-111's (both types) are the same as the Ju88 stated above for bomb bay toggle commands. Same test/procedure and result with fix.

    Also, on the He-111 P-2 - the supercharger levers don't move - either by supercharger toggle button or by mouse click/drag. The He-111 H-2 works with supercharger toggle button and mouse click/drag.
    The He-111 P-2 uses DB 601 so the supercharger aswell is similar to the 109s, the He-111 P should have a different cockpit with different layout for controls but it doesn't in CloD

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    How to break Ju88 Bomb bay door toggle command:

    Spawn in a Ju88. Test the bomb bay toggle (works).

    -Select Bombardier position (alt 2) - Test it - then it does the 'bugged' open/close situation - in both Bombardier (alt 2) and Pilot (alt 1).

    How to fix Ju88 Bomb bay door toggle:

    -Select Gunner position (alt 3) - then the toggle bomb bay doors works again - also works in Pilot again (alt 1).

    Problem exists in the Bombadier position. Every other position it can be used.

    It's not a matter of blame or whose fault that is, but you got to admit that is kinda funny

    Still, not the end of the world.

    - This test can be replicated on numerous clients.
    - All tested online.

    I hope this helps someone do stuff and things.


    EDIT:
    My mistake, it's only about the "toggle", so it's not all controls. Oskar just gave me an Idea.
    Seems like if the Player is both Pilot and Bombardier, the toggle is used twice, once as Pilot and second time as Bombardier hence the open/close.


    Sounds like it has something to do with the amount of crew being smaller than the amount of positions, so switching positions means the actual crewmember is taken away from the other position completly.
    It seems like the bombardier is taking the bombing controls of the pilot.
    Means if the bombardier is not in bombardier position, the pilot takes over the bombing controls.
    This is nice to have, if people decide to fly as bombardier and have the actual control over the bombs.
    I'd like to have it like it is.
    I wouldn't like it if there would be a fix and then the player bombardier can't use bombardier controls as it's locked to the pilot.

    With that what you describe you can move the AI crewmember to another position manually, so you, the pilot, can take over the bombardier controls.
    Last edited by Tibsun; Feb-27-2019 at 11:24.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    Problem exists in the Bombadier position. Every other position it can be used.
    I've noticed that controls can be mapped to different functions depending on what position you are in.

    My hat switch is normally used to zoom in and out in the up/down direction. When I am in the bomber's position, looking through the bombsight in the 111, it functions to move the scope up and down. Also when I'm in the 110 gunner's position I use the joystick to aim the gun.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Tibsun View Post
    Sounds like it has something to do with the amount of crew being smaller than the amount of positions, so switching positions means the actual crewmember is taken away from the other position completly.
    It seems like the bombardier is taking the bombing controls of the pilot.
    Means if the bombardier is not in bombardier position, the pilot takes over the bombing controls.
    This is nice to have, if people decide to fly as bombardier and have the actual control over the bombs.
    I'd like to have it like it is.
    I wouldn't like it if there would be a fix and then the player bombardier can't use bombardier controls as it's locked to the pilot.

    With that what you describe you can move the AI crewmember to another position manually, so you, the pilot, can take over the bombardier controls.
    Described problem affects only one button "Toggle bombbay doors". There are two other buttons: "Open bombbay doors" and "Close bombbay doors". They are works perfectly without any restricions.
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Rostic View Post
    Described problem affects only one button "Toggle bombbay doors". There are two other buttons: "Open bombbay doors" and "Close bombbay doors". They are works perfectly without any restricions.
    Yes, my mistake, it's only about the "toggle", so it's not all controls. Oskar just gave me an Idea.
    Seems like if the Player is both Pilot and Bombardier, the toggle is used twice, once as Pilot and second time as Bombardier hence the open/close.

    I edited my post.

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    Re: Ju88 Supercharger and bomb bays

    Very good points.

    Thank you for the clarification on the He111 supercharger

    The multi-crew command makes some sense indeed. Maybe one day the bombardier (2nd player) will be able to do the course adjustments when on mode22 during the actual bomb run haha.

    I've now got alt + B for toggle, ctrl + B for open and shift + B for close.

    alt+B is mapped via my control system again, like before - as most of the time I don't level-bomb. The others are for those special moments when you've got a crew going or are level bombing.

    I feel satisfied that the problem has been tested and documented and potentially explained.

    Thank you all for the brain storm
    Last edited by TWC_Mackers; Feb-27-2019 at 12:00. Reason: added (2nd player) for clarification
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    Maybe one day the bombardier will be able to do the course adjustments when on mode22 during the actual bomb run haha.
    Huh! I'm already doing this with the left/right switch on the hat. I don't know how you could do level bombing with the Lotfe without this control.

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    Re: Ju88 Supercharger and bomb bays

    As a second player in the plane?
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    The multi-crew command makes some sense indeed. Maybe one day the bombardier (2nd player) will be able to do the course adjustments when on mode22 during the actual bomb run haha.
    I'd agree if it was in range of the bombardier.
    In Ju88 it is on the control column.
    And in He 111 it is on the left side of the pilot.
    So it wouldn't be correct.

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    Re: Ju88 Supercharger and bomb bays

    Superb answer, thank you very much Tibsun - makes perfect sense now, the way it is.
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Tibsun View Post
    I'd agree if it was in range of the bombardier.
    In Ju88 it is on the control column.
    And in He 111 it is on the left side of the pilot.
    So it wouldn't be correct.
    There is a second switch for the bomber. On the 111 there is a third switch on the yoke.

    The bomber has to fly the aicraft, there is no other way to hit the target.
    Last edited by ATAG_Oskar; Feb-27-2019 at 13:13.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by ATAG_Oskar View Post
    There is a second switch for the bomber. On the 111 there is a third switch on the yoke.

    The bomber has to fly the aicraft, there is no other way to hit the target.
    Sure he can pull over the yoke of the He 111 to his side, but he can't use the bomb sight simultaniously
    So the bombardier is using the yoke Kurssteuerung of the pilot, while using the bombsight?
    But if there is an independent one, like I said, I'd agree. Haven't found one yet.


    Quote Originally Posted by TWC_Mackers View Post
    Thank you for the clarification on the He111 supercharger
    Actually it seems that the He 111 H-2 is using the fuel pumps as supercharger.
    The supercharger would be located as 2 more slider controls next to the throttle sliders.

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    Re: Ju88 Supercharger and bomb bays

    oh, righto - thankfully the tooltip states supercharger and it is easily clickable and viewable.

    I wouldn't know an accurate cockpit for these vs an 'artistically licensed' one.

    Thanks again.
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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by ATAG_Oskar View Post
    There is a second switch for the bomber. On the 111 there is a third switch on the yoke.

    The bomber has to fly the aicraft, there is no other way to hit the target.
    We had 3 guys in a Blenheim (today), Pilot, Gunner and Bombardier - when we reached the IP and mode 22 was activated, the bombardier simply said, port 2 degrees, starboard 1 degree (etc) - all the way to target. The pilot adjusted his gyro accordingly. The bombardier dropped the bombs. I shot a 109 down, from the gunners spot, then sat terrified as I had no rounds left and 3 109's remained. However, the method worked and was extremely entertaining.

    I guess if you are on your own, you could adjust your gyro by yourself? Or has that broken?
    Zx Spectrum, 48k. Mono tape player. Loose 3.5mm Jacks that need a wiggle once and a while.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by Tibsun View Post
    Sure he can pull over the yoke of the He 111 to his side, but he can't use the bomb sight simultaniously
    So the bombardier is using the yoke Kurssteuerung of the pilot, while using the bombsight?
    But if there is an independent one, like I said, I'd agree. Haven't found one yet.
    There is a switch specifically for the bomber located down beside the bombsight. Somewhere I have the Luftwaffe manual with a circuit diagram and layout of electrical components. That's how I found out about it.

    BTW I can hit within 30m of a ground target from 5,800m using the Lotfe. Check my practice mission.

    https://theairtacticalassaultgroup.c...downloadid=193

    Here is that diagram for the Ju88.


    Ju88_kurs.jpg
    Last edited by ATAG_Oskar; Feb-27-2019 at 16:08.

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    Re: Ju88 Supercharger and bomb bays

    Quote Originally Posted by TWC_Mackers View Post
    We had 3 guys in a Blenheim (today), Pilot, Gunner and Bombardier - when we reached the IP and mode 22 was activated, the bombardier simply said, port 2 degrees, starboard 1 degree (etc) - all the way to target. The pilot adjusted his gyro accordingly. The bombardier dropped the bombs. I shot a 109 down, from the gunners spot, then sat terrified as I had no rounds left and 3 109's remained. However, the method worked and was extremely entertaining.

    I guess if you are on your own, you could adjust your gyro by yourself? Or has that broken?
    As far as I know the Blennie didn't have any autopilot. And the bombsight is pretty basic. I think it would be really hard to hit anything with that from three and a half miles up.

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