Originally Posted by
Werwolf
Global Wind can set several layers but not two at the same level. Maybe it is possible to change their parameters or replace the original object.
Local weather doesn't look to have wind at all, unless for thunderstorms that I don't need and with not clear explanation what those wind parameters do.
So I am looking for a way to change Global Wind dynamically, using a trigger for the second leg. Right now I will try maddox.core.WWeather, there are some promising methods.
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