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Thread: Kanalkampf: Redux in testing

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    Kanalkampf: Redux in testing

    Kanalkampf Redux - Now in testing on ATAG Axis vs Allies




    This mission is based on the Battle of Britain phase in July 1940 where the Luftwaffe made a number of convoy attacks to close the Channel to English shipping.
    I have done a little testing to make sure the mission is actually working but I will need feedback from a larger number of people to determine if defences are too much or too little around the targets. Ideally they should be such that it is extremely difficult to make a single-aircraft attack, especially at low altitude, but much easier with multiple planes.


    I hope you all enjoy it!


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    Re: Kanalkampf: Redux in testing

    I took a quick recce flight last night and it looks great seeing such a large convoy, and the same with the barges etc in Boulogne.

    Mission building goes way beyond my comprehension so hat's off to you. I think many will appreciate fresh scenario content as we wait for 5.0.

    Cheers
    Dazza

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    Re: Kanalkampf: Redux in testing

    Loose the 109E4Late for the 109E4.
    Most pilots wouldve taken off the backplate anyway.
    At least the overhead part of it.
    Too bad there is not an option to do that in the loadout screen.
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    Re: Kanalkampf: Redux in testing

    Kiwi - just tried to bomb Beachy head radar site and neither TGIF (low level) or myself (high level) could spot it. TGIF pretty confident he knows where it is (me less so) but he couldnt spot it despite flying around for a while at low level looking.

    At the time the chat msg was saying that Rye radar site was destroyed. Maybe this was a mix up and it should have said beachy head destroyed (i didnt check Rye)?

    One bit of feedback from newb / relearning bomber pilot - would it be possible to include an airfield tgt for blue bombers to hit? Airfields are good tgts for newb high altitude bomber pilots like me still relearning how to do high alt bombing whereas the radar sites are trickier at high altitude (good for more experienced high alt bombers). Just a suggestion - no probs if you'd prefer not to.

    Ezzie

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    Re: Kanalkampf: Redux in testing

    In addition to what reported by Ezzie I have attempted 3 times to bomb the British convoy and there seems to be something very strange happening. Every bomb I've dropped on the ships instead of exploding bounced on the ships exploding then 200-300 meters away from them. I have attemped also a slow speed approach getting the same result.
    In the case that this is something that can't be solved due to a game bug or similar could be a good idea adding the Bf 110 C-6 to the aircraft set so to have the chance to sunk them anyway.

    Apart from these small glitches, surely not depending by your will, the map is beautifull and you have done an excellent work! Keep up the good work!!!
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    Re: Kanalkampf: Redux in testing

    Thanks for the feedback guys!

    Hackl; the idea with having only the E-4 Late was to move some pilots into flying the E-3 and E-1 but if this proves hugely unpopular I will add the E-4.

    Ezzie; the Beachy Head RDF site is one of the smaller Chain Home Low stations without the towers and there are a small number of light flak defences very close to it. It should be hard to spot but not impossible, I might take another look at this.
    I don't have any plans to add airfield targets but I may add area targets such as ports for the Axis.

    Moelders; I haven't had any issues skip bombing the ships in the past and as far as I know it should work on all parts of the convoys' course. Maybe try bombing it at different times during the map to see if it's location-related.


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    Re: Kanalkampf: Redux in testing

    109 backplate....

    Whoever designed that had obviously never flown a 109 in combat.

    Doesn't matter that my arse is being shot to bits by the guy on my six I can't see, at least my head is alright...
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by ATAG_kiwiflieger View Post
    Maybe try bombing it at different times during the map to see if it's location-related.
    Will do so!
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by ATAG_kiwiflieger View Post

    Hackl; the idea with having only the E-4 Late was to move some pilots into flying the E-3 and E-1 but if this proves hugely unpopular I will add the E-4.
    TBH. i don't see any point in forcing players to fly specific plane models when numbers on server are pretty low. It does opposite thing, numbers getting even lower.
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by 9./JG52 gr00ve View Post
    TBH. i don't see any point in forcing players to fly specific plane models when numbers on server are pretty low. It does opposite thing, numbers getting even lower.
    I could be totally wrong but this may have to do with historical accuracy as at the time of this campaign the E4’s were still dispatched in very limited numbers, while most types in use then were E1’s and E3’s?
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    Re: Kanalkampf: Redux in testing

    If we left it up to some people there be nothing but E4Ns

    Kanalkamph should just be E1/3s anyway.

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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by Biggs View Post
    If we left it up to some people there be nothing but E4Ns

    Kanalkamph should just be E1/3s anyway.
    Maybe, I don't know much about BoB history. However the player numbers point still stands. I reckon quite a few people can fly E4 on auto prop and don't even try E1/3 cause these are manual and are a pain in the arse to learn to fly without burning the engine 30 seconds into combat. Even though E3 performs slightly better than E4 if you work the pitch correctly.

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    Re: Kanalkampf: Redux in testing

    Same can be said for Hurri/Spit ratios typically online. No matter, if I see an E1 in the hangar I'm a very happy camper.
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by 9./JG52 Kettarian_Fox View Post
    Maybe, I don't know much about BoB history. However the player numbers point still stands. I reckon quite a few people can fly E4 on auto prop and don't even try E1/3 cause these are manual and are a pain in the arse to learn to fly without burning the engine 30 seconds into combat. Even though E3 performs slightly better than E4 if you work the pitch correctly.
    the only 'gripe' with the e3 is the cannon ammo being short of its more effective rounds that the e4 has. Otherwise they are both extremely capable planes (the E1 being the most nimble of them all)... All you need is a few sorties to figure out the prop pitch. So if you enjoy flying the sim you will find pleasure in spending time getting to know the intricacies of each aircraft.

    I feel the same way with the Spitfire mkI (100 oct). you have to understand the limitations and the nuance of the 2-pitch. It can be the most rewarding plane to fly on the RAF when you get it right. I was sad when they added the mkIa(100) to the frontline airfields instead of it being only available at Le Havre on the French map (i forget the name).

    I dont buy the whole player numbers being based on plane selection. We should be playing on maps based on a historical scenario, enjoy the different types of match-ups, not just, 'come and fly the best available plane in the game' ever map.

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    Re: Kanalkampf: Redux in testing

    In my little opinion should be much more better asking ourselves why the servers have passed from full to empty...and few words to the wise...
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by Biggs View Post
    the only 'gripe' with the e3 is the cannon ammo being short of its more effective rounds that the e4 has. Otherwise they are both extremely capable planes (the E1 being the most nimble of them all)... All you need is a few sorties to figure out the prop pitch. So if you enjoy flying the sim you will find pleasure in spending time getting to know the intricacies of each aircraft.

    I feel the same way with the Spitfire mkI (100 oct). you have to understand the limitations and the nuance of the 2-pitch. It can be the most rewarding plane to fly on the RAF when you get it right. I was sad when they added the mkIa(100) to the frontline airfields instead of it being only available at Le Havre on the French map (i forget the name).

    I dont buy the whole player numbers being based on plane selection. We should be playing on maps based on a historical scenario, enjoy the different types of match-ups, not just, 'come and fly the best available plane in the game' ever map.
    Those older models are extremely rewarding, I completely agree - I started flying 109s with E1 of all things (big thx to Vlerkies who took my wing numerous times and showed me the ropes!). However it takes quite a bit more than a few sorties to figure out prop pitch control, especially for newer pilots (took me about a hundred hours to start being really confident as I recall, that's after a hundred in Spits and Hurrys).

    I maybe catching at straws here really, I don't know - and "easier" planes might not be the answer. But the player numbers are horrifyingly low and it worries me. More often than not I find myself playing something else when I see them during the time slots I used to play CloD - and I dearly love this sim and still think that multiplayer wise it's head and shoulder above say BoX even after all the improvements the latter had in the years...

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    Re: Kanalkampf: Redux in testing

    I have a feeling that the low numbers have to do with the fact that the scoring system is down. As we all know ATAG used to track players stats throughout the month. With that feature down currently, players have far less incentive to fly. Im not saying that Cliffs is about kill count, but it is a game, and people enjoy seeing how well they are doing in respect to everyone else.

    The 'rearm/refuel' feature is also inactive at the moment which takes out the challenge of trying to keep your plane 'alive' as long as possible. This also ties into the stats system.

    These features are being repaired and I'm sure we will see them again at some point.

    So taking that into account along with the fact that we have had the same core game for over 5-6 years, it is not hard to see why the numbers have thinned out over the last year. The players want something new... And TFS has this on the forefront of our minds. We cannot wait to see the numbers come back once our work is complete.

    The list of fixes and improvements is incredible and I personally believe, as a fan of this sim, that the wait will be worth it.

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    Re: Kanalkampf: Redux in testing

    Sorry Fox, I only had bad habits, a few of them were effective, and with a good wingy like yourself, more so.

    I've been out of the loop for a year or so with little to no gaming, especially online (real life).
    Did a new build and busy getting everything setup again for all my sims. I generally support all decent flight sims whether I fly them or not. I have almost all the DCS modules but really only spend/spent worthwhile time on a handful of them. BOS the same thing.

    Sad to see the numbers down here, this has always been my favorite sim. Something that Clod has which keeps me intrigued is missing in BOS, can't put my finger on it, but I suppose my whole 6 hours of BOS doesn't really give me much room to comment on that. Still havent found a full real server with any players in BOS, no complex engine management seems to be the order of the day.

    Although not a stat hound myself I understand that may be part of it or a contributing factor for sure, thats important for some folks.
    Also a year or so ago there was a lot of aggro going on between different groups and ATAG and Team Fusion. I think maybe that was more of an issue.

    On a more personal note I also think some of the maps in circulation at the time were just to big and complex for most days of flying. Geared for well populated servers they work, on sparse days/evenings it left a lot of folks guessing, especially the noobs.
    Not everyone has 3 or 4 hours.
    Anyway, just going from memory and no disrespect to mission builders or anyone else.
    My Clod is on my new machine, just need to map my controllers and I am ready to go.

    Really looking forward to the updates, and hopefully a renewed interest by many for the sim. Still the best WW2 one out there imho.
    Last edited by Vlerkies; Apr-30-2019 at 13:40.
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by Biggs View Post
    I was sad when they added the mkIa(100) to the frontline airfields instead of it being only available at Le Havre on the French map (i forget the name).
    Thats fall rott. We've been told that this will be fixed to original state after we found out about it. Sadly its been over a year since promise...


    Quote Originally Posted by Biggs View Post
    I have a feeling that the low numbers have to do with the fact that the scoring system is down. As we all know ATAG used to track players stats throughout the month. With that feature down currently, players have far less incentive to fly. Im not saying that Cliffs is about kill count, but it is a game, and people enjoy seeing how well they are doing in respect to everyone else.

    The 'rearm/refuel' feature is also inactive at the moment which takes out the challenge of trying to keep your plane 'alive' as long as possible. This also ties into the stats system.
    i agree with you. RR was great immersive feature. Stats are quite important for a game such as Clod....or any other multiplayer game. Any ATAG guys can give us ETA when we can get that back? Its been 1.5 years since stats and RR are down.
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by 9./JG52 gr00ve View Post
    Any ATAG guys can give us ETA when we can get that back? Its been 1.5 years since stats and RR are down.
    About two weeks
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    Re: Kanalkampf: Redux in testing

    Quote Originally Posted by Biggs View Post
    If we left it up to some people there be nothing but E4Ns
    Well, if so should be interesting to know why in the game we have an aircraft, namely the Beaufighter ( Lovely re-named by me the " Beau-foo-fighter " ), that saw the first actions\kills only in November\December of 1940 and was mainly used as a night fighter ( to not say only! ) against LW medium bombers that is, instead, currently used indiscriminately and out of its original role just to have some " arcade " fun by the 99,9% of the players who flies it actually. ( ...and be clear everyone is free to fly the aircraft that he likes more and in the way he prefers, my " concerns " are only " against " the aircraft actual performances )

    This aircraft should be present only in very late BOB night missions or in the future African theater of operations. ( ...but with a little better turn rate because actually is not yet capable of turning around a tennis ball! )

    The " Beau-foo-fighter " is actually pertinent to the actual state of IL-2 Sturmovik: Cliffs of Dover Blitz pretty much like a banana tree in Antarctica!
    Last edited by SKG 210_Mölders; May-07-2019 at 22:59.
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