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Thread: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

  1. #61
    Team Fusion Biggs's Avatar
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by ATAG_Noofy View Post
    What exactly is a "Spitfire Mk I with de Havilland airscrew", and is this this good news or bad news for the G50s?
    The De Havilland prop was manufactured as both a two-pitch and a constant speed unit. In the game currently, it is only represented as the two-pitch variant, as the 'Spit mkI' (87 octane) and the 'Spit mkI (100)'. The mkIa, mkIa (100) and mkIIa are the Rotol constant speed variants.

    The mkI and mkI 100 represent 'pre-BoB' spitfires. By the 'start' of the BoB most, if not all Spitfires and Hurricanes were either using the De Havilland constant speed or Rotol constant speed units.

    So no Noofy, no need to worry about them... The Beau on the other hand...
    Last edited by Biggs; Aug-13-2019 at 16:13.

  2. #62
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by DD_FT View Post
    Sure!
    They will be available on all red home bases in about 2.5 hours from like now...
    Thanks for fast reply, I don't want to be annoying, but Spitfire I (100 octane) is still unavailable :E

  3. #63
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by Dupxo View Post
    Thanks for fast reply, I don't want to be annoying, but Spitfire I (100 octane) is still unavailable :E
    Is it really? It clearly shows I have no idea what Spitfire models have that prop type
    Now added - will be there in three hours from now ...
    Happy Member of the DangerDogz ...

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  5. #64
    Supporting Member Tibsun's Avatar
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by DD_FT View Post
    I surely would like to dive into them stutters that are to be caused by AI formations jumping in.
    As - well, I do not see them, do not experience them that way. How can you tell they are related? There's no message popping up there are raids spawning in are there?
    We (or I) know this because, we can spawn in bomber atacks on ATAG in radio menu, while they spawn in, they are announced in big letters that they were spawned in.
    Seeing stutters at the same time confirms that it is caused by it.

    Also we see players planes stutter, when they Alt-F2 from the crew seat or switches from one crewseat to another crewseat - means an AI will take it's seat back.
    No stutter is caused if player takes over a crew seat while not obtaining another crew seat, as the player still obtains the pilot seat.
    However you only see the related plane stutter while others don't stutter.
    Afterall clearly stutters are caused by AI on player planes, aswell as on all the other planes, when big AI formation spawns in.

    I still see planes jumping to different positions. Or I don't hear shots hitting me often because of the lag, but this is present in ATAG aswell as this might be related to the ping.
    The laggier it is the more pronounced this laggy sound is.

    Only if the clients game see the bullets that appear on his screen hit his plane will make the impact sound.
    If they would make it in battlefield stile or other games, you would hear a multiple hit sound at the same time, making it seem you only got hit once, but die instantly. I think this is not a well solution aswell.
    However there might be only these two ways. Or maybe try to make the impact sound afterwards and display the hit sounds seperated to make it sound legit.
    But that's not in the hands of the server operators.

    No Idea why planes stuck midair though, whish you can find the solution for that, it's quite annoying.

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  7. #65
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by Tibsun View Post
    We (or I) know this because, we can spawn in bomber atacks on ATAG in radio menu, while they spawn in, they are announced in big letters that they were spawned in.
    Seeing stutters at the same time confirms that it is caused by it.

    Also we see players planes stutter, when they Alt-F2 from the crew seat or switches from one crewseat to another crewseat - means an AI will take it's seat back.
    No stutter is caused if player takes over a crew seat while not obtaining another crew seat, as the player still obtains the pilot seat.
    However you only see the related plane stutter while others don't stutter.
    Afterall clearly stutters are caused by AI on player planes, aswell as on all the other planes, when big AI formation spawns in.

    I still see planes jumping to different positions. Or I don't hear shots hitting me often because of the lag, but this is present in ATAG aswell as this might be related to the ping.
    The laggier it is the more pronounced this laggy sound is.

    Only if the clients game see the bullets that appear on his screen hit his plane will make the impact sound.
    If they would make it in battlefield stile or other games, you would hear a multiple hit sound at the same time, making it seem you only got hit once, but die instantly. I think this is not a well solution aswell.
    However there might be only these two ways. Or maybe try to make the impact sound afterwards and display the hit sounds seperated to make it sound legit.
    But that's not in the hands of the server operators.

    No Idea why planes stuck midair though, whish you can find the solution for that, it's quite annoying.
    Thanks for that ... I am not sure what I can do to improve stuff, but will try.
    For now I have set the removal of AI a/c after landing to a time out of 2 seconds: Previously this was 2 minutes.
    Hopefully this will those a/c stuck midair disappear within 2 seconds...
    (This change will be active in about three hours from now)
    Happy Member of the DangerDogz ...

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