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Thread: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by Bonditaria View Post
    On ATAG you can get in a fight about once an hour, and on DD you can get in a fight about every ten minutes.

    Perhaps I'm wrong but it looks like there are many Blue AI aircraft for the humans in Spitfires and Hurricanes to chase, but there are just a few Red AI for the 109s. Now that DD has moved to other sims and won't be using the server so much to find lots of Blue AI perhaps there can be more Red AI to keep the 109s busy?

    Cheers!
    Great idea.
    Will work on that.
    Results will not be visible immediately, but you should find more Red AI around in the future...
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by DD_FT View Post
    Both fixed.
    Excellent and thanks! Outstanding work, as always!
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Things noted during the last two days ( or rather from when the new Red AI raid have been added over France ).

    These are not to be intended as complain/s in any way, it's simply a collection of things that I've noted while playing online on the server or feedbacks that I've heard from other players while being on Ts.
    The only intent of these notes is to possibly help improving the server, nothing else.


    Things Noted

    - The Red AI raids seems to be too many. These generate 3 very negative effects:

    1- Very often, soon as you spawn or immediately after take-off, you get immediately strafed/attacked relentlessly by Red AI fighter aircraft

    2- The AI fighters experience seems to be set too high ( at least for some of the AI fighter groups ) resulting in very " sticky " AI fighter aircraft continuosly attacking your aircraft, with often, no chance to scroll them away from you.
    Take in mind that the AI aircraft behaviour have been revisited and improved in the last patch changing quite drastically their behaviour in respect to before.
    The AI groups of fighter aircraft should be reduced to a maximum of 2-3 per group and the AI fighter groups experience should be set to " Veteran " and " Ace " only very rarely ( Take in mind that now AI groups with this level of experience will continue to attack your plane relentlessy until you will be shoot down, independently from the evasive maneuvers that you will perform )

    3- This is the worst one...Due to the high number of AI Red raids over France and due to the fact that a lot of them are shoot down by players or flak fire, we got in some areas lots of burning fires on the ground and this provokes in some areas ( especially around the French north coastline where the fights are heavy ) very huge FPS losses rendering the game totally unplayable in that areas at least until you will don't get away from them.
    Yesterday many players that were online reported very heavy FPS drops to 10, 6 and 2 FPS in these areas ( French point, Marquise West area for example and as reference ) so it's something not based only on my " feedback " as someone could eventually imagine.


    A personal consideration: IMHO the server was way better before the addition of these Red AI raids. I do not mean that they must be all deleted but they must be set more carefully and in less numbers due to the new AI behaviour and due to the impact they seems to have on the players PC average performances, otherwise the only effect we get at the moment, is negative instead of being positive as planned.


    End of the report.
    Last edited by SKG 210_Mölders; Nov-08-2019 at 07:59.
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  5. #124
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    On a similar note, my observation(s) is that the FPS drop is caused by the un-despawned wreckage of both AI and human planes after being shot down.

    With the ground hot starts, the planes remained stuck in the air.
    With the air hot starts, the planes are no longer stuck in the air, but they no longer despawn neither,so remain as "active" planes on the ground or in waters. i assume AIs also fall under the air hot spawned category...
    The cumulation of such wreckage over time is what causes increased FPS drops proportional to the increase of such wreckage, but only within a certain radius (estimated 10 km) around the wreckage.
    This is why some areas get more hit than others: hawkinge and folkstone feet wet area, north french coast, around the corvettes at sea.

    So finding the bug that causes the hot started planes to stay stuck in the air (ground hot spawns) or to not disappear after crashing (air hot spawns) would probably fix this increasingly annoying problem of latency and veeeeeeery low FPS.
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  7. #125
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Thanks for these reports!

    I ever realized I had added that many Red fighter flights over France, or that they would behave that nasty.
    I'll tune them a bit, reducing their numbers, and check skill levels.

    As for the issue with the a/c not de-spawning: The only thing I can do, is to remove the air start spawn points.
    That'd bring us back to having to warm up our engines. At least until the bug is fixed.

    So, at first, I will reduce the number of bases with air start, to one on each side, further back in land (ie. Canterbury / Cafffier?)
    Happy Member of the DangerDogz ...

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  9. #126
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by DD_FT View Post
    So, at first, I will reduce the number of bases with air start, to one on each side, further back in land (ie. Canterbury / Cafffier?)
    The only reason for having hot spawn spots if for planes that take a while to warm up. Not sure about red planes, but on blue side only Italian planes (G50 and BR20) and Tiger Moth are concerned. No need for hot starts for any of the German planes. So if you have to keep one on blue side it should be Wissant where the G50s are... (multi-engine planes have an in-built hot start procedure: Alt-F2, etc.)...

    (This is just my opinion not a request. You don't have to do that if it screws the server.)

    Plus I am not sure this will solve the problem as many wreckage are from shot down AI planes. Not just the planes starting at the current hot starts...
    Last edited by ATAG_Noofy; Nov-10-2019 at 06:15.
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  11. #127
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by ATAG_Noofy View Post
    The only reason for having hot spawn spots if for planes that take a while to warm up. Not sure about red planes, but on blue side only Italian planes (G50 and BR20) and Tiger Moth are concerned. No need for hot starts for any of the German planes. So if you have to keep one on blue side it should be Wissant where the G50s are... (multi-engine planes have an in-built hot start procedure: Alt-F2, etc.)...

    (This is just my opinion not a request. You don't have to do that if it screws the server.)

    Plus I am not sure this will solve the problem as many wreckage are from shot down AI planes. Not just the planes starting at the current hot starts...
    Thanks for pointing out that G50-only air start ... and refering to Alt-F2: Just found out you can use it on single crew aircraft as well, start Engine, press Alt-F2, press Esc, click on "your" a/c on the map, and select 'Enter' - here ya go, warmed up engine.

    Knowing this, no longer any need for AIR start spawn points. So, they will be removed!

    For sure, it may not fix the issue with AI crash landing and not de-spawning, but we'll see what the results are.
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  12. #128
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by DD_FT View Post
    ... and refering to Alt-F2: Just found out you can use it on single crew aircraft as well, start Engine, press Alt-F2, press Esc, click on "your" a/c on the map, and select 'Enter' - here ya go, warmed up engine.
    Never tried it on single-engine planes on the DD server because I assumed this only worked for multi-engine planes as is the case on the other servers. Always check your assumptions...

    The ALT-F2 procedure is even simpler than what you described:
    1. Spawn in. Apply chokes (optional but good practice).
    2. Press ALT-F2. You will be thrown outside the plane looking at it. Wait a few seconds until the AI starts the engine for you.
    3. Press ALT-F1 to get back in your plane
    4. Voilà. You will still need to open radiators etc though.
    Last edited by ATAG_Noofy; Nov-10-2019 at 07:12.
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  14. #129
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Quote Originally Posted by ATAG_Noofy View Post
    Never tried it on single-engine planes on the DD server because I assumed this only worked for multi-engine planes as is the case on the other servers. Always check your assumptions...

    The ALT-F2 procedure is even simpler than what you described:
    1. Spawn in. Apply chokes (optional but good practice).
    2. Press ALT-F2. You will be thrown outside the plane looking at it. Wait a few seconds until the AI starts the engine for you.
    3. Press ALT-F1 to get back in your plane
    4. Voilà. You will still need to open radiators etc though.
    Cool! Never knew there was an Alt-F1. Thanks!
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    There may be good news on the crash-landed-a/c that stay on the ground / in the sea like forever and thus causing low FPS.

    I did add a bit of scripting, that will remove crash landed a/c two minutes after the crash. In a test-setup, I let the server run for three hours, not a static a/c on the map. (And I did overload it with AI flights). And I watched some three a/c crash into the sea, and being removed two minutes after the crash.
    No idea what it will do to human flown crashed a/c after two minutes...

    So, here's hoping it will help!

    Special Thanks to Noofy, who pointed me to a thread with slightly related yet irrelevant code in it, but while replying to his remark, I suddenly had an idea on how to apply a fix.

    This fix will be active in a bit over two hours from now.

    Wingers crossed!
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    Re: The DangerDogz CloD Server - Suggestions - Remarks - All Welcome!

    Oh, the mission somehow ended a bit sooner, so the fix mentioned above is applied, as of now!
    Happy Member of the DangerDogz ...

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