Maybe there is no fix to this and I cant have it both ways but here goes anyway...

When I turn my head (yaw or pitch), my viewpoint translates on the Z axis unless I am already centred on Z over the seat and default position. Really annoying when tracking a target and turning/looping. I can stop this annoying effect by ticking the Disable Z axis Compensation Option (Trackhat Opentrack) but what this then means is I have to move forward to increase my FOV when checking my 6. I just cant get used to this (moving forward to move back) in the heat of an engagement.
Is there a fix for this in either Trackhat Opentrack or standard Opentrack (preferred)? Many thanks for any tips