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Thread: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 2019

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    Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 2019

    Legendary gaming company Microprose has been revived and they’ll be developing and co-publishing iEntertainment Network Inc.’s Warbirds 2020 this Fall according to a press release.
    Microprose will be making use of the Unreal Engine 4 for Warbirds 2020 and they have a number of improvements for the game in the works. A high-tech mapping system will be used to get even more accurate depictions of real-world locations in the game. Of course, the devs will be paying special attention to the planes and their cockpits to ensure that they are as accurate to the originals as possible.
    Events will be taking place across whole big areas of Europe, Pacific etc and not only small maps.


    https://techraptor.net/content/micro...ming-fall-2019

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Checked out the video for Warbirds 2019 and it looks like IL2:1946 on low settings. Frame rate looks very stuttery too.
    Will be interesting to see the 2020 version. Can't be any worse?
    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    And we have first screenshot


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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Quote Originally Posted by bugsix View Post
    Legendary gaming company Microprose has been revived and they’ll be developing and co-publishing iEntertainment Network Inc.’s Warbirds 2020 [/url]
    Read as:: "IEN will relaunching WarBirds in Unreal Engine 4 using MicroProse logo - owned by one of IEN owners.

    Checked out the video for Warbirds 2019 and it looks like IL2:1946 on low settings.
    WarBirds former success was never about graphics, but gameplay, in their "heydays"- end of 90's, when 1000 on server are normal, game run in 2D.

    Alias, their downfall start with the bugged 3D version of ~2000, that divided the community, divided more by Air Warrior, WWII Online, with similar gameplay.
    Last edited by 1lokos; Jun-19-2019 at 15:00.

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Read as:: "IEN will relaunching WarBirds in Unreal Engine 4 using MicroProse logo - owned by one of IEN owners.
    But they are using Unreal Engine 4 , so first time after 15 years they are realy changing something.

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Quote Originally Posted by bugsix View Post
    But they are using Unreal Engine 4 , so first time after 15 years they are realy changing something.
    Hahaha, the unreal engine for a flight sim?

    This is something I have to see


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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Quote Originally Posted by ATAG_Slipstream View Post
    Hahaha, the unreal engine for a flight sim?

    This is something I have to see

    RIP render distance I think.

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Actualy, UE4 is capable of great things for a flight sim:

    https://www.youtube.com/watch?v=c38yCYIhlUM

    If Warbirds 2020 will be like this..... it will be amazing

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Quote Originally Posted by bugsix View Post
    Actualy, UE4 is capable of great things for a flight sim:

    https://www.youtube.com/watch?v=c38yCYIhlUM

    If Warbirds 2020 will be like this..... it will be amazing
    As usual its less about the engine and more what the artist does with it, I dont think viewdistance would be a problem too, just about what the artist does with it

    UE4s support for really big landscape seems to be missing inhouse, but that can probably be fixed

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Newest update, just as expected, Unreal engine 4 is amazing




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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    they just seem to want to confuse people




    JoFerxp.jpg



    ECM-yeYUIAEoowm.jpg

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Quote Originally Posted by Pienoir View Post
    they just seem to want to confuse people




    JoFerxp.jpg



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    they are doing more than one game

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    that cockpit is too pretty to be true

    Unreal 4? what?

    They are creating "hype" based on presenting beautiful wallpapers and confusing people

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    It must be true, they wrote on twitter 'assets for future warbirds', so this will be in-game cockpit.

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    It will probably be a WarThunder like sim-lite

    d5db57877440a93df2dfada3db4ef29b.png

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    Re: Legendary Microprose Returns to Develop and Publish Warbirds 2020, Coming Fall 20

    Original, of end of 1990's, Warbirds - born as "Confirmed Kill" around 1995 was indeed "like War Thunder".

    A MMOG, in what players in three factions fly all planes types against all planes.

    Since graphics at time are 2D, the main "Arena" have icons enabled, first distance, then plane type or friendly player callsign - fortunately only in 4 letters, later in 5 or 6.

    In the (well regard) "Special Events" - attempt to recreate a historic event, icons are off and planes divided by country, e.g. USA x Japan.

    The "Arena" main objective - besides the low level furball near the nearest enemy base like is in all MP until today, was "conquest the world", or capture all enemy bases of the map, what mean one side defeat two, what reset the world and all start again.

    Initially "capture base" mean destroy all AAA around and one player land there and exit the plane, this change the base for their side.
    After this was improved with introduction of Ju-52, players fly then over enemy base and drop paratroopers that march for base control to
    wer and blow-up (and themselves), closing the base and change their side. These paratroopers - they remind Lemmings - could be strafed be defenders.

    Don't comment about "FM realism", but planes are more "difficult" than in MS CFS1 to master and each has their own identity, what lead "newbies" fly Zero and Spitfire and "experts" Fw 190 - in what they fly most using elevator trim than pitch in joystick.

    Curiosity: At time cost $2.99/hour - the pre-announced rate for "2020" version is ~$0.021/hour.

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