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Thread: TFS Developer Update 29 June, 2019 - Spitfire Vb Tropical

  1. #31
    Team Fusion ♣_Spiritus_♣'s Avatar
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    Re: TFS Developer Update 29 June, 2019 - Spitfire Vb Tropical

    Quote Originally Posted by Hyperus View Post
    Is there a particular reason tho why the textures are in such a low resolution? It Looks like a 2k Texture for the bump atleast
    What textures are low? The Main externals are all 2k, the secondary mains are 1024x1024, then others that have a few elements are 512x512. Bombers looks less detailed because they are bigger airplanes that are unwrapped to the same space as a fighter.

  2. #32
    Combat pilot
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    Re: TFS Developer Update 29 June, 2019 - Spitfire Vb Tropical

    Quote Originally Posted by 69th_Spiritus_Mortem View Post
    What textures are low? The Main externals are all 2k, the secondary mains are 1024x1024, then others that have a few elements are 512x512. Bombers looks less detailed because they are bigger airplanes that are unwrapped to the same space as a fighter.
    2K is just not really the standard in 2019 anymore, I think an upgrade to 4k would do wonders with how clean the models look ingame, rivetlines also look too wide alot of times because of that

    just a suggestion ^^ even with 2k textures the planes are gorgeous

  3. #33
    ATAG Member ATAG_SKUD's Avatar
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    Re: TFS Developer Update 29 June, 2019 - Spitfire Vb Tropical

    Quote Originally Posted by Mysticpuma View Post
    That would be an incredibly useful update, one of the most annoying features of the current graphics is the horrendous banding in the sky.
    Would be great to have that fixed with having to use a 3rd party injector.

    LizLemon managed it on BoX

    https://forum.il2sturmovik.com/topic...d-banding-fix/

    I know it's a different game but it shows that a small fix can make a big difference.

    Cheers, MP
    IIRC the very first release of CloD did not have banding in the sky. It came during one of the early graphics downgrades to improve performance. So I believe it has the potential to be fixed. Since it happened like 6-8 years ago and our machines have improved so much it may now be a tolerable perf hit.

    Skud
    Last edited by ATAG_SKUD; Jul-07-2019 at 08:41. Reason: typo
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