Last edited by Mysticpuma; Jul-15-2019 at 02:42.
"The needs of the Flight Sim Community outweigh the needs of the one or the few"
It is important to note that Il2:BoS does not follow a photorealistic style and goes for a touch of cartoon, this gets really obvious when looking at things like the Fw190 wheels, or the overall cockpit textures.
I think this might be personal opinion, rather than something to note about 1C/777's direction with the series. I personally think that some of the IL-2: Great Battles series stuff looks quite photorealistic, especially in motion with the effects they've used. Or if not photorealistic, then at least looks like they're making the attempt, but I wouldn't say they're trying to be cartoon-like.
Also, not sure what that had to do with modded clouds.
They do look quite good, Mystic!
I think COD clouds outshine BOS clouds. Yes, yes, pun intended. I hope COD incorporates VR soon because that's the only thing keeping me out of COD, I'm a VR junkie. Maybe an intervention is needed.
AKA Jim
Author of the Their Finest Hour, Their Greatest Challenge, Desert Hawks, Eagles over Tobruk, On Ne Passe Pas!, and Rising from the Ashes campaigns for Cliffs of Dover Blitz and Desert Wings - Tobruk.
That style of lacking detail is exactly what i mean, A slight cartoon style doesnt mean it looks like a cartoon, it just means it has tendencies, the style of shadowing on textures in the cockpits for example, that while at the same time looking grey and flat.
https://i.pinimg.com/originals/a7/27...3ed76a712e.jpg the best i could find
https://www.youtube.com/watch?v=vCJhdaV__7Y and in this video we get the direct ingame comparison.
here the 109E
Il2 BoS
https://www.openflightschool.de/plug...e7-cockpit.jpg
real life
https://cdn.airplane-pictures.net/im...6/5/139329.jpg
Il2 CloD
https://i.ytimg.com/vi/tf5q5hgxWjo/maxresdefault.jpg
It is most likely that the textures in Il2 BoS are hand drawn, the main reason for this would be speed and flexibility.
just my 2 cents
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