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Thread: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

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    TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    One of our TFS team has put together a WIP Tank battle scenario, showing landscape undulations.

    This is an oasis environment... not full desert.

    Paint schemes of playable PzKpfw III and Cruiser MK IVA tanks.

    Damage model textures

    Featuring Flak37 and QF 3-inch 20 CWT artillery pieces.

    Undulating landscape

    The North Africa map is still in Alpha. It does not include the new cloud systems and weather, or other details such as rock formations or rocky abuttments, distance views, etc. etc. which will be seen in the final version.
    Some are holdovers from CoD and will almost certainly be different in TF 5.0 such as grass/dust etc.

    Last edited by RAF74_Buzzsaw; Jul-21-2019 at 00:24.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    ohohohoho





    very gud )

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Nice, more and more videos.

    Keeping the fingers crossed that everything comes together nicely in a foreseeable future.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by ATAG_Pattle View Post
    One of our TFS team has put together a WIP Tank battle scenario, showing landscape undulations.

    Paint schemes of playable PzKpfw III and Cruiser MK IVA tanks.
    I saw this happen in another flight SIM game and suddenly it became more about the tank battles than the plane battles. I hope the same thing doesn't happen here!

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by No.119_Padre (VK-P) View Post
    I saw this happen in another flight SIM game and suddenly it became more about the tank battles than the plane battles. I hope the same thing doesn't happen here!
    Cliffs already has playable tanks and the ability to create AI ground missions. The TWC servers have always made good use of these.

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    Talking Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Well good then, there's nothing to worry about

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    meh..curent version has driveable tanks and it never seemed that popular. if this option is slowing down the overall progress i say put it on hold for now. its not critical.
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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by III./ZG76_Saipan View Post
    meh..curent version has driveable tanks and it never seemed that popular. if this option is slowing down the overall progress i say put it on hold for now. its not critical.
    Could not agree more with this!

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Don't see this as slowing production. Reskinning tanks is only a small process and this video is just an example of a ground battle o going which mission builders can set up as ongoing targets to be strafed or bombed. TFS have never invested huge amounts of time on tank internals, simply making them functional but not at the detriment of higher priority work in a flight sim.
    This is just an example of WIP to keep the community engaged while other work is ongoing

    Cheers, MP
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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Aircraft will always be the focus of the CLIFFS OF DOVER series, not vehicles or ships.

    However, the fact is, the North African campaign was far more about the land campaign than the Battle of Britain.

    The ground forces of the opposing sides were in direct contact... with the potential to move the front lines... something which was not possible in the BoB with the channel.

    There was far more low level ground attack in North Africa than the BoB.

    Vehicles will be easier to spot in TF 5.0 due to dust effects and the lack of trees and vegetation as well as the lack of buildings.

    For all the above reasons, we want to improve and add to the complexity of the vehicles in TF 5.0.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    cool, thanks for the info
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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Some more details on tanks/vehicles in TF 5.0:

    There will be some small changes to the vehicles... we plan to add another position the player can use to drive the vehicle... option to go from the driver's perspective to the commanders perspective. This is more realistic... the commander controlled the movement of the vehicle... and this will give the player a better view of the battlefield. There will be the potential for multiple main gun positions in a tank and, the use of more historical gunsights, with zoom for the gunsights being changed to more accurate reflect the actual vehicles. We may also add opening hatches and views for button down. There will be no interior 3D work... when inside the tank and buttoned up the player sees a main gun/MG gunsight view or potentially a cupola or hatch slit view but no details of the interior.

    All of the various bugs with certain vehicles will be fixed, so all the vehicles are usable and the view positions are correct.

    Obviously we plan to add new vehicles for the North Africa environment, which should include:

    - 1941-42 model Pz Mk III/IV including long 50mm model Mk IIIJ.

    - 1941-42 model British Cruiser tanks

    - US M3 Stuart

    - US M3 Grant Tank

    - Italian CV-35 L-3 light Tank

    - Italian L-6 40 light Tank

    - Italian M-11/39 Medium Tank

    - Italian M-13/40 Medium Tank

    - Italian Semovente 75/18 Self Propelled Gun

    Various other vehicles and artillery pieces from both sides.

    We would like to add a human model for the commander when hatch open/unbuttoned... and this model would be subject to being hit and killed by fire with the result this position can no longer be selected.

    We would also like to introduce multiple vehicle spawns in Multiplayer so that a player can spawn in as a commander of a platoon of 4 tanks... with the option for the player to control the movement and fire of the tanks in his platoon in the same way a flight leader controls his flight.

    Would also like to introduce the remote control of artillery batteries... so they fire indirectly on the command of a player in a vehicle when he goes through a spotting procedure.

    We hope to have all Anti-Tank and Artillery pieces as mannable with gunsights.
    Last edited by RAF74_Buzzsaw; Sep-27-2019 at 19:32.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    One criticism of the CloD tanks is that they are like IL-2:46 tanks, have "health bar", so they are able to destroy each other just with machine gun fire.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    looks great!
    Last edited by IIJG27Rich; Jul-23-2019 at 04:14.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    If I remember right, mission menu (tab-4 menu) not accesible for vehicles right now. So if you really plan add more functionallity to vehicles in multiplayer for players, then add possibility to call mission menu (tab-4) for vehicles. This can be useful for mission script writers.
    Last edited by Rostic; Jul-23-2019 at 07:40.
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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Does this mean that AI vehicles will be able to use roads and bridges?

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by =FI=Murph View Post
    Does this mean that AI vehicles will be able to use roads and bridges?
    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by =FI=Murph View Post
    Does this mean that AI vehicles will be able to use roads and bridges?
    We are working on fixing that bug.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by RAF74_Buzzsaw View Post
    We are working on fixing that bug.
    Good to read........ but that means it's still there. Really hope the coders can figure this longstanding mission maker frustrating bug out once and for all
    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Quote Originally Posted by RAF74_Buzzsaw View Post
    Aircraft will always be the focus of the CLIFFS OF DOVER series, not vehicles or ships.

    However, the fact is, the North African campaign was far more about the land campaign than the Battle of Britain ... Vehicles will be easier to spot in TF 5.0 due to dust effects and the lack of trees and vegetation as well as the lack of buildings.

    For all the above reasons, we want to improve and add to the complexity of the vehicles in TF 5.0.
    Now how about torpedoing some Camels ? At least some call them Ship of the Desert.

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Speaking of camels I remember in IL-2 1946 I use to amuse myself by making little scenes of solders finally find their lost pet camel ...just a skeleton..lying at peace in the sand. The Africa Korp soldier comes up to the dead animal.... screams out in tears..."STEVE!!!!"

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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Did u see the animal skeleton in the !09 update?
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    Re: TFS 5.0 Tank battle test Cruiser MK IVA v PzKpfw III

    Very nice!

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