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Thread: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alreardy)

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    An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alreardy)

    When you find a setting that you had long forgotten about...and suddenly the sky banding doesn't look as bad, the blacks are certainly deeper and everything looks very much improved!

    Nvidia Control panel, change the Dynamic Range from default.

    image.png.35d237b450243f44d487fc12d0e06f08.png

    range.jpg

    Il-2 Sturmovik Cliffs Of Dover Blitz Screenshot 2019.08.28 - 13.52.47.26.jpg

    Il-2 Sturmovik Cliffs Of Dover Blitz Screenshot 2019.08.28 - 13.50.35.82.jpg

    Il-2 Sturmovik Cliffs Of Dover Blitz Screenshot 2019.08.28 - 13.50.58.21.jpg

    Cheers, MP
    Last edited by Mysticpuma; Aug-28-2019 at 15:39.
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    Supporting Member Karaya's Avatar
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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    Another tweak that makes CloD look much better is to force Anisotropic filtering (AF) through the driver, either globally or game specifically. Modern graphics cards can easily handle 16x AF and the difference in visual quality compared to Bi/Trilinear filtering is huge. Unfortunately CloD does not support AF natively on its own.

    Here's an example (Trilinear on the left, Anisotropic on the right):
    3267843-20170208154726_1.jpg

    It is most obvious when looking at textures that are at an oblique angle to the viewer. In CloD this is most visible when looking along your own wing or at the landscape at low alts.
    Last edited by Karaya; Aug-28-2019 at 10:56.

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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    Quote Originally Posted by Mysticpuma View Post
    When you find a setting that you had long forgotten about...and suddenly the sky banding doesn't look as bad, the blacks are certainly deeper and everything looks very much improved!
    Nvidia Control panel, change the Dynamic Range from default.

    range.jpg

    Cheers, MP

    Actually the setting you showing affects only videos, also browser and game intros.

    The setting you want to change is under "change resolution"

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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    It would be great if you experts could put up a quick and dirty todo guide on how to best set the NVIDIA up for best CLOD quality. I used to have Reshade but ditched it as I suspect it was causing me crashes (no definite proof of that though...).
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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    No worries, it looked better for me.... Maybe Placebo but the banding certainly seemed better.
    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    Quote Originally Posted by ATAG_Noofy View Post
    It would be great if you experts could put up a quick and dirty todo guide on how to best set the NVIDIA up for best CLOD quality. I used to have Reshade but ditched it as I suspect it was causing me crashes (no definite proof of that though...).
    There are loads already !

    But they go out of date almost as soon as posted and don't cover the vast mass of available cards even when current.

    This isnt necesarily a bad thing.... just... we dont all have the same x-box.


    i leave nvidia stuff as standard, other than enabling fast sync.

    in cliffs i have fast static shadows off as its a massssssived hit on frames.... buildings amount down to one step below max.... (high i think)

    and thats about it.

    play with it... but I would certainly suggest fast static shadows as off


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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    Quote Originally Posted by ATAG_Noofy View Post
    It would be great if you experts could put up a quick and dirty todo guide on how to best set the NVIDIA up for best CLOD quality. I used to have Reshade but ditched it as I suspect it was causing me crashes (no definite proof of that though...).
    Quote Originally Posted by ATAG_Highseas View Post
    There are loads already !

    But they go out of date almost as soon as posted and don't cover the vast mass of available cards even when current.

    off

    In general the control panels settings work the same for any nvidia card. They rarely go out of date either although it seems nvidia has now altered a couple of things in their latest drivers to prove me wrong on this point! (although this is the first and only time since i started tinkering 6 years ago).

    There are no magic bullets though. If your system runs like a bag of spanners before, it will run equally bad afterwards - only the system followed by the in game settings will have major effects on fps and quality. You can get a few frames out of it here and there however and this can be important when trying to avoid vsync drops.

    With recommended set ups everybody's tolerance of stutters, glitches and quality is different. The other thing with recommendations is the tests undertaken. Ive seen some ludicous claims that were essentially obtained by flying at high alt in an empty sky (60 fps at DSR equating to 4K on a 1060). Some good and consistant tests are the quick missions where the Brits raid a german airfield (perhpas the most "full on" test- more so than Black death) whilst the free flight over LeHarve will help you quickly nail those building details and building number settings.

    As Karaya says Ansiotropic filter slightly improves the quality. It does have an impact on some lower power cards but in general X8 should be acheivable on most and X16 on many.

    Texture Filter Quality can also have an impact and setting anything other than "High Quality" will allow you to activate the Texture Filtering Tri linear option which easer the load on the GPU with little noticable impact on graphics. This effectivley lowers the quality dynamically in areas you are not focussing on.

    FXAA is the only AA process that works in Clod currently. MFAA, SS and all that doesnt. FXAA can be like smearing vaseline on the lens for some though. Reshades FXAA is better but not perfect. Whilst we are talking of jagglies, the in game AA is on or off - the 1-8 graduation settings are not working (or wernt a couple of months back - 0 is off anything else is on).

    Power setting to "prefer max performance" does impact on some games more than others. In DCS its essential, in clod perhaps not as much but there is no harm choosing it in the profile you associate with the launcher 64 in the program setting tab.

    When it comes to Vsync and especially fast sync mileage varies. Ive seen systems that it shouldnt work well on look great and others look gash. In effect fast sync "flip flops" 2 back buffers into the front buffer choosing the most recent fully rendered frame. This, in theory, improves latency but it can also help the graphic effects like the prop animation look a little nicer. IN THEORY, your system needs to be capable of consistantly producing double the frames of your monitor as a min (eg 120 frames for a 60Hz screen). If is doesnt then it can lead to some stuttering caused by uneven frame pacing. Why then it can look great on a system only producing 70-90pfs is a mystery to me.

    If fast sync doesnt work well for, regular vsync can be the next best thing. Vsync works by limiting the game engine to producing the matching number of frames for the detected monitor (so 60 frames for a 60 Hz Monitor). This works well until your frames drop below 60, then it halves the frames and this is seen as stutter. FPS overlays will generally not show the exact drop as a straight 30 becuase it measures the average per second. If you are using Vsync the game is to make sure your fps never drops under the refresh rate of your monitor (easier with a 60 than a 75hz) and this is where the tweaks above can make all the difference in saving those last few frames. In Clod (and some other games) the BIG ARGH with vsync is players joining MP. Here the drop is fleeting but usually enough to produce a small stutter in the prop animation. This can be eased by increasing the max prerendered frames to 4 but this, in turn increases lag slightly.

    Adaptive sync is about as much use as bringing reason and fact to meeting with Boris Johnson. Best avoided.

    Fast sync DOES NOT increase the frames displayed - you frame counter may be showing 200fps but your monitor is only ever displaying the maximum it actually can (60, 75, 120, 144). What you are seeing is what the game engine is flogging its guts to get out to populate those back buffers.

    Finally on the CP "Triple Buffeing" hasnt been supported since the old 500 series cards and is now purely an open GL function. Clod is a Direct X game.

    Reshade 3.08 works crash free for me but i have no overlays active (Overwolf, TS notifer, Precision X etc). In some games reshade requires AA to be enabled to avoid crashes apparently.

    Cheers

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    Supporting Member Karaya's Avatar
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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    To expand on what BOO has said

    Quote Originally Posted by BOO View Post
    As Karaya says Ansiotropic filter slightly improves the quality. It does have an impact on some lower power cards but in general X8 should be acheivable on most and X16 on many.
    To me AF makes a night/day difference in visual quality. Most textures ingame look blury without it. Performance strain on modern PCs is negligible unless you are trying to run CloD on a toaster. If you are really struggling with fps then go for 8x only, other than that go full 16x - it's a no brainer!

    FXAA is the only AA process that works in Clod currently. MFAA, SS and all that doesnt. FXAA can be like smearing vaseline on the lens for some though. Reshades FXAA is better but not perfect. Whilst we are talking of jagglies, the in game AA is on or off - the 1-8 graduation settings are not working (or wernt a couple of months back - 0 is off anything else is on).
    I would avoid using the ingame AA at all costs. While it's great at eliminating edges it's equally great at eliminating contact dots. AA and contact spotting in any flight sim are antagonists. You can't have perfect visuals without impairing contact spotting and vice versa. I have found a nice sweetspot using ReShade's FXAA.

    Power setting to "prefer max performance" does impact on some games more than others. In DCS its essential, in clod perhaps not as much but there is no harm choosing it in the profile you associate with the launcher 64 in the program setting tab.
    During the 4.5 beta test I noticed a big performance difference on my machine when using "max performance" in the Nvidia panel. I've left it on max ever since. Not sure if this still makes a difference with the current patch version.

    If fast sync doesnt work well for, regular vsync can be the next best thing. Vsync works by limiting the game engine to producing the matching number of frames for the detected monitor (so 60 frames for a 60 Hz Monitor). This works well until your frames drop below 60, then it halves the frames and this is seen as stutter. FPS overlays will generally not show the exact drop as a straight 30 becuase it measures the average per second. If you are using Vsync the game is to make sure your fps never drops under the refresh rate of your monitor (easier with a 60 than a 75hz) and this is where the tweaks above can make all the difference in saving those last few frames. In Clod (and some other games) the BIG ARGH with vsync is players joining MP. Here the drop is fleeting but usually enough to produce a small stutter in the prop animation. This can be eased by increasing the max prerendered frames to 4 but this, in turn increases lag slightly.
    I used to force (normal) VSync via the Nvidia panel to eliminate screen tearing which worked flawlessly. To reduce input lag I then limited my fps to my refresh rate - 0.1fps, so on a 60Hz monitor to 59.9fps. Riva Tuner (RTSS) works best as fps limiter for that purpose, I can only recommend it. I've since gotten myself a GSync 144Hz monitor, so no need for any of that witchcraft anymore.

    Reshade 3.08 works crash free for me but i have no overlays active (Overwolf, TS notifer, Precision X etc). In some games reshade requires AA to be enabled to avoid crashes apparently.
    I've been using ReShade 3.1.2 for nearly a year now and haven't had any issues with crashes or instability at all. Version 3.1.2 can still be downloaded directly via the ReShade website:
    https://reshade.me/downloads/ReShade_Setup_3.1.2.exe

    Newer versions beyond 3.1.2 however have given me various issues like a laggy/choppy menu and game crashes after a certain time of flying.

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    Re: An Nvidia Control Panel tweak makes CloD look a lot better (if you haven't alrear

    Hello.
    Can you tell your Settings for ReShade?
    Greetings.
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