Results 1 to 30 of 58

Thread: Release Notes for Blitz 4.56

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Team Fusion ♣_Spiritus_♣'s Avatar
    Join Date
    Dec 2013
    Location
    The Demon-Haunted World: Science as a Candle in the Dark
    Posts
    5,600
    Post Thanks / Like
    Blog Entries
    2
    Total Downloaded
    0

    Release Notes for Blitz 4.56

    Release Notes
    IL-2 Sturmovik: Cliffs Of Dover Blitz 4.56

    While creating the upcoming TF 5.0 Tobruk of the CLIFFS OF DOVER series, we also improve many things that also benefit CLIFFS OF DOVER BLITZ, so we're very happy to release this new patch 4.56 with the following improvements:

    • Revised AI behaviour
      • We've generally improved the AI's behaviour in many situations.
      • The default skill settings are now more granular and the the particular skills (Basic Flying, Advanced Flying, Awareness, Aerial Gunnery, Tactics, Vision, Bravery) now better match the proficiency levels (Rookie, Average, Vetaren, Ace). All missions delivered with CloD were updated with the new default skill levels.
      • A bug in the airfield tower communications (tower's "clear to land" order) has been fixed and AI aircraft now correctly land at airfields when landing waypoint is specified by mission builder.
        These are the first steps in a series of AI improvements we hope to make for CLIFFS OF DOVER BLITZ as well as our upcoming TF 5.0 Tobruk release.
    • Rearm and Refuel: Mission builders can now allow rearm and refuel functionality in their missions.
      • Refuel is in percent. The mission builder can implement whatever he needs.
      • Rearm is available as "Rearm all", meaning guns and bombs, or as "Rearm only guns".
      • All this is only available if the mission builder implements it. The game checks no requirements and the rearm and refuel is immediate. The mission builder can impose requirements ("landed at airfield, parked, magnetos off, fuel cocks closed, no damages") and show the messages reminding the pilot about it. He also can implement waiting times (e.g. longer time for bigger planes) and messages about it. Also, a truck driving up to the plane could be coded by the mission builder.
      • Example mission scripts are available here:
    • The Lorenz blind landing system has been implemented. The Transmitter and cockpit instruments have been fixed.
    • Longer range non-directional radio beacons and long range beacons are now functional.
    • Transition between different land textures has been improved.
    • OnBuildingDestroyed() is now correctly called in multiplayer when a building is destroyed.
    • A static Dictionary<string, object> has been added to the AMission object so mission builders can modularize code.
    • The propellor pitch control animation for He-111 has been fixed.
    • The propellor pitch control animation for He-111 and Ju-88 is now correct (it was reversed).
    • New Sounds and Sound Fixes:
      • Fixed issue rendering 75% of land vehicle sounds (armored car, trucks, etc..) being inaudible.
      • Fixed distance dropoff for above land vehicles.
      • Fixed dynamic blasts (added to explosions and cannons).
      • Revised Overstress SFX
      • Revised aircraft buffeting SFX
      • Added new supercharger whistle.
      • Added dynamic panning to aircraft exterior view.
      • Implemented basic 3D positional audio (It should now be easier to locate a sound source.)
      • Revised Fiat A-74
      • Revised Fiat A-80
      • Revised DB601 series
      • Revised Jumo211 series
      • Revised Merlin Series.
      • Added Merlin XII Coffman Starter.
      • Fixed Merlin sounding idle if throttle was moved under 20%-30%
      • Revised MG 17
      • Revised Hispano
      • Revised Browning .303s
      • Native bird calls
      • New engine sounds for the Tiger Moth
      • Relevant Bugtracker entries:
        • #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outside
        • #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 Aircraft
        • #952 (Resolved): Merlin engine sounds louder at low revs than at high power
        • #736 (Resolved): Bf 109: /B variants sound bug
        • #1062 (Resolved): Beaufighter engine sounds periodic bass pulsing
        • #547 (Resolved): Fighter 303 sounds cut out

    Last edited by Artist; Nov-08-2019 at 10:33.

  2. #2
    Novice Pilot Gingerbread's Avatar
    Join Date
    Aug 2017
    Posts
    58
    Post Thanks / Like
    Total Downloaded
    353.99 MB

    Re: Release Notes for Blitz 4.56


  3. Likes ATAG_Ribbs, \Hawk/, Gatto Pardo 23 liked this post
  4. #3
    Supporting Member
    Join Date
    Nov 2015
    Location
    Oak Island, NC
    Posts
    790
    Post Thanks / Like
    Total Downloaded
    80.50 MB

    Re: Release Notes for Blitz 4.56

    Sweet! I just checked Steam and it still says 4.55... is there anything we can do to force it to update?

    ***EDIT***
    Never mind, ran the game and it says 4.56

    Thanks Team Fusion! Awesome!
    Last edited by Kendy for the State; Sep-13-2019 at 13:05.
    Windows 10 Pro 64-bit
    AMD Ryzen 7 3700X 8-Core, 16-Thread
    32GB RAM
    NVidia GeForce GTX1080 (Asus Rog Strix GTX 1080)
    1 TB SSD
    LG 4K 55" TV
    Gear-Falcon General Purpose Joystick Controller, Gear-Falcon Quadrant and Trim, Gear-Falcon BF-109 Water Radiator Crank

    "Find out what you don't do well, and then DON'T DO IT!" - Alf

  5. Likes danperin liked this post
  6. #4
    TF Leadership RAF74_Buzzsaw's Avatar
    Join Date
    Oct 2012
    Posts
    11,783
    Post Thanks / Like
    Total Downloaded
    320.64 MB

    Re: Release Notes for Blitz 4.56

    Quote Originally Posted by Kendy for the State View Post
    Sweet! I just checked Steam and it still says 4.55... is there anything we can do to force it to update?
    If you start Steam and select under games, IL-2 STURMOVIK CLIFFS OF DOVER BLITZ, it should automatically update.

    Thanks

  7. Likes \Hawk/, danperin liked this post
  8. #5
    Manual Creation Group DerDa's Avatar
    Join Date
    Apr 2015
    Location
    Heidelberg
    Posts
    2,140
    Post Thanks / Like
    Total Downloaded
    280.96 MB

    Re: Release Notes for Blitz 4.56

    Rearm and refuel (especially in this much more complex version) will be a real game changer, especially for longer campaigns!
    Wonderful addition!

    And there will be a fuel truck driving up!

    Can't wait until the mission builders will implement it.

    S!


    DerDa

  9. Likes danperin, Gatto Pardo 23 liked this post
  10. #6
    Ace No.401_Wolverine's Avatar
    Join Date
    Jan 2012
    Posts
    767
    Post Thanks / Like
    Total Downloaded
    974.2 KB

    Re: Release Notes for Blitz 4.56

    May have spoken too soon. Running tests.
    Last edited by No.401_Wolverine; Sep-16-2019 at 20:27.

  11. Likes Gatto Pardo 23 liked this post
  12. #7
    ATAG Member ATAG_Jeepy's Avatar
    Join Date
    Sep 2011
    Posts
    508
    Post Thanks / Like
    Blog Entries
    1
    Total Downloaded
    16.39 MB

    Re: Release Notes for Blitz 4.56

    Thank You All in Team Fusion!

    ..and on Friday the 13th.
    -didn't think this one came out until about fourteen days

    Great news indeed!

    Intel 6Core i7 coffee lake 8700k delidded@4.8ghz1,225v. is-60cpu cooler. msiz370 gaming pro carbon ac itx hk.Nvidia GeForce GTX 1080ti 11gb palit w. custom cooling.
    16gb 3200mhz lpx ram. Corsair sfx 600w gold psu. Samsung 960 evo 512gb m2 nvme+250gb ssd. Samsung c32f391. Thrustmaster Hotas Warthog+VKB T-Rudder Pedals

  13. Likes major_setback, danperin liked this post

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •