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Thread: Prop colour incorrect in-game but correct on skin

  1. #1
    Manual Creation Group Woop's Avatar
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    Prop colour incorrect in-game but correct on skin

    Hello gents,

    I just made a skin and asked a friend to go in-game to test it for me. This is the skin.



    As you see the correct place on the skin is coloured to give the plane the sky coloured spinner.

    In game, when the spinner is stopped or at low speeds, it is sky.



    In game, when the spinner is at quicker speeds it is black.



    This is one of the weirdest issues I've seen.

    Please let me know if I'm doing something wrong here.

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    Team Fusion ♣_Spiritus_♣'s Avatar
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    Re: Prop colour incorrect in-game but correct on skin

    That skin is showing elements of the M-overlay, which are not editable FYI. The Spinners in game have two unwraps you need to color, one is the slow speed/stopped spinner, which gets replaced by the fast spinning spinner. You need to color the spinning spinner the same color as the stopped one.

    The game replaces the 3d objects you are seeing, so you are seeing just that.

    I'm away from my unwraps, but I'd guess the spinning one is on the top left corner, the black circle.

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    Manual Creation Group Woop's Avatar
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    Re: Prop colour incorrect in-game but correct on skin

    Quote Originally Posted by 69th_Spiritus_Mortem View Post
    That skin is showing elements of the M-overlay, which are not editable FYI. The Spinners in game have two unwraps you need to color, one is the slow speed/stopped spinner, which gets replaced by the fast spinning spinner. You need to color the spinning spinner the same color as the stopped one.

    The game replaces the 3d objects you are seeing, so you are seeing just that.

    I'm away from my unwraps, but I'd guess the spinning one is on the top left corner, the black circle.
    I'll try that Spiritus thank you!

    Been doing skins for years, never knew that.

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    Team Fusion Biggs's Avatar
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    Re: Prop colour incorrect in-game but correct on skin

    not sure whats going on with that woop. IIRC the overlay spinner (the fast spinning texture) is unwrapped directly on top of the diffuse spinner that you paint on. So they should be the same.

    the black circular texture on the upper left is for the tire.

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    Team Fusion ♣_Spiritus_♣'s Avatar
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    Re: Prop colour incorrect in-game but correct on skin


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    ATAG Member ATAG_Scones's Avatar
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    Re: Prop colour incorrect in-game but correct on skin



    Spiritus beat me to it!
    Last edited by ATAG_Scones; Sep-23-2019 at 18:58.

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  12. #7
    Manual Creation Group Woop's Avatar
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    Re: Prop colour incorrect in-game but correct on skin

    Many thanks gents!

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    Combat pilot TWC_Padre's Avatar
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    Re: Prop colour incorrect in-game but correct on skin

    Quote Originally Posted by 69th_Spiritus_Mortem View Post
    Here:
    Any idea where the fast and slow spinner locations are in the new Cliff's of Dover Blitz skins?

    BlackWhite_TEMP.jpg

    Type_A_Black&White.jpg

  14. #9
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    Re: Prop colour incorrect in-game but correct on skin

    No UV's were changed when Blitz hit.

    The hurricane you have will be the same location, the spitfire I think are these:

    InkedBlackWhite_TEMP_LI.jpg

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    Ace sw1ive's Avatar
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    Re: Prop colour incorrect in-game but correct on skin

    .

    Hello Woop, it's me Johnny...

    Every skin got two sniper (stoped sniper and moving sniper)

    I can give you one layer (for every plane skin) like image 1 (not this one image 1)

    the layer got more colors and more numbers like 68,ab

    You can see (external camera) your plane like image 2 , and now you know where you must paint


    Woop... you can find me in my squadron TS or steam. Have a nice day.



    Image 1
    Screenshot_1.png




    Image 2
    Il-2 2019-10-08 01-44-39-29.jpg

    .

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