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Thread: Multiplayer Test, Saturday, December 21st, 21:00 GMT

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    Multiplayer Test, Saturday, December 21st, 21:00 GMT

    Hello Everybody,

    after the four small updates we published this year, we would like to make another stress test with the current 4.57 version.

    ATAG has generously allowed us to use their Server for this purpose.

    So we ask everybody to please do us the favour of joining us on the



    ATAG Axis vs Allies Public Server

    on

    Saturday, December 21st, at 21:00 GMT




    To not only test, but to have some fun - if all goes well - we've prepared a very simple mission: Destroy three of the seven enemy's airfields and you've rolled the map.


    Cheers,
    Artist.

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    Re: Multiplayer Test, Saturday, December 21st, 21:00 GMT

    The Mission Briefing:

    All aircrafts are available at all airfields.

    The red airfields are Manston, Hawkinge, Lympne, Littlestone, Wilmington, Eastchurch, and Rochester.

    The blue airfields are Oye-Plage, Coquelles, Marquise West, Boulogne Alprech, Sempy, Tramecourt, and Zutkerque.

    To win the map your side must take out three of the active seven opposite airfields.

    Five of the heaviest bombers must drop their payload to take out an airfield:
    - Five Ju 88 or He 111 for the blue side
    - Five Blenheims for the red side

    This is not historically correct (a Blenheim drops 598kg, a He 111 2,000kg), but for gameplay: Each side must successfully bring the same amount of bombers over the opposite airfields.

    As this is a for primarily for testing purposes, there's no Flak, no AI, no Chain Home / Freya, no Rearm/Refuel, there are no ATAG stats (outside the internal netstats), no ships, vehicles, or ground targets.


    The Purpose of the Test


    We want to find out the cause(s) of the crashes that happend at the previous ATAG events (at any number of players >100, 90, or 80) after quite a while into the missions. In fact, thanks to ATAG_Oskar, we might possibly maybe (cross your fingers!) have identified some (or all?).

    So we set the (at first) limit at 100 players.

    There's nothing special to test this time: Having as many player planes as possibly flying together is the whole test: Join, bomb, attack, defend, enjoy!

    Last edited by Artist; Dec-20-2019 at 11:40.

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    Re: Multiplayer Test, Saturday, December 21st, 21:00 GMT

    A big thank you to everybody!

    Summary: The mission and server ran fine for 1 hour, 10 minutes with 70-90 players, then suddenly many players lost connection to the server (which did not crash) and the server disappeared from the server list. After a few minutes (~10) the still running server reappeared, some players were still flying on it and the others could re-join into the still ongoing mission (but not in their originally planes, which had (pilotless) crashlanded in the mean time.

    We have the logs and will analyze.

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