The current effects have been overhauled, with a large emphasis on efficiency and performance, as well as increased visual quality and realism.
Particle numbers have been reduced across the board, in some cases using less than 20% the number used previously.
This means the likelihood of a scene hitting the particle limit is greatly reduced, and scenes with a high amount of action (bombing runs, lots of environmental smoke, etc) should see improved performance.
For instance the London raid images featured 10 large environmental smokes types, 50+ AA guns, and 4 bomber waves dropping 90 bombs into that area.
FPS remained a constant 50-60 throughout!
All particles respond to wind speed and direction, which allows for a really dynamic, visually immersive environment.
Although these videos show no desert effects, the desert effects are coming along very nicely and will be shown off soon.
Cheers,
Pattle
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