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Thread: Clod Wishlist

  1. #451
    ATAG Member ATAG_Flare's Avatar
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    Re: Clod Wishlist

    Quote Originally Posted by Cybermat47 View Post
    Wait, really?!

    This makes those nightfighter missions I’m hoping to make so much easier... how do I get it working?
    It wasn't a nightfighter radar but a ground radar. It was on the ATAG website and worked on the ATAG server. I'm sure if one had the code for it, it could work in SP but that would be up to Colander and I'm sure there are more important things to do for TF 5 at the moment.

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    Re: Clod Wishlist

    I see this has been mentioned before, but I have a few words to say as well.

    A working radar would make intruder and intercept flights much more immersive in the Bf-110 and Beaufighter. I don't mean like a couple words on the screen telling you directions. I mean an actual radar scope in the radar operator's seat, using 'Lean to gunsight' to view the scope. It doesn't have to be super complicated, just a little radar scope with some controls and whatever other equipment the radar operator would have seen, in the same level of quality we have in the cockpits.

    This would allow for another style of gameplay besides the classic dogfights, and I think there are plenty of players who would love to give night intercepts a try in CloD. Honestly, I don't see a whole lot of aircraft flying around online too often on the servers. Even when there are a lot of players online, I rarely see them actually coordinating strikes or using any other tactic than boom and zoom. Radar-equipped nightfighters would fit better historically with the typical lone-wolf sorties I usually see online. The player could either switch between the cockpit and the scope to locate bogeys, or in multiplayer, another player could be the radar operator and guide him to the target. This could encourage a lot more teamwork than the 'every-man-for-himself' style flying we see too often. It doesn't have to stop at bomber intercepts either. We could have multiplayer intruder missions, in which Beaus and 110s stalk each other in the night sky! It wouldn't just change the game for 110s and Beaus; radar-equipped planes could be a valuable resource to their whole teams by directing friendly single-engine fighters to the enemy, while also making themselves a priority target! Even in singleplayer, I can see a lot of potential for new missions and campaigns that could be made. If radar was fully implemented, night fighting would open up a whole new style of gameplay, that all the other sims lack!

    The rear seater's position is already modeled in the Beau. Let's give the back seater a purpose!
    Last edited by Kestrel; Mar-31-2018 at 00:35.
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    Re: Clod Wishlist

    Vehicles that can cross bridges.
    Default markings that don't appear in replays over custom skins
    Working noseart.
    Grass tiles that don't pop into view.
    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

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    Re: Clod Wishlist

    5.0
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    Re: Clod Wishlist

    Quote Originally Posted by Kestrel View Post
    I see this has been mentioned before, but I have a few words to say as well.

    A working radar would make intruder and intercept flights much more immersive in the Bf-110 and Beaufighter. I don't mean like a couple words on the screen telling you directions. I mean an actual radar scope in the radar operator's seat, using 'Lean to gunsight' to view the scope. It doesn't have to be super complicated, just a little radar scope with some controls and whatever other equipment the radar operator would have seen, in the same level of quality we have in the cockpits.

    This would allow for another style of gameplay besides the classic dogfights, and I think there are plenty of players who would love to give night intercepts a try in CloD. Honestly, I don't see a whole lot of aircraft flying around online too often on the servers. Even when there are a lot of players online, I rarely see them actually coordinating strikes or using any other tactic than boom and zoom. Radar-equipped nightfighters would fit better historically with the typical lone-wolf sorties I usually see online. The player could either switch between the cockpit and the scope to locate bogeys, or in multiplayer, another player could be the radar operator and guide him to the target. This could encourage a lot more teamwork than the 'every-man-for-himself' style flying we see too often. It doesn't have to stop at bomber intercepts either. We could have multiplayer intruder missions, in which Beaus and 110s stalk each other in the night sky! It wouldn't just change the game for 110s and Beaus; radar-equipped planes could be a valuable resource to their whole teams by directing friendly single-engine fighters to the enemy, while also making themselves a priority target! Even in singleplayer, I can see a lot of potential for new missions and campaigns that could be made. If radar was fully implemented, night fighting would open up a whole new style of gameplay, that all the other sims lack!

    The rear seater's position is already modeled in the Beau. Let's give the back seater a purpose!
    I would love to see this in CloD. Night fighters are so much fun and difficult at the same time. I think it is the precision required that really attracts me the most.
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    Re: Clod Wishlist

    Before engine(s) start and on returning home one usually has the canopy open. It would increase the immersion if the extra sounds of birdsong, a dog barking, a spanner being dropped on a hangar floor, passing vehicles and/or the occasional human voice could be heard only when the canopy was opened.

    I found in real life that such sounds really did signify the return to earth.

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  12. #457
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    Re: Clod Wishlist

    I've been assembling this list of features and things over the past week or so (not necessarily in order of preference) that I think would push Cliff closer to the ultimate sim. Hopefully TFS may be working on some of these already (oxygen?)

    - Ingame printable manual, along with documentation for FMB, scripting and server operation


    - Oxygen systems and effects of oxygen or lack of on pilot

    - Fully clickable cockpit, with every usable button modelled

    - More comprehensive startup procedure, as how it would have been after a servicing e.g priming the engine, switching on electrics, weapons, etc

    - Leak size variability - fuel leaks already do this but it would be great to see in coolant and oil systems, to give just that little bit more uncertainty if your engine will last 20 seconds or 20 minutes. Individual radiator perforation on the 109 would be good as well, not just both popping if one is hit or you slightly overheat it

    - Electric prop governor on German planes not affected by engine failure

    - Propwash and slipstream effects

    - Adjustments to FOV for multi-screen users so they can render the game undistorted with adjustments for angle of placement and size of screen

    - More flak and ground artillery guns - British 20mm Oerlikon and Lewis gun would be appreciated, and more ground artillery that only engages ground targets

    - Headtracking movement translates to the pilot model ingame, so you can see where someone you are flying next to is looking

    - More historic kill system where the person who does the most damage to an aircraft is awarded a whole kill, or they have to be verified upon mission end similar to BoX

    - Netstats window with customisable columns and darkening of screen behind for better visibility
    - Bugfixes


    - Fixing the visibility bubble so smoke, trees and contrails show up at a much longer distance away

    - Waves washing up on shore and tides - one could vary the position of the moon in the mission builder to affect when tides occur, opens up possibilities for Goodwin Sands appearing

    - Weather effects, icing, varying pressures/temperatures etc and ability to change these variables in the FMB

    - Better antialiasing

    - 3D cloud models

    - Smooth movement of stick/rudder and control surfaces

    - Better ground-handling

    - Aircraft debris pieces disappear after a few minutes and don't hang up in midair


    - Ability for all crew positions in all aircraft to see entirely around them (in some positions/planes this view is limited behind)

    - Fixed Flight training with a more immersive experience, perhaps a small German flight school training map included with the Bf 108/Bu 131 in future?

    - Reducing numbers of trees in some areas. Normandy and Kent look good but Pas de Calais and Salisbury Plains look a bit off. These images show it pretty well.
    http://www.forgottenairfields.com/up...05-06-1939.jpg
    http://www.forgottenairfields.com/up...l-bryas_11.jpg
    https://upload.wikimedia.org/wikiped...heim_L8756.jpg
    https://upload.wikimedia.org/wikiped...erbourgair.jpg
    https://en.wikipedia.org/wiki/Fileover_from_air.jpg
    https://chriskolonko.files.wordpress...ets_bay_02.jpg
    https://www.brainpickings.org/wp-con...tonehenge2.jpg

    - Navigation and landing lights

    - Working Lorenz blind landing system (not sure if this is in the half-works-It's-CloD! basket)

    - Flares and flare guns, probably only for airfield use in takeoff signals

    - 'Guncam' view position included on aircraft where cine-cameras would have positioned historically, perhaps with vibration effect when guns are fired and consequent 'jiggly' tracers

    - Ability for the bombardier in a human piloted aircraft to change the course steering (currently only a human pilot can do this where in the Ju 88 for example there is a switch to change the course next to the bombsight)

    - Ability to do manual bombing with the Lotfe 7, the indicator arrows at present seem bugged?

    - Better FlaK and air gunner AI, that shoots more intelligently and is careful to avoid friendly aircraft, doesn't shoot at aircraft that are on the ground and (very!) occasionally misidentifies aircraft especially at long distance. Also having the adjustable time delay or fixed distance fuse modeled for FlaK weapons (not sure which type was used)

    - High-quality cockpit textures for all the aircraft ingame. For the most part this is excellent but there are still parts that show up pixelated here and there, for example tachometers on the Bf110

    - Cockpit and instrument needle vibration, already present when engine running rough but lacking slight movement when running smooth

    - Something like the integrated Teamspeak radio plugin here https://tfbt.nuvturais.de/issues/880 or adding functionality to make this possible like radio hitboxes. One could also turn off the radio to remove the voice contact reports but keep the gunner callouts

    - Ability to assign admin users for a game server that can kick/ban/change maps etc

    - Dedicated server .exe that does not need to connect to Steam to operate


    Thanks for reading
    Last edited by ATAG_kiwiflieger; May-24-2018 at 07:52. Reason: added landscape images


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  14. #458
    TF Leadership RAF74_Buzzsaw's Avatar
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    Re: Clod Wishlist

    Thanks for the summary Kiwi.

    I can say many of the elements in the list are being worked on, plus a lot of other improvements which are not in the list.

    One of the fixes we have recently come up with is the Grass draw... i.e. the popup grass which is annoyingly shortrange.

    We have a partial fix which increases the range of the draw, we expect to incorporate this into an upcoming 4.54 patch, (along with other improvements like the pre-heated engine option) and are working on a more detailed fix for 5.0.

    Some of the requests won't happen for TF 5.0 or likely any module... the oxygen systems/failures... too much work for something which really wouldn't be popular... would you like to have a situation whereby you take off normally, climb to altitude and then find yourself paralyzed and watching as you gradually go into a dive and hit the ground? That is the typical result of an oxygen failure, or a failure to turn on the oxygen. It would likely just annoy singleplayers as they watched a pilot who they have invested a lot of effort into ends up dying without them being able to do anything. And many multiplayers would also be annoyed at a random death.

    On the other hand, we are looking at exploding oxygen bottles as an addition to the damage system... this was a relatively common effect of combat.

    Thanks

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    Re: Clod Wishlist

    Very good to hear Buzzsaw, looking forward to what the future holds

    Oxygen would still be nice though - to appease some of the people who would consider it just another annoying feature that can get you killed, it's possible that an 'oxygen warning' could be added into the damage control window or something similar if it does fail or you forget to turn it on, and not all symptoms of hypoxia are immediate either - at lower altitudes a slow intermittent grayout could occur, with slower stick and rudder movements, hearing blanking out and fuzziness of vision leading to blackout later but at higher altitudes consequences would be much quicker and deadlier.
    Of course, virtual pilots would be far quicker to notice what was wrong as it's not really possible in a sim to impart the drunk and poorly aware feeling that a lot of pilots reported in those situations. I also seem to recall reading somewhere that the Luftwaffe oxygen systems at least had automated at a specified altitude, taking some of the workload off the pilot.
    Ultimately the decision about oxygen systems is up to the devs, but I'm sure I'm not alone in that if I had the choice between having what was popular and what was realistic I would pick realistic.

    Thanks again


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  17. #460
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    Re: Clod Wishlist

    Kiwi you've inspired me to make my own list of features/fixes that I'd like to see in CloD as well. I think nicely compiled lists like yours are more valuable than just one off posts.

    Note that I think TF is already working on some of these which is great. These are just some things that I personally think would be great to have included or fixed. YMMV.

    Weather effects:

    - Large cloud formations (FLAT_OVERCAST_GEN, OVERCAST_GEN, THUNDER_GEN etc) to be made less buggy (actually appearing instead of going away when you look in a certain direction for instance.)

    - Ability to create these cloud formations across the entire map rather than in weather front circles in the mission file, like we can currently with light clouds and medium clouds.

    - Cloud improvements in general such as: farther view distance, volumetric appearance instead of current versions, more cloud variety.

    - Weather effects like fog and rain.

    Weather was a very important part of the BoB, especially in the earlier portion, so having more cloud functionality would be great.

    Flight models/systems modelling:

    - More detailed start up procedures. Not DCS level, but enough to make the planes more unique rather than press fuel cock, press I. For instance, Spitfires would need the Ki-Gas primer to be operated, and pressing I would actually hit the starter and booster coil buttons.

    - More in depth thermal modelling for the engines and cooling systems, and detailed ways to damage your engine or cooling system if you run it too hard.

    - Ground handling of all planes to be overhauled and fixed.

    Graphics:

    - Gunsight reticles that change brightness depending on from what direction you look at them, like in BoX and this video.

    - All cockpit elements to be made 3d if they are not already (example, spitfire temperature guages.)

    - Cockpit dials to actually have real reflections rather than the fake reflection textures.

    - Mirrors to be properly fixed.

    - Smoke plumes and clouds to appear properly at long range.

    - Antialiasing rework.

    - Add some thickness to the cockpit glass or some effects for it to make it more evident that we're looking through a window.

    - Smooth movement of cockpit controls (stick, rudder, throttle) and dials.

    Effects:

    See post here: https://theairtacticalassaultgroup.c...ad.php?t=28901

    Basically to put it short I would like:

    - Thicker effects for smoke from all fires.

    - Thicker and smoother effect for radiator venting.

    - Larger effects for fuel leaks and oil leaks.

    - Effects created for water tank leak, water line leak, oil tank leak, and damaged engines.

    - All smokes/leaks to last about 2x as long.

    AI:

    - Flak AI to not shoot if friendlies are danger close, also will not shoot at crash landed aircraft.

    - AI not to bail out immediately when their plane has any sort of fire no matter how small.

    - AI to bail out sometimes if engines fail and to bail out when controls are shot away.

    - AI to evade while trying to RTB.

    - ground vehicle AI made to actually use roads and bridges better.

    I know you guys are redoing the AI, these are just some of the things I wanted to mention about it.

    Singleplayer:

    - an actual QMB where you can select a location, altitude, plane, friendly planes, enemy planes, attack, head on, bounce, side by side, ground units, etc.

    - dynamic campaign or career mode.

    Multiplayer:

    - some common MP features coded into the FMB such as bombing airfields or targets, points accumulating for one side to win the map, rearm and refuel, etc.

    - Ability to limit amount of certain aircraft types.

    - Kills properly registering even if the player uses alt-F2 or something. Kills not counting if a plane despawns after it has successfully landed but has damage.

    Misc:

    - all planes spawn with the canopy open.

    - have an ingame screen in the menu perhaps with the performance figures and flight data (engine power settings etc.) for the various aircraft.

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  19. #461
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    Re: Clod Wishlist

    I'd be fine without them but here's my three:
    1. UDP telemetry (even if it was just airspeed & altitude, I'd love to start building new open source FFB stuff for community....gauges are ready to go)
    2. Wake/damage from debris falling off bombers.
    3. Fix searchlight rendering for night missions.

    Looking forward to playing 5.0. My boys will probably be old enough to crew a Wellington, so by then there should be three copies on order when it comes out.

    -Z

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    Re: Clod Wishlist

    my wish for Clod is
    add play sound trigger (script) so the missions designer can add custom radio calls.

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    Re: Clod Wishlist

    It would be great if we could fly a Avro Lancaster bomber in Clod.

    lancaster-bomber1.jpg

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  23. #464
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    Re: Clod Wishlist

    I don't think you will be seeing a Lancaster in 'Blitz' anytime soon.

    However you will be seeing a Wellington in TF5.0.

    download.jpg

    o7
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    Re: Clod Wishlist

    DELETED.. asked elsewhere on forum
    Last edited by BOO; Aug-17-2018 at 04:44.
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    Re: Clod Wishlist

    I can even hear Malta mentioned. Remember back in 1946 when we could get points for picking up downed pilots. I think it would be cool to have a PBY Catalina and a Do-24 to do so.........After I posted this I remembered that we do have seaplanes for each side. Sorry.



    Last edited by IIJG27Rich; Sep-07-2018 at 18:46.
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    Re: Clod Wishlist

    Likely of limited appeal and use but the Walrus is a game AI id like to see fleshed out especially for the Med. And the He115. But time v gain for TFS is likely to scupper such dreams given all the more shooty bangy things wanted/needed.
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    Re: Clod Wishlist

    Right. I understand completely
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    Re: Clod Wishlist

    Quote Originally Posted by IIJG27Rich View Post
    Right. I understand completely
    I didn't say I agree with the demand for the shooty bangy things

    Love piece and a nice JU52 floatplane would kick a 190s bottom for me anyday!!


    But yknow how kids are these days...…….
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    Re: Clod Wishlist

    Quote Originally Posted by BOO View Post
    I didn't say I agree with the demand for the shooty bangy things

    Love piece and a nice JU52 floatplane would kick a 190s bottom for me anyday!!


    But yknow how kids are these days...…….
    lol yes I do
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    Re: Clod Wishlist

    If we do a Walrus and He-115, then it will be as part of an Air/Sea rescue code modification to enable players to fly the aircraft and rescue friendly downed pilots.

    But considering the amount of work required to complete cockpits for these aircraft, it is quite far down on the priority list.

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  36. #472
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    Re: Clod Wishlist

    I don't expect it to be particularly high on most folks' wish lists, but I'd love to see the Fieseler Storch in Clod. It would be great fun to fly and would be useful for anyone planning missions or campaigns with resupply features.

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  38. #473
    Supporting Member ElGringo's Avatar
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    Re: Clod Wishlist

    Hello,
    Would it be possible to make more modifier keys available in CloD? Right now we can only use Shift, Control, and Alt. It would be nice to add the win keys and to make both left and right keys bindable.
    I ask because with the right layout, you can avoid conflicts between keystrokes. For example in DCS or BoS I use the Right Win modifier only for trims.
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