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Thread: FN turret control in the Welli

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    Supporting Member BOO's Avatar
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    FN turret control in the Welli

    Hullo

    How is the control of the FN turrents done in the Welli? Ive not seen this mentioned anywhere. Is it all mouse, key presses or Joystick? If its the latter has the movement been improved over the He111 and blenni "press and hope"?

    Ta
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    Re: FN turret control in the Welli

    Something like this I suspect:
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    Re: FN turret control in the Welli

    Quote Originally Posted by Blitzen View Post
    Something like this I suspect:
    had to watch that a few times to suss out what was going on.
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    Red face Re: FN turret control in the Welli

    Quote Originally Posted by Blitzen View Post
    Something like this I suspect:
    That is a good answer. It's not the right one, but it is a good answer.
    Last edited by major_setback; Jul-03-2020 at 16:04.
    http://theairtacticalassaultgroup.com/forum/image.php?type=sigpic&userid=2673&dateline=1390351127

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    Re: FN turret control in the Welli

    This then? Just guessing...
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    Re: FN turret control in the Welli

    cats side - the right answer would be nice
    My Rig: Samsung 40" TV, 5600X on Air, RTX3080 FE, 32GB Gskill Neo 3600 CL16 RAM, M2 Gen 4 Drives, Corsair RM850X PSU, MFG Crosswinds, TM WH Throttle, Virpil Mongoose T50CM w/100mm extension, TIR5, EDtracker pro.


    " Better a thorn on the outside than a prick on the inside"

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    Re: FN turret control in the Welli

    [SIGPIC][/SIGPIC]

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    Re: FN turret control in the Welli

    I get it. Cats. Funny

    Not so funny = unmodelled or poor control of turrets in the wellington especially given no real evidence its implemented n an offical or semi offical post.

    Anyone got anything other than cats on this?
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    " Better a thorn on the outside than a prick on the inside"

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    Re: FN turret control in the Welli

    Quote Originally Posted by BOO View Post
    cats side - the right answer would be nice
    Well clearly I don't know but if not the mouse then what? All I can imagine is somehow tieing it into the joystick?If done right it would be a good solution to controlling the turret and aiming & shooting than the mouse...

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    Re: FN turret control in the Welli

    I use the joystick for this and there are key mappings that work also. Either or both.

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    Re: FN turret control in the Welli

    Quote Originally Posted by ATAG_Oskar View Post
    I use the joystick for this and there are key mappings that work also. Either or both.
    Thanks Oskar

    Ok - back on with the cats now.
    My Rig: Samsung 40" TV, 5600X on Air, RTX3080 FE, 32GB Gskill Neo 3600 CL16 RAM, M2 Gen 4 Drives, Corsair RM850X PSU, MFG Crosswinds, TM WH Throttle, Virpil Mongoose T50CM w/100mm extension, TIR5, EDtracker pro.


    " Better a thorn on the outside than a prick on the inside"

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    Re: FN turret control in the Welli

    Quote Originally Posted by boo View Post
    thanks oskar

    ok - back on with the cats now.

    ok! ....

    cat 2.jpg



    .
    http://theairtacticalassaultgroup.com/forum/image.php?type=sigpic&userid=2673&dateline=1390351127

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    Re: FN turret control in the Welli

    BTW - For an Wellington RC project.

    Model Brownings with working cocking mechanism and liftable top cover
    Fully working miniature collimating Mk III gun-sight with automatic reticule dimming in low light
    A spotlight, overhead lamp, 3 Bendix signalling lamps and a "panic-light" - all work.
    Ammunition tanks and various chutes for feed of rounds and expended cases and links
    600 parts per turret, plus a similar number of M1 machine screws, washers and nuts etc, hand-tapped into the nylon parts. Virtually no glue anywhere.
    Provision for servo operated traverse
    Fully glazed cupolas with correctly shaped compound curvatures (in progress)
    Fully operable rotary ventilators (not yet fitted)
    Openable doors with working latching mechanisms
    Hand-dyed correctly coloured silk-covered cosmetic wiring
    Correct mechanical linkages to slave the gunsight to remain parallel to the guns.





    Topic in SimHQ: https://simhq.com/forum/ubbthreads.php/topics/4528698/1
    Last edited by 1lokos; Jul-04-2020 at 21:43.

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    Re: FN turret control in the Welli

    Quote Originally Posted by BOO View Post
    Hullo

    How is the control of the FN turrents done in the Welli? Ive not seen this mentioned anywhere. Is it all mouse, key presses or Joystick? If its the latter has the movement been improved over the He111 and blenni "press and hope"?

    Ta
    You can jump into the gunner position, press F10 to get the gun control, then press the "lean to gunsight" view, switch on the revi sight, then use your mouse to move the turret. Or joy. Or keys.
    Last edited by VO101_Tom; Jul-05-2020 at 09:43.

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    Re: FN turret control in the Welli

    Quote Originally Posted by VO101_Tom View Post
    You can jump into the gunner position, press F10 to get the gun control, then press the "lean to gunsight" view, switch on the revi sight, then use your mouse to move the turret. Or joy. Or keys.
    Thaks tom - I assume the whole turret movement is fluid like an MG mount and not "sticky" like the blenny.
    My Rig: Samsung 40" TV, 5600X on Air, RTX3080 FE, 32GB Gskill Neo 3600 CL16 RAM, M2 Gen 4 Drives, Corsair RM850X PSU, MFG Crosswinds, TM WH Throttle, Virpil Mongoose T50CM w/100mm extension, TIR5, EDtracker pro.


    " Better a thorn on the outside than a prick on the inside"

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    Re: FN turret control in the Welli

    Quote Originally Posted by BOO View Post
    Thaks tom - I assume the whole turret movement is fluid like an MG mount and not "sticky" like the blenny.
    Have to admit, I never used the gunner in Blenny. The Wellington turet was comfortable to use, it follow the mouse, the movement have it's own speed, but I think it's fast enough.

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    Re: FN turret control in the Welli

    Quote Originally Posted by VO101_Tom View Post
    Have to admit, I never used the gunner in Blenny. The Wellington turet was comfortable to use, it follow the mouse, the movement have it's own speed, but I think it's fast enough.
    you aint missing much, unlike me, who misses everything
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    Re: FN turret control in the Welli


    Win11, AMD 3900X, EVGA RTX 3080 Ti FTW3 12GB, 128GB RAM, 3840x2160 UHD 43", Logitech G940, MFG Crosswind v3, TrackIr4Pro w Delanclip.
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    Re: FN turret control in the Welli

    Quote Originally Posted by BOO View Post
    I assume the whole turret movement is fluid like an MG mount and not "sticky" like the blenny.
    The Blenheim turret has controls to swivel the gun and also the ability to rotate the entire turret. These are separate functions and the turret rotation incorporates unlocking the mount, rotation, and then locking again. I think that's what you are seeing as 'sticky'.

    Other aircraft like the He-111 and BR20 also work like this. The He-111 even has an up/down control that gives the gun an amazing field of fire.

    The Wellington has no swivel, the entire turret moves to aim.

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    Re: FN turret control in the Welli

    Quote Originally Posted by BOO View Post
    Thaks tom - I assume the whole turret movement is fluid like an MG mount and not "sticky" like the blenny.

    The Blenheim turret rotation was slow and laboured. I wonder if gunners were ever able to track any attacking fighters. Then again the historical Blenheim loss rate likely answers that.

    Cliffs Blennie turret rotation is slow and mouse-gun control is a bit awkward. I've tried it with a couple of different joysticks - which felt more ergonomically 'right' but translated into the game being more clumsy than using the mouse. With the task of still needing to fly the Blenheim by switching my stick hand, controlling the turret needs to be as simple as possible.

    And though we may very well get hits on the attacker, even causing significant engine damage, rarely does it dissuade them from sitting on your 6 hammering away as it would in real life. However causing them damage and evasive (rear facing & wrong handed) flying can enable you to live a little longer. And then there's luck, which has no key bind sad to say.

    It's highly satisfying to take down an adversary while flying a Blenheim.

    Daz

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    Re: FN turret control in the Welli

    Quote Originally Posted by ATAG_Oskar View Post
    The Blenheim turret has controls to swivel the gun and also the ability to rotate the entire turret. These are separate functions and the turret rotation incorporates unlocking the mount, rotation, and then locking again. I think that's what you are seeing as 'sticky'.

    Other aircraft like the He-111 and BR20 also work like this. The He-111 even has an up/down control that gives the gun an amazing field of fire.

    The Wellington has no swivel, the entire turret moves to aim.
    Also the arbritary movement once unlocked but the gun movment usually compensates for that. Save for even more key bindings for locking/unlocking though I dont see how it could be different so im not critising.

    I trust TFS to have modelled the movment speed of the FN accurately so im more than happy with the options detailed.
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    Re: FN turret control in the Welli

    Quote Originally Posted by ATAG_Oskar View Post
    I use the joystick for this and there are key mappings that work also. Either or both.
    Can you briefly explain how you did this.I mean to say which turret control setting did you tie to various movement of ( I assume )your stick. I'm guessing you can tie fire weapon to the usual fire button on the stick?
    Have you had the same success in Great battles aircraft with gunners assuming you play that sim as well?
    Thanks!

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    Re: FN turret control in the Welli

    Quote Originally Posted by Blitzen View Post
    Can you briefly explain how you did this.I mean to say which turret control setting did you tie to various movement of ( I assume )your stick. I'm guessing you can tie fire weapon to the usual fire button on the stick?
    Have you had the same success in Great battles aircraft with gunners assuming you play that sim as well?
    Thanks!
    Go to the controls options, click the axes tab, select Category Turret. You can map pitch and yaw. This is for the gun swivel movement. To move the mount select tab keys, Category Turret. The move gun up/down etc. is the swivel movement.

    I don't have Great Battles.

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    Re: FN turret control in the Welli

    EDIT - Sorry, posted in wrong topic.
    Last edited by 1lokos; Jul-07-2020 at 21:59.

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    Re: FN turret control in the Welli

    Thanks for the tip Oskar.I probably would have never tumbled for it on my own...
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