Can anyone shed any light on the state of the art of 1v1 or 1vMany dogfight AI in the upcoming release? As a primarily offline player, this will be important to me.
Has it improved since 4.0? I.e., does the enemy still empty his guns into thin air while shooting at you? Does he break for home in the middle of a fight? Will he actively try to turn and engage, or simply bob and weave while you try to hit him?
Really hoping to see some improvements in this area to go along with all of the magnificent work the team has done in other areas of the sim-
Cheers!
Bookmarks