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Thread: clod terrain in bob2wov

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    clod terrain in bob2wov

    I love texture editing and decided to take some screenshots of clod terrain and create a terrain for bob2wov. I'm currently adding the tree objects. The clod palette is great.

    Screenshot7383.jpg

    Screenshot9046.jpg

    Screenshot1485.jpg

    Screenshot2253.jpg
    Last edited by rince77; Aug-12-2020 at 11:32.

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    ATAG Member ATAG_Ribbs's Avatar
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    Re: clod terrain in bob2wov

    So heres the deal...CLOD terrain for Buddeys AI ..Straight across.. Shake? haha JK looks great!
    Cheers
    Ribbs

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    Re: clod terrain in bob2wov


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    Re: clod terrain in bob2wov

    Populated areas already look much better!

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    Re: clod terrain in bob2wov

    Thanks souza13alex, I also darkened the roads in the original city textures. I'm placing tree objects mostly around airfield areas used in the campaign and quick missions. In the past I added more 3d building objects to the city textures. The stock install had about 60% of the buildings placed probably to save on FPS.
    in a previous mod PV remoddelled the Thanet area coastline mesh, making provision for harbour areas in Ramsgate and Margate, and I modelled some modular harbour sections that I used to create Ramsgate and Margate harbours as well as the sea wall at Portland, lots of fun.

    shot-668.jpg

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    shot-667.jpg

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    Re: clod terrain in bob2wov

    Great work theere , thanks for your patience...

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    Re: clod terrain in bob2wov

    It would be desirable that the shores of the land have a more voluminous appearance, it will give them realism.

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    Re: clod terrain in bob2wov

    Does your work move on?

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    Re: clod terrain in bob2wov

    Yes it does souza13alex. I've had to create a lite tree density version of my tree objects placements, reducing trees by half to improve on FPS for weaker systems like mine. On full density things get a bit blurry in ground attack quick missions over Tangmere. It's almost done.
    TREES LITE

    Bob-exe-DX9-20201020-010247.jpg


    MY CFS2 CLOD TERRAIN EXPERIMENT
    bandicam-2020-09-25-14-49-21-998.jpg
    Last edited by rince77; Oct-20-2020 at 02:10.

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    Re: clod terrain in bob2wov

    Super, great job!

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    Re: clod terrain in bob2wov

    Quote Originally Posted by ATAG_Ribbs View Post
    So heres the deal...CLOD terrain for Buddeys AI ..Straight across.. Shake? haha JK looks great!
    If only
    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

  15. #12
    Manual Creation Group DerDa's Avatar
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    Re: clod terrain in bob2wov

    Quote Originally Posted by rince77 View Post
    Yes it does souza13alex. I've had to create a lite tree density version of my tree objects placements, reducing trees by half to improve on FPS for weaker systems like mine. On full density things get a bit blurry in ground attack quick missions over Tangmere. It's almost done.
    TREES LITE

    Bob-exe-DX9-20201020-010247.jpg


    MY CFS2 CLOD TERRAIN EXPERIMENT
    bandicam-2020-09-25-14-49-21-998.jpg
    That can't be right!
    I can actually recognise the airfield before landing on it!



    Just joking. It looks great!

  16. #13
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    Re: clod terrain in bob2wov

    Quote Originally Posted by mysticpuma View Post
    if only
    if you can't bring the bob2 ai to clod, bring clod to the bob2 ai.

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