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Thread: Training module Tiger Moth "bug".

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    Ace 1lokos's Avatar
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    Training module Tiger Moth "bug".

    In the second mission of "Training"- Take-off, after player take-off AI "instructor" assume control and go for landing, on final he do a barrel roll and crash the plane.

    Looks like the issue is not in the Training module per si, I used to think that are something in scrips, what for this module in inside SFS files.

    But seems is not the case.

    The issue is Tiger Moth, I set a single mission - this time with Tiger Moth 1940, in another airfield with four, take-off and landing (half dozen of way points), let AI fly, and he crash the plane on final like happens in Training module.



    Test with other models and only the A-1 is more consistent do land.

    The AI lost his bearings when "control tower" say "join the circuit'.

    Other thing, mission was set for fly altitude of ~1000 feet's (302 meters in FMB) in all way points minus 2 before landing, with lower altitude, but sometimes Tiger Moth decide climb for 2.500 feet's.
    Last edited by 1lokos; Aug-13-2020 at 19:02.

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    Ace Bonditaria's Avatar
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    Re: Training module Tiger Moth "bug".

    To be fair, if you repeat the training enough you have very sometimes the Trainer lands without killing you. I think it is genius programming to get the player used to dying frequently before combat starts.

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    Re: Training module Tiger Moth "bug".

    More on this.

    The issue (or part) is in the "Circuit", that for Tiger Moth is different from a Spitfire - flying in the same mission, replaced in FMB.

    The "circuit" force the Tiger Moth for a point near middle of runway, from what he fly at 45º of runway and need do a ~145º turn for landing, when in 99% of times he crash. The Spit landing OK.

    I even force Tiger Moth landing in opposite runway, by adjust wind angle, but the issue remain.


    ...if you repeat the training enough you have very sometimes the Trainer lands without killing you. I think it is genius programming to get the player used to dying frequently before combat starts.
    Yes, eventually Tiger Moth landing in this mission, but what I observe is that is not issue only of this "training" mission, neither of this particular runway (Upavon),neither of this version of Tiger Moth. AI land like a champs.

    Tiger Moth (default) landing bug in Limpne, mission has only a Windsock as object.



    Well, like "Aniso.. thing", "Physical Weathering" slider, "Loadout" button on Fly page... this Training module deserves goes for "under the rug". Urgent!
    Last edited by 1lokos; Aug-13-2020 at 20:52.

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    Re: Training module Tiger Moth "bug".

    Confirming how this "training" module was rushed and unfinished:

    Module has 5 missions, 3 with Tiger Moth, 2 with Hurricane.

    But in the folder in Steamapps\il2...\training are 7 missions.

    For number 6 and 7, the .mis is just copy the number 2 - in what AI crash Tiger Moth, due Tiger Moth issue as above, not due mission code or scripts.

    But the briefing and pictures say, for number 6 "Strafe ground targets at a test range!".

    For number 7 "Bomb ground target at the test range!" and now the best part, the briefing picture show... a black Tiger Moth, without bombs of course.



    Probable at this point the poor mission maker guy loosing hours done scripts for that cacophony and cluttered text in screen, and recording hours of voice samples for meaningless "blah, blah, blah", discover that he can't add bombs in Tiger Moth at time and give up.

    https://i.imgflip.com/11dxsq.jpg

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    Re: Training module Tiger Moth "bug".

    What is difference of Tiger Moth A-1 and their "kamikaze" brothers A-2, 1940 and "vanilla"?

    This:

    A-1 just set (now non animated) wings slats 100%, and landing normal.



    A-2 and the rest, became dancing "Hula, Hula" with their slat control, and "Banzai!".


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