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Thread: Martlet Info and Impressions

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    Martlet Info and Impressions

    Just some quick impressions on a few hours flying the Martlet.

    Gentle climb, I can't more than about 130 Knots. I don't know how that translates to MPH, but I'm wondering if I'm doing something wrong? Level flight I can up to about 180 Knots, never been able to get it over 280 in a dive. I'm still learning, but I tend to keep the cowl flaps around 70% open and have not had any problems with overheating.

    Turn and burn down low... I can easily get inside a 109 or 110, though I have trouble climbing with them...I just wait until they come back down!

    Flew last night up to 17,000 feet, then engine started skipping. Don't know what I did, I'm pretty sure I didn't overrev, overheat, etc. Supercharger works over 10,000 feet. Notice a big jump, but only if I have the boost above 30 inches of mercury. Don't notice a change if I have the boost lower. There seems to be no point at which switching the fuel mixture from rich to lean/idle cutout helps. Engine will always stutter on lean.

    Air filter... I think Open means no filter, closed means filter is engaged. I notice a barely perceptible drop in RPM if I have the filter closed. I presume I use the filter at the closed position on the ground, and open it once I have retracted the gear.

    I can load bombs, but I can't drop them. Bomb Arm switch does nothing, as well as bomb drop lever. I understand TF is addressing this.

    Elevator trim and rudder trim in cockpit are backward. TF is aware.

    Fuel Selector switch will work with a 5 position potentiometer. Making one on my 3D printer as we speak.

    Tailwheel lock works for takeoff, though I don't find I really need it, as rudder authority is good at ground speeds.

    Ambient temperature indicator always shows 0 degrees. I presume TF will get around to fixing this eventually.

    Carb Heat and Pitot heater seem to work, though I'm not sure when to engage, as the Ambient temperature indicator doesn't work. Any ideas? I thought maybe my engine problem at altitude was due to this, but engaging carb heat didn't help. Can't find a carb heat control in the clickable cockpit.

    Oxygen control in cockpit seems to have a tooltip, but doesn't actually seem to do anything.

    Cowl flaps crank handle seems to use 4 rotations, will be making a control for this soon.

    Landing flaps crank is just 1/4 turn, and is either up or down. Very fast, from my outside view.

    Landing gear takes 34 turns on the crank, but in-game the controls are just Up/Neutral/Down. I suppose this is a game limitation. Too bad, I would love to make a 34 turn crank for it.

    Fuel tank is not very big. General impressions are I get only about an hour of flight time, even at 60% throttle. Haven't really tested for exact numbers, but you need to spawn pretty close to your destination if you want any time on target. I've already run out of fuel more than once. Fuel indicator is hard to see, way over in the right-hand corner. We really need drop tanks!

    4 x 50 Cal pack a pretty good punch. If only I was a better shot!

    Mirror bug still exists. If I go into single player and run a quick mission first then it works fine... just have to remember to do that.

    Opening cockpit doesn't seem to have much speed penalty, and there is very little wind noise...seems like there should be more noise.

    Plane feels level on the ground. I guess tailwheel keeps the tail pretty high, so it is hard to tell when it comes off the ground. When landing I'm surprised that I'm on the ground, as the nose doesn't go way up when my tail touches down.

    Not sure what the "Hand Pump" on the right side of the control panel is for. It says "Engine Primer", but the engine starts fine without it.

    Gun sounds over an enemy airbase are really different. Used to just hear the flak and Bofors when really close, now I hear all kinds of PEW-PEW, and PING noises. More than once I thought someone was behind shooting, but it was just ground fire.

    This is a tough bird. Got bounced twice last night (actually more than that). Took quite a few hits and just shrugged them off and turned the tables. The first was a Macchi that hit me. I went defensive, and though I wasn't able to climb up to him, I did get some shots on him the next time he went by. Then while he was trying to get out of my guns he put it into a flat spin at 10,000 feet and was never able to recover. The next was a 109 that fired and missed... I saw (and heard) his rounds going by me and put my nose down hard. He went by, and then was never able to get guns back on me, as I was able to turn inside him. He could outclimb me, but I was able to turn inside him every time until he ran out of E, and then i was able to get guns on him, and he bailed. Same with a 110... bounced me and got hits, but went by and I was able to out-turn him until he ran out of E. I chased and got some guns on him, but ran out of ammo. Chased him for awhile low near the ships, but I eventually headed home. He started chasing me, so I turned and headed back toward friendly ships...ran out f fuel and had to ditch just before he caught up.

    I've probably missed a lot of stuff. I feel like a newbie flying this plane, but I guess I'll get it sorted out.

    ***EDIT***
    Almost forgot to mention...looking behind is almost impossible in this plane. I can't turn my head very far to the sides, even with the canopy open. Even in the Hurricane, Spitfire, and 109 I can turn my head almost all the way around and look at the headrest and armor behind the pilot. Turning in the Martlet cockpit is like the Beaufighter, you can't even turn very far to the sides. I have a control mapped to sit up in the seat, and even though my head is above the back of the canopy, it still won't let me look around. Doesn't feel very realistic. Almost impossible to check your 6 even when looking up high.


    Here are a few in-cockpit pictures:

    Launcher64_2020-08-15_11-39-58.jpgLauncher64_2020-08-15_11-56-55.jpgLauncher64_2020-08-15_12-08-55.jpgLauncher64_2020-08-15_12-13-46.jpg
    Last edited by Kendy for the State; Aug-15-2020 at 13:18.
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    Re: Martlet Info and Impressions

    I love that little bird!
    Simple, great Cockpit layout, relatively easy to fly.

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    Re: Martlet Info and Impressions

    Great writeup! About the fuel though, I remember Buzzsaw saying that it has the biggest fuel tanks of all the fighters in Tobruk, maybe you are running out of fuel on one tank and you need to switch to another tank? The P-40s and Hurricane behave similarly for example.

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    Re: Martlet Info and Impressions

    Quote Originally Posted by ATAG_Flare View Post
    Great writeup! About the fuel though, I remember Buzzsaw saying that it has the biggest fuel tanks of all the fighters in Tobruk, maybe you are running out of fuel on one tank and you need to switch to another tank? The P-40s and Hurricane behave similarly for example.
    There are 5 positions for the fuel selector...OFF-LEFT DROP TANK-RIGHT DROP TANK-MAIN-AUXILLary. Believe me, I've tried them all, and the only one that works is MAIN. I always understood the carrier-based planes carried a lot of fuel for long trips over the ocean, so I am a bit dismayed. Maybe it requires the drop tanks for any long trips.

    It just occurred to me... in IL2 1946 I always dropped flaps to take off from a carrier, and the flaps would automatically raise upon reaching a certain speed. I wonder if that is modeled here? Guess I'll try on my next sortie.
    Flew again briefly last night, and maybe I exaggerated the view behind. It still feels like my head hits a wall when looking to the sides, but it is not as bad as all that. I also switched from a 43" monitor to a 55", so maybe that helped! 8-)
    Last edited by Kendy for the State; Aug-16-2020 at 15:23.
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    Re: Martlet Info and Impressions

    Good information for Martlet-lovers:
    https://www.armouredcarriers.com/gru...et-development
    https://www.armouredcarriers.com/gru...rtlet-variants

    there it is stated that 2hr patrols were normal inkl reservers for landing and combat.

    Then Kermiet Weeks videos about a later FM-2 Wildcat:
    https://youtu.be/yD6dVFCULew
    He explains the pneumatic flaps that could be dropped at any speed and only extend when speed comes down, was according to him used in combat to improve turning radius.
    Haven‘t tested myself in Tobruk.

    Did I mention that I love the Martlet?

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    Re: Martlet Info and Impressions

    Viewing in the Martlet is fine, I just checked it, maybe it is my setup in TrackIr, but I can easily see most of what is behind me, not dead six but pretty close.

    Martlet has one of the longest ranges in game for fighters. I haven't tested this recently but if there is a bug you can report it on the bugtracker.

    Martlet has vacuum based system regarding flaps, so yes the faster you go, the flaps will eventually go up, slow back down and they will drop accordingly (as long as you leave the flap lever to lower). This is not modeled in game, it requires a complete newly written code.

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    Re: Martlet Info and Impressions

    It's a beautiful little plane. I flew it last night online and ran out of fuel but only beacause I had taken only 35% expecting to die relatively close to base but actually ended up escorting the AI to a far target!

    The vision generally feels a bit clipped in CloD for me, but maybe only compared to my owl-like-experince in other sims which perhaps give too much headroom. Certainly the Martlett forces me to weave constantly as there's no way I'm seeing behind me! (I'd rather see a little more head movement enabled in the Blenheim and Wellington than the Martlett if I had to make a request)

    Whoever made the Martlett did a great job, I LOVE the flight instructions that change when your gear goes up and down; German aircraft may have great functionality and tech, but there's something so endearing about how American aircraft often feel to me, as if they were made with a bit of family car functionality to them; I always expect them to have a ashtray.


    My only real negative to the Martlett is the ever so slight, almost like a corner of the eye glimse of something, or a flashack to a dream you can't quite describe, sensation of wistfulness that I could perhaps maybe, be over an island in the pacific instead... it's not really a negative, just a sense of melancholy.
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    Re: Martlet Info and Impressions

    I have only flown 3 of the 40 new aircraft so far,
    1/the Kittyhawk, for about a week, it took that long to get some level of proficiency, it is a really nice aircraft and can hold its own in most situations. I love the .50 cal, but still need a little practice.
    2/ The Spitty VB, its a good match for the bf 109 1Vs1. it's fast , climbs well and outturns most opponents easily, the cannons are a game changer.
    3/ The Hurri 11c, it's slow, so slow, but its a monster against soft ground targets. I got one to Sidi Adize and destroyed 5/6 plane on the ground in about a minute. CAP you should be ashamed .

    The Martlet I will try sometime this week , That still leaves 36 odd aircraft variants I have to fly. TFS you have spoiled us
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    Re: Martlet Info and Impressions

    Quote Originally Posted by 69th_Spiritus View Post
    Viewing in the Martlet is fine, I just checked it, maybe it is my setup in TrackIr, but I can easily see most of what is behind me, not dead six but pretty close.

    Martlet has one of the longest ranges in game for fighters. I haven't tested this recently but if there is a bug you can report it on the bugtracker.

    Martlet has vacuum based system regarding flaps, so yes the faster you go, the flaps will eventually go up, slow back down and they will drop accordingly (as long as you leave the flap lever to lower). This is not modeled in game, it requires a complete newly written code.
    It‘s a pity with the flaps not modeled like in real life. I understood that this really was usable in a dogfight. But of course understandable if it is to much work.

    The starter sound is that a cartridge starter or what type of starter was used in the Martlet?
    Compared to other airplanes the interior sound seems a bit ”muffeld”, was that on purpose? Read somewhere that the engine noise was relatively low but was anyway bit suprised.

    As said earlier, great work done there, understand now why you wanted to include this little beauty!

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    Re: Martlet Info and Impressions

    The flaps code is on our list of things we'd like the do.

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    Re: Martlet Info and Impressions

    BTW, Martlet Fuel selector gauge is done. Works great with Fuel Selector #1 if you choose to map an analog input. I'll have them up on my Etsy site soon if anyone is building a Martlet cockpit!

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    Re: Martlet Info and Impressions

    Concerning the possible head movements in the Martlet I experience the same. Especially turning the head seems more limited than eg in a Hurri or P40.

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    Re: Martlet Info and Impressions

    Quote Originally Posted by 69th_Spiritus View Post
    Viewing in the Martlet is fine, I just checked it, maybe it is my setup in TrackIr, but I can easily see most of what is behind me, not dead six but pretty close.

    .
    I've checked several aircraft... in the P-40 I can turn my head all the way around and look at the headrest. In the Spitfire I can turn my head all the way around and look at the headrest. In the Hurricane I can turn my head all the way around and look at the headrest. In the 109 I can turn my head all the way around and look at the headrest. In the Martlet I can turn my head to about 120 degrees, and it stops dead. It seems to be an arbitrary and perverse limit that serves no purpose other than to make me not want to fly that aircraft. I love everything else about this aircraft, but it is just too uncomfortable to fly.
    Last edited by Kendy for the State; Aug-20-2020 at 11:25.
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    Re: Martlet Info and Impressions

    Kittyhawk is ok. Tomahawk should be improved.

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    Re: Martlet Info and Impressions

    Just took a test flight in the Martlet and I am a happy man! Kudos to Team Fusion. This 5.03 update fixed the head turning limit, do it feels natural again. I don't think I can see any more than I could before, as that big bulkhead is in the way, but I no longer have to contort my head in all kinds of weird ways to check my six. Thank you Team Fusion!
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    Re: Martlet Info and Impressions

    I cannot get the Air Filter to respond on any allied aircraft. When I test on axis aircraft, I get the "Open / Closed" message in the Info Window. Nothing on the allied aircraft. What am I doing wrong?

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    Re: Martlet Info and Impressions

    Quote Originally Posted by LoneStar View Post
    I cannot get the Air Filter to respond on any allied aircraft. When I test on axis aircraft, I get the "Open / Closed" message in the Info Window. Nothing on the allied aircraft. What am I doing wrong?
    You are doing nothing wrong.

    Only the Messerschmitts and the Macchi had an in-flight controllable air filter. When you open it, you get slightly more air admission, but still the same additional drag. This should only be done at high altitude to avoid sand dust (I think above 5000m in real life, to be confirmed).

    All other aircraft have a fixed filter that can only be changed on the ground (i.e. select a Trop or non-Trop model).
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    Re: Martlet Info and Impressions

    Thanks for the fast reply Noofy!

    Maybe Kendy can enlighten us on this statement he made in the OP about the Marlet "Air filter... I think Open means no filter, closed means filter is engaged. I notice a barely perceptible drop in RPM if I have the filter closed. I presume I use the filter at the closed position on the ground, and open it once I have retracted the gear."

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    Re: Martlet Info and Impressions

    Quote Originally Posted by LoneStar View Post
    Thanks for the fast reply Noofy!

    Maybe Kendy can enlighten us on this statement he made in the OP about the Marlet "Air filter... I think Open means no filter, closed means filter is engaged. I notice a barely perceptible drop in RPM if I have the filter closed. I presume I use the filter at the closed position on the ground, and open it once I have retracted the gear."
    Martlet definitely has a working air filter. Based on the comments above, I apparently have been opening it too soon, possibly damaging my engine. i have been opening it after takeoff, but it sounds like I should be waiting until I am much higher.
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    Re: Martlet Info and Impressions

    Thanks for the feedback Kendy!

    But what control/keystroke are you using to open and close the Air Filter on the Martlet? I tried and have not been able to get any Air Filter response to work on the Martlet.

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    Re: Martlet Info and Impressions

    Quote Originally Posted by LoneStar View Post
    Thanks for the feedback Kendy!

    But what control/keystroke are you using to open and close the Air Filter on the Martlet? I tried and have not been able to get any Air Filter response to work on the Martlet.
    I have assigned a SPDT switch connected to 2 joystick digital inputs, up for open, and down for closed. In-cockpit, if you look just under the dashboard slightly down and to the right of the pitch controls you will see little rod sticking out, missing the knob or whatever is supposed to be attached. The text says "PUSH PULL", and clicking on this in-cockpit opens and closes the filter. The function doesn't show up in the Controls windows, but toggling it does appear in the chat/actions window.
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    Re: Martlet Info and Impressions

    Thanks for the Pic Kendy! The control is not highlighted in the Martlet Flashcard pic. It works as you described.

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    Re: Martlet Info and Impressions

    Thanks

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