I have "testing" with a QM I have played dozen, if not hundred of times "Attack bombers - low level"
I know that in Blitz 4.5xx update the AI skill was adjusted, being more variate that the previous "2 rookies, 2 average, 1 veteran, 1 ace" of release for all missions.
But my AI wingman's still spending all their ammo in just one "spray and pray" burst.
I start increase their skills for gunnery, tactics, re-starting the game at every change, but don't notice difference.
I end with all skills - minus basic and advanced flight ( this last one create a "flapping" wings UFO's); in maximum, and things still the same...
But suddenly sometimes happens different and one or two wingman's attacks using short burst or even abort the attack if are not in good alignment, don't shooting.
In this "test" another curious thing: If I leave player plane, set as ACE (minus flight) for AI control, most times he just ignore the bombers and go straight for home.
The impression is that most times game code acts as away - dumb, but sometimes a bit of code work different (correct?) and good variations happens. I have notice this too in single mission that I create, very different outcomes due variation of AI behavior sometimes.
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