Some vehicles has "scripts", e.g. for moving vehicles you select "car.ccp", then link (set) the car with a "spline line" road section WP 0, so this car will run over this road section in a loop, goes to the end, turn back, rinse repeat.
The "car.ccp "script make a boat or train (like a centipede)
turn back, but just once, in one end of the path.
Unfortunately "spline lines" in Channel map is a no go - most time vehicles do ridicule moves and crash the game, Lutier patch #3 or #4 broke the terrain, so visual roads don't match with "spline lines" embedded in the map, and the terrain is no more flat, but "wrinkled". May work better in Tobruk.
I tried with "bus_car.ccp" but don't see diference from "car.ccp". The other options (airport.ccp, baseAntiAir.ccp) I don't figure if can use ,
"emrg_car.ccp" was used in one missions of Cliffs of Dover campaign. The idea behind is good bu the result flawed, and worsened with the broken "spline.line".
When a plane land, a service car came to help, with fuel, ammo or a ambulance. But most times the vehicles run over the plane.
All this can be implemented with C# scrips, but few Mission Maker dominate this "art".
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