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Thread: The wind noise

  1. #1
    Supporting Member IIJG27Rich's Avatar
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    The wind noise

    The loud howling wind noise when you jettison the canopy, has the volume been turned down for some reason? I just loved that noise. Reading in all my books about pilots who had to bail out many of them comment of the wind howling into the cockpit when they jettison the canopy. Even when the sliding window on the 109s was opened that made quite a noise. If we can have the volume turned up again that would be great...If it's the same then it's something in my game settings lol

    "He released his safety belt. As he came out of the next turn, he tripped the emergency release for the canopy. The plexiglass cover went whipping in the slipstream and wind howled and tore around the cockpit." From The Blond Knight of Germany

    Howled and tore. That's the way it use to sound



    EDIT...Go to 29:50 I hope Marleo doesn't mind but this is the way it should sound in my opinion

    Last edited by IIJG27Rich; Sep-21-2020 at 10:48.

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    Supporting Member Blitzen's Avatar
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    Re: The wind noise

    I have the same wind noise whether the canpoy is open or closed!

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    Supporting Member Baffin's Avatar
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    Re: The wind noise

    Same complaint here for the RAF Fighters since forever. Just removing the helmet should make noise levels uncomfortable... Opening or removing the canopy should remove all other noises except wind, gunfire and engine sounds. The wind should be deafening at speeds above 120 mph.
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    Ace HenryLuebberstedt's Avatar
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    Re: The wind noise

    A new sound mix would be great anyway.
    Noise is an important feedback not only for flying conditions like speed and stall but also for flaps, landinggear, bomb release - and hits in the airframe! When Flak cuts off your ruder you should hear an "bang/crack" at least, when a flak hit smashes your Revi right in front of you and kills your gunner behind you there should be some noise. Because we can't actually feel lift, drag, and G's noise is often the only feedback system.
    cheers, henry
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  7. #5
    Supporting Member IIJG27Rich's Avatar
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    Re: The wind noise

    I'll have to see if I can find an older movie of myself or someone else bailing out


    found one go to 29:50...Now that's the way it should sound!!!

    Hope you don't mind Marleo
    Last edited by IIJG27Rich; Sep-21-2020 at 10:51.

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    Ace 1lokos's Avatar
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    Re: The wind noise

    Quote Originally Posted by Blitzen View Post
    I have the same wind noise whether the canpoy is open or closed!
    Same here.
    Inside (an Spitfire) cockpit is too loud now, forcing lower Windows volume, making other game sounds less audible.

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    Supporting Member 13sq*Axe's Avatar
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    Re: The wind noise

    Quote Originally Posted by 1lokos View Post
    Same here.
    Inside (an Spitfire) cockpit is too loud now, forcing lower Windows volume, making other game sounds less audible.
    Agreed!
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    Re: The wind noise

    Noise is great for all the reasons mentioned here, but the noise experienced by WWII pilots with the canopy off etc is certainly well into dangerous levels for hearing loss.

    That was something those pilots just had to live with--and many of them lived with the hearing loss for the rest of their life. One of my high school teachers was in the navy in WWII, shooting those big guns, and by the time I knew him 30 years later he had basically zero high-frequency hearing left.

    So realistic, yes. Dangerous, also yes.

    I fly Hurricanes quite a bit and that means flying with the cockpit open quite a bit. With the old "loud" wind levels, the only way I could get the wind noise soft enough to stay below hearing-damage levels was by cutting the program's main volume way, way, way down. To the point where ordinary engine noise, gunfire, and other sounds that you really want and need to hear while playing, were far too soft to be heard.

    Point is, realism is a nice thing to think about but when it comes to sounds, protecting the hearing of users has to come far before absolute fidelity. Additionally, keeping all the sounds in the game within a certain range--regardless of how wide the range may have been in real life--helps to keep everything usable and audible without putting anything into the dangerously loud zone.

    FWIW danger of hearing loss is the product of loudness and exposure time. So something like the canopy-open wind sound, which might be endured by avid CloD pilots for some hours every week or even every day over the course of a year, has to be kept a considerable degree softer than something you might hear for a few minutes or seconds a week or only rarely and briefly.
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